slight auto-aim on console versions...

Post » Sat Jan 15, 2011 12:34 am

I said yes but only if you can turn it off. I have no problem with a feature that helps those who want to use it. I would want to use it but to each his own.
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Helen Quill
 
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Post » Sat Jan 15, 2011 1:03 am

I think it would make a lot of sense as a Perk. I don't like auto aim in some situations, especially when trying to pick out a single target among many. BUT if you are aiming at one target who is moving, it would make sense for a character with a high skill to automatically follow them better than what the player can do with their controls, it reinforces the RPG aspect. You can't translate mastery of archery, which is as much feeling as it is technical skill, as simply doing more damage.

I also have always thought there should be a circular reticle for ranged weapons. Lower the skill, larger the reticle, closer you have to be for an accurate shot.

Also; increasing the speed at which you fully draw your bow, ability to hold the bow steady longer (IF there's a limit to begin with, which there should be) maybe auto correct for wind and drop. That may get confusing because you'd have to tell the player to no longer aim above far away targets, which most people know to do, but once again, allowing "less realistic" actions that still result in success show how character skill is more important than player skill.
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Lyndsey Bird
 
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Post » Sat Jan 15, 2011 3:20 am

I'm playing through Oblivion on the 360 now because my gaming rig is messed up and I have to say that I have absolutely no problems hitting targets with ranged magic/bows. So no, I would not like an auto-aim feature.... I just say learn to shoot where your target will be instead of where it is.
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Emily Graham
 
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Post » Fri Jan 14, 2011 6:23 pm

why not just use area affect? and it may not fly fast, but it flies in the direction you pointed (not affected by gravity or anything)
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jenny goodwin
 
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Post » Sat Jan 15, 2011 2:51 am

I've already had a major discussion on this, and I've basically come to the conclusion that it possible can't be done with a satisfying result, because of the nature of arrow flight, and auto aim lead. Basically in a scenario with many random changing directions like a person running across rocky terrain, but in a general direction, an auto aim would possibly be too precise, where a human would calculate lead as a general direction. I'm not entirely against it, though.
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sophie
 
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Post » Fri Jan 14, 2011 11:01 pm

Yeah... no.
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Hilm Music
 
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Post » Fri Jan 14, 2011 6:53 pm

Are you implying that console players need aim assist because they are to idiotic to shoot otherwise..........?
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mollypop
 
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Post » Fri Jan 14, 2011 6:08 pm

Auto-aim based on character skill?
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Anna Beattie
 
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Post » Fri Jan 14, 2011 4:04 pm

I don't care, as long as such a 'feature' doesn't invade my PC. Also, It's probably not possible, due to the flight path of an arrow.

Anyhow, I wouldn't want it. If I want to miss on purpose, I'd like to be able to.
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Isabella X
 
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Post » Fri Jan 14, 2011 4:15 pm

auto-aim in general is a bad idea because it takes away from the game even if it has a disable button. The problem with optional things that make ease of the game or imbalances it is the fact that because it is there, people won't be able to resist to use it, because it is available. Thus is why you can't just tell people to not use Fast travel because it is inherent of humans to use something if it is available to them even if they don't like it.
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Kahli St Dennis
 
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Post » Fri Jan 14, 2011 2:03 pm

No! One of the best things about Oblivion was being able to control your character's actions--they don't jump automatically, either. Your idea is great for other games, but lets not encourage BGS to make Skyrim more like the vast majority of games out there.

It would take A LOT out of the game if we lose some direct control over our character.
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!beef
 
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Post » Fri Jan 14, 2011 1:04 pm

auto-aim in general is a bad idea because it takes away from the game even if it has a disable button. The problem with optional things that make ease of the game or imbalances it is the fact that because it is there, people won't be able to resist to use it, because it is available. Thus is why you can't just tell people to not use Fast travel because it is inherent of humans to use something if it is available to them even if they don't like it.

Auto-aim's actually a different sort of case. Fast travel changed the overall design of the game, as the fact that you could teleport across the map meant that the developers could (and did) create quests that involved going across the entire map multiple times, making it more or less mandatory. It's also a feature that, without question, makes the game easier. Neither of those applies quite so easily to auto-aim. It's more of a mild assist (to the point where it couldn't really have a major influence on the overall design of the game), and while it definitely helps players with lower skill levels it almost invariably serves as a crutch for better players - having the game aim for you to any degree can make it considerably more difficult to aim for yourself, and that influence can throw off your accuracy.

I'm not arguing in favor of auto-aim - I still think it's a bad idea given how projectiles work in these games - but it's not quite the same as features like fast travel. It's far less intrusive, it'd have far less of an impact on the overall game, and it isn't nearly as clearcut in terms of its impact on the game's difficulty and playability.
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Jessica Nash
 
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Post » Sat Jan 15, 2011 1:20 am

I'm playing through Oblivion on the 360 now because my gaming rig is messed up and I have to say that I have absolutely no problems hitting targets with ranged magic/bows. So no, I would not like an auto-aim feature.... I just say learn to shoot where your target will be instead of where it is.

