Slave Traders DLC Suggestion

Post » Mon Mar 07, 2016 10:24 am

So there were slave traders in Fallout 3 or NV (can't remember which one), and you could actually become a slaver. Just snap a collar on someone and tell them to start running. For me that was actually pretty fun (yes I'm a horrible person). I was wondering if we could have something similar in a DLC in a new area, kind of like The Pitt DLC from Fallout 3.



Let's say you get word about people being kidnapped and taken away to , and you decide to investigate (mission given from random NPC wearing a bomb collar running up to you [or you go to the area via radio broadcast like in FA3]). Then you go to the new area, where you have to complete missions to try to get inside the main slaver citadel. It should be big, kind of like the Pitt. After finishing the final mission, you can either choose to become a slaver and dominate the area with the slavers as the leader, or destroy the slavers and make the citadel a refugee area. Either way it should become a massive settlement.



Just my ideas. Also bring back the circular saw weapon. It rocked.

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ladyflames
 
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Post » Mon Mar 07, 2016 12:58 pm

There is a ton of evil in Fallout 4. If you can't satisfy your evil urges, then you are not being imaginative with your evil. Wasteland Workshop might have what you are looking for since you can pit Deathclaws against humans.

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Kay O'Hara
 
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Post » Mon Mar 07, 2016 11:42 am

But we don't have bomb collars...

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candice keenan
 
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Post » Mon Mar 07, 2016 3:23 pm

The lack of slavery and Slavers in Fallout 4 is a huge disappointment - It has been featured in every major Fallout title except the most recent.
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Lily Evans
 
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Post » Mon Mar 07, 2016 8:07 am



Maybe they wanted to push the idea that toasters are people and those are the slaves of Fo4. :shrug:
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Veronica Flores
 
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Post » Mon Mar 07, 2016 3:47 am

The game goes for a gray moral, slavery is clearly wrong, nothing morally gray about it if they have such a faction. Whether synths can be considered slaves would also depend on how a person view synths, but with a human, there is nothing gray or morally gray about it.

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Loane
 
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Post » Mon Mar 07, 2016 1:55 am



Not in the slightest, I've been trying to be evil since the day I started playing the game, not enough moral choices, no dialogue options, no real way to be evil.
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Zualett
 
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Post » Mon Mar 07, 2016 4:29 am

Mindlessly killing npcs etc is what I refer to as " stupid crazy ", not evil. I liked playing a good guy & rebuilding the Minute Men and all that. Now I want to join the evil faction & do dastardly evil quests with my evil brothers in arms, except I can't.
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Jeremy Kenney
 
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Post » Mon Mar 07, 2016 7:37 am


Some People will say you can be evil here, and Fallout 4 has Slavery because of the 5 Second Mission with Billy. I just say: What a Joke. Fallout is more like "Rebuilt the Commonwealth".

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sam westover
 
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Post » Mon Mar 07, 2016 5:22 am

Could happen. The RR need something to keep occupied with after a spoiler happens.

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Tammie Flint
 
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Post » Mon Mar 07, 2016 1:52 am


Actually was slavery only a minor sidestory in Fallout 1 & NV. Only Fallout 2 & 3 had a bigger focus on slavery.





Fallout 4 isn't here much different with Billy.



While I miss the proffession all my characters have in all Fallout games :) . I don't think that Bethesda needs to make a extra slavery DLC. They gave me as moddeveloper actually nearly the whole framework to build my slaver mod already in the base game. Big Thank you Beth, that I can focus more on story as on mechanics this time!



So as soon as the GECK/CK is released it won't take long until my slavermod for FO4 will be released and yes I plan to support consoles too. I am already testing a lot with FO4Edit.

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Valerie Marie
 
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Post » Mon Mar 07, 2016 9:15 am

I don't see why people are against this. There is hardly any truely evil choices in this game, and if they added this, it would do nothing but benefit the game. Especially if they added a way to fiht the slavers so the white knight do gooders can be happy too.

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Ashley Clifft
 
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Post » Mon Mar 07, 2016 3:39 pm


Where did I say anything about mindlessly killing npcs? Using npcs in experiments like how radiation affects humans and how electricity affects humans is a couple of examples of creative evil that can be done in Fallout 4. You just have to be creative in your evilness.

