Because this feature has never been in TES games, but constantly appears in shooters. Adding a feature like this would only add more actiony features to the game and detract from the RPG experience I love.
Yeah, it's been in a lot of shooters. Also a lot of action games in general. Also lots of non-action games, like action RPGs. Hell, even more classic RPGs arguably offer "auto-aim" as the only kind of aim involved - the games
always aim for you. Auto-aim really isn't a shooter-specific feature in any sense.
And as for it adding more actiony features to the game... again, I have to ask how that's the case. It's
lowering the reliance on player skill and reflex/twitch skills, which is going to inherently increase the importance of the character's skills in determining combat results. How is that
detracting from what you apparently consider the RPG experience?
I dont think we will be leading shots in this game. I bet they simplify the "shooting" mechanic and that they do indeed implement auto-aim. Character skill should definitely play a part in how easy it is to hit a target.
Simplify how? Simplify back to the way it was in Morrowind? That still wouldn't be conducive to auto-aim. Simplify so that arrows move exactly like bullets? That... wouldn't make sense. You need to be more specific here.