That's because in Oblivion everything ran straight at you, which they have said to have fixed for skyrim.
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Chris Guerin
 
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Post » Fri Jan 14, 2011 9:09 pm

TES isnt a shooter though.

In a game like Halo, all the combat is balanced to work with that mechanic. TES needs to balanced for many deferent combat styles, and adding an auto aim would ad a huge advantage to the marksman skill.

Im for beefing up marksman/sneak, but not like that. If they added an auto aim, in addition to specific head/limb damage (which I hope) Marksman could actually get overpowered pretty fast.

Auto aiming headshots in sneak would get pretty easy. (Though I do like VATS in FO)
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Jessica Colville
 
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Post » Fri Jan 14, 2011 12:33 pm

Auto-aim's actually a different sort of case. Fast travel changed the overall design of the game, as the fact that you could teleport across the map meant that the developers could (and did) create quests that involved going across the entire map multiple times, making it more or less mandatory. It's also a feature that, without question, makes the game easier. Neither of those applies quite so easily to auto-aim. It's more of a mild assist (to the point where it couldn't really have a major influence on the overall design of the game), and while it definitely helps players with lower skill levels it almost invariably serves as a crutch for better players - having the game aim for you to any degree can make it considerably more difficult to aim for yourself, and that influence can throw off your accuracy.

I'm not arguing in favor of auto-aim - I still think it's a bad idea given how projectiles work in these games - but it's not quite the same as features like fast travel. It's far less intrusive, it'd have far less of an impact on the overall game, and it isn't nearly as clearcut in terms of its impact on the game's difficulty and playability.


Well I would contend that it makes the game "easier" but it definitely helps cut down on travel time. Still, fast travel in Oblivion was a little too much, it should've been limited to major cities/villages instead of every location you visited. I was always annoyed that I had to walk to a siltstrider and pay to fast travel and sometimes it would just be faster to walk for 10 minutes in one direction then try to get to a siltstrider. I think Morrowind's fast travel suits it well because of it's smaller size but as the game world gets bigger, there needs to be a fast travel like we have now, just not to every location. But if you think about it, it doesn't make the game easier at all, it just takes out tedious travel and you will see that a better fast travel system than Morrowind's if you look at the game time it takes to finish both games. It took me about the same time to finish both games (completely) and Oblivion has fast travel. Could you imagine how much game time it would have been without some sort of fast travel system in place? Siltstrider like travel system would've increased the played time by at least 30% if not more.
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Rachel Briere
 
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Post » Fri Jan 14, 2011 7:46 pm

NO, im on a pc but auto aim just plain reduces skill and makes things easier.
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xxLindsAffec
 
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Post » Fri Jan 14, 2011 9:30 pm

Hell No! Auto aim would take the fun out of the game, I'd rather have control over what I am hitting.
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Facebook me
 
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Post » Fri Jan 14, 2011 9:23 pm

I dont think we will be leading shots in this game.
In Oblivion, I enjoyed leading my shots whenever possible :)


Anyway, even as a "mild assist", this isn't a feature I personally care for.
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louise fortin
 
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Post » Fri Jan 14, 2011 2:49 pm

Auto aim will always be in pretty much every game that uses a console controller. Its pretty much impossible to get the same kind of accuracy with the joy stick of a console controller compared to the mouse of a computer. The hardware itself and the fact that you are using just a thumb limits this and therefore there will be some auto aim even if its very little.
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Bethany Short
 
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Post » Fri Jan 14, 2011 10:00 pm

Auto aim will always be in pretty much every game that uses a console controller. Its pretty much impossible to get the same kind of accuracy with the joy stick of a console controller compared to the mouse of a computer. The hardware itself and the fact that you are using just a thumb limits this and therefore there will be some auto aim even if its very little.


Really? Because I know alot of games that don't have auto aim that have a FPS aspect to them. If it wasn't for the fact I have a 5600 dpi mouse, I would be able to aim faster and more accurately than my mouse.
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Harinder Ghag
 
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Post » Fri Jan 14, 2011 9:40 pm

my personal opinion is no but i dont see why it couldnt be a toggle for those who do or dont want it.
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Louise Dennis
 
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Post » Fri Jan 14, 2011 5:16 pm

Auto aim will always be in pretty much every game that uses a console controller. Its pretty much impossible to get the same kind of accuracy with the joy stick of a console controller compared to the mouse of a computer. The hardware itself and the fact that you are using just a thumb limits this and therefore there will be some auto aim even if its very little.


this.

Most competative and played console fps like Reach and Black:OPS all have it in some shape/form.

Developers know its needed.
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Danial Zachery
 
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Post » Fri Jan 14, 2011 8:54 pm

I don't play console but if i did, I wouldn't want it.
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Charlotte Henderson
 
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Post » Fri Jan 14, 2011 7:33 pm

How about a slight learn to aim for console players?

You ask too much.
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REVLUTIN
 
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Post » Sat Jan 15, 2011 1:12 am

Should be a personal preferance. I prefer it imo. Im always hitting my allies in Oblivion.
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louise tagg
 
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