Sliding and heavily armed

Post » Thu Aug 12, 2010 5:21 am

Heavys can still parkour and slide (basically SMART), only not as efficient. They can't mantle a wall too high while the Lights can. But heavys can still vault and stuff.

Indeed. They can still use the smart system, but not as much as lights or mediums.

Heavies can get over waist height
Mediums up to eye height
Lights over obstacles taller than themselfes.

Heavies are also slower and easier to hit because they are bigger.
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Naughty not Nice
 
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Post » Thu Aug 12, 2010 2:02 am

They should by any means NOT be able to slide with a Minigun, the [censored]
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LuBiE LoU
 
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Post » Thu Aug 12, 2010 7:49 am

How far can a heavy slide anyway?


Not sure guess is 3 - 4 inches tops :spotted owl:

aye aye ...

As long as its balanced to the amount of health and damage a heavy have and can deal compared to a light with speed .. :)


That's what I am hoping.
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Amy Smith
 
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Post » Thu Aug 12, 2010 9:38 am

In terms of realism, it seems impractical - in terms of gameplay, in seems possible.

How far can a heavy slide anyway?

I was going for this approach as well.

Basicly it should be possible for a heavy to slide. But not with the heavy-exclusive weapons.

He should be able to slide. Sliding is the new prone ^^
Even in real life heavier people can still slide.

Well, a "heavy" friend of mine is not really good in sliding. The only times he goes "prone" is when Judoing. But that's a really different move.
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sally coker
 
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Post » Thu Aug 12, 2010 2:51 am

Motorized ballistic death landslide.

I'm sorry, I know this is off topic, but that is the coolest phrase I have ever heard.
I'm gonna start a thrash band by that name.
:mohawk:
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Lucky Girl
 
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Post » Thu Aug 12, 2010 7:44 am

I just remembered, Sliding and heavily armed is http://www.youtube.com/watch?v=WTnZmCbsMlU. :lol:
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Zoe Ratcliffe
 
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Post » Thu Aug 12, 2010 2:57 am

Does having a Minigun actually slow you down in general? Most of the games I've played when they have a weapon like that, you have decreased movement to begin with. If they do that, then it probably disables any sliding.
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phil walsh
 
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Post » Thu Aug 12, 2010 8:48 am

Does having a Minigun actually slow you down in general? Most of the games I've played when they have a weapon like that, you have decreased movement to begin with. If they do that, then it probably disables any sliding.

It doesn't. This question was asked on the SD forums.

http://www.splashdamage.com/forums/showpost.php?p=203541&postcount=49
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Colton Idonthavealastna
 
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Post » Thu Aug 12, 2010 3:57 am

It doesn't. This question was asked on the SD forums.

http://www.splashdamage.com/forums/showpost.php?p=203541&postcount=49


That's good heavies are already slow enough. :wink_smile:
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Claire Jackson
 
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Post » Thu Aug 12, 2010 8:42 am

Hmmm... Not sure I agree with that, but we'll have to see in-game. I have trust it's balanced enough that the movement speed isn't reduced.
But as for the sliding, I can see it happening to be honest with you, but I wish it wouldn't :homestar:
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JUan Martinez
 
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Post » Thu Aug 12, 2010 1:42 am

I imagine most SMART actions are speed limited, so if you're not moving fast enough you cannot perform a SMART slide. This will prob be the number 1 restriction for the heavy class.
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Flesh Tunnel
 
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Post » Thu Aug 12, 2010 3:16 am

I imagine most SMART actions are speed limited, so if you're not moving fast enough you cannot perform a SMART slide. This will prob be the number 1 restriction for the heavy class.

The speed of excuting a SMART move is determined by momentum and/or kind of moves used. There's a nice picture that explains this somewhere on the main page.
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Rach B
 
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Post » Thu Aug 12, 2010 8:42 am

The speed of excuting a SMART move is determined by momentum and/or kind of moves used. There's a nice picture that explains this somewhere on the main page.


I'm sure this is incorrect as the momentum of a heavy with a heavy weapon will most likely equal or exceed that of a light with a light weapon sprinting. Perhaps a typo on the main page? Or perhaps a completely unrealistic momentum system?
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Miguel
 
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Post » Thu Aug 12, 2010 4:58 am

I'm sure this is incorrect as the momentum of a heavy with a heavy weapon will most likely exceed that of a light with a light weapon sprinting. Perhaps a typo on the main page? Or perhaps a completely unrealistic momentum system?