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Nick Tyler
 
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Post » Mon Mar 07, 2016 2:45 am

Lmao, that doesn't seem very creative. It seems like a poor alternative to a hand crafted faction with npcs & side quests. Furthermore, as the SS is a survivor from the time before the great war why wouldn't they know what radiation exposure does to humans & their DNA? That was a terrible justification for this games lack of an evil faction.
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M!KkI
 
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Post » Mon Mar 07, 2016 6:49 am

Yeah, I rack up thousands of caps in FO 2 as a slaver.
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Lauren Dale
 
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Post » Mon Mar 07, 2016 4:23 pm


More creative than mindlessly killing npcs. Trapping an npc in a jail over a bunch of radioactive waste is a far more creative method to kill compared to more conventional methods. If you need the game to hold your hand to commit evil acts, then this is the wrong game to play.



As far as no evil factions goes, each of the factions is more realistic with each of them being a grey faction rather than the only choice being part of a good faction or evil faction. Each of the factions does some good and some evil. After all, how can each of the endings be anything, but evil if there is no possibility of a diplomatic solution. Each of the factions in Fallout 4 are not like Master's army that want to turn the inhabitants of the Wasteland into Super Mutants or the Enclave where they want to kill every wastelander. Unlike other Fallout games, there is no good ending in this game, just the lesser evil ending.

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CRuzIta LUVz grlz
 
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Post » Mon Mar 07, 2016 4:03 pm

Hahahaha, what? Are you serious? This game does nothing but hold your hand.


You say the factions in FO 4 are better? No, they're dull and there should be an evil faction. Do you know why? Because, as history has pointed out time & again, when people gather together behind and ideological belief it's quite easy for them to convince themselves of their good intentions even as they ruthlessly murder innocent men, women & children.


I would take the Master over any of these clowns. The only half way decent faction in FO 4 is the Brotherhood. To bad the entirety of the last battle against the Institute was nothing more then Fallout 3.5 as you trudge along behind Liberty Prime... yet again.
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Margarita Diaz
 
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Post » Mon Mar 07, 2016 12:25 pm

I wanted the option to turn the Minutemen into an evil band of raider/slavers, lulz break poor lame stalker Preston Garvey's heart.



Minutemen Raiders unite!

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John Moore
 
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Post » Mon Mar 07, 2016 7:04 am

Personally I reckon slavery doesn't play an big part in the Fallout 4 so the player can focus on the idea of synths and whether they are slaves or not... if there was an actual slaver group in the wasteland people would be focusing on them instead of the synths... Perhaps we will find out in one of the DLCs there was an slave trade in the commonwealth but either the Minutemen or institute destroy them :gun:




Although as someone suggested perhaps the wasteland workshop will bring back some sort of slavery likewise there could also be some type of slavery going in the Harbour DLC or perhaps the extra ones Beth haven't announced yet.

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Aman Bhattal
 
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Post » Mon Mar 07, 2016 10:12 am

Technically any settler in your places are kind of your slaves, they just lack the accessory. But your more than welcome to dress them as slaves. Working them tatos in their underwear or something.

I mean, they obey your every command as it is.

For that extra punch dress your settlement security detail in scary raider kit.
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Elizabeth Davis
 
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Post » Mon Mar 07, 2016 9:46 am

One of the main factions in Fallout NV was literally a slave army who captured thousands of tribals and wastelanders. Besides them we've got Elijah enslaving the player and countless others for the main plot of Dead Money, the Fiends purchasing slaves by the dozens, and the Think Tank enslaving everyone who comes near their crater.

Slavery is bigger in New Vegas than in any other game in the series.
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Kortniie Dumont
 
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Post » Mon Mar 07, 2016 5:46 am


And what was the player interaction with this slavers? I am talking only about the enslaving aspect here. Nothing more as in Fallout 1. Free some slaves and thats it. Sorry that is not what I call having a focus on slavery as FO3 or FO2 where it has consequencs and actions for the player.

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gandalf
 
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