I don't really know. Maybe it's British English. I understand what they mean with it, but can't really explain (Because English is only my third language). I know it's also a common used principle in Physics, with rotation and stuff.
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Connie Thomas
 
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Post » Thu Aug 12, 2010 4:05 am

http://www.fpsvideogamer.com/brink-smart-explained-in-dev-diary/

This should help clear up some confusion.
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abi
 
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Post » Thu Aug 12, 2010 9:41 am

http://www.fpsvideogamer.com/brink-smart-explained-in-dev-diary/

This should help clear up some confusion.


Speed (Velocity) it is. Thanks for the link.

A new question just presented itself though, what if I'm a heavy who for some reason is travelling faster then normal, say I was near an explosion, or I'm falling, will the SMART engine understand that and disallow me to vault up a wall and balcony?
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Alexandra Louise Taylor
 
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Post » Thu Aug 12, 2010 5:04 pm

Speed (Velocity) it is. Thanks for the link.

A new question just presented itself though, what if I'm a heavy who for some reason is travelling faster then normal, say I was near an explosion, or I'm falling, will the SMART engine understand that and disallow me to vault up a wall and balcony?


Excessive splash damage will knock you down so I don't think you will gain any speed from being near an explosion.
What restricts heavies from vaulting anything over waist height is their body type not their speed, as I understand it no matter how fast you move you will always be restricted to your body types SMART moves. I may be wrong though
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Steve Bates
 
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Post » Thu Aug 12, 2010 1:14 pm

Excessive splash damage will knock you down so I don't think you will gain any speed from being near an explosion.
What restricts heavies from vaulting anything over waist height is their body type not their speed, as I understand it no matter how fast you move you will always be restricted to your body types SMART moves. I may be wrong though


Heavies can vault anything waist high so no climbing for them.
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joeK
 
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Post » Thu Aug 12, 2010 10:08 am

Heavies can vault anything waist high so no climbing for them.

I wonder if they can "cheat" the system, like if they come up to a wall that is a bit to high for them to climb, what if they jump and then activate smart, so they can climb from half way up the wall, opposed to from the ground? The smart system should allow it.
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Damian Parsons
 
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Post » Thu Aug 12, 2010 11:26 am

yes, they have said you can climb a bit higher that way, but same with light and medium. If a Light jumps, then wall-hops, and climbs, they may be able to get up to a 20 foot ledge.
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Ray
 
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Post » Thu Aug 12, 2010 12:26 pm

I think Splash Damage should magic up an engine that can take into account momentum in regards to weights AND speed rather then just speed.
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-__^
 
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Post » Thu Aug 12, 2010 4:49 pm

I think Splash Damage should magic up an engine that can take into account momentum in regards to weights AND speed rather then just speed.

Weights are taken into account.

Heavies can get over anything around waist height.
Mediums can get over anything around eye height.
Lights can get over a lot of stuff, higher than ther head.

The more momentum you have and the better you're positioning is, the faster you'll climb. You can also do more difficult things when doing it manually.
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Betsy Humpledink
 
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Post » Thu Aug 12, 2010 3:10 am

Perhaps miniguns could be given a special stat buff that slows down their user. Or you could even possibly need a perk or bonus to use one. This could go for duel wielding pistols and SMGs as well.
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Bird
 
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Post » Thu Aug 12, 2010 8:31 am

Perhaps miniguns could be given a special stat buff that slows down their user. Or you could even possibly need a perk or bonus to use one. This could go for duel wielding pistols and SMGs as well.

Why would you want to slow down their users? Only Heavies can use them, and they are already the slowest bodytype. One of the advantages for playing Heavy is that they can use Heavy weapons. It doesn't seem fair to offer heavy weapons only to heavies (the slowest bodytype) and then penalize them for using them, buy making them even slower.
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hannah sillery
 
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Post » Thu Aug 12, 2010 11:30 am

Why would you want to slow down their users? Only Heavies can use them, and they are already the slowest bodytype. One of the advantages for playing Heavy is that they can use Heavy weapons. It doesn't seem fair to offer heavy weapons only to heavies (the slowest bodytype) and then penalize them for using them, buy making them even slower.

Well, I can see why they ask it. In ET they slowed them down (Ofcourse, there was only one standard speed). Imho, it really depends on how slow heavies actually are. If they movement speed is still pretty fast, I think heavier weapons would should slow them down a little extra. (It's one of those balance thingies)
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hannah sillery
 
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