Slightly concerned about the finishers, and their effect on

Post » Sat Jun 25, 2011 1:17 am

Long story short, i think they may become boring and are both a negative and unnecessary feature as a result, no matter how spectacular they may look at first, repetition will make for eventual disatisfaction.

With rag-doll there is always at least a small difference in the death animation, sometimes with a funny moment when your enemy rolls down a cliff or ends up in a funny postion, finishers are going to limit and affect this by forcing the same animation over and again.

Rag-doll may not be as immediately spectacular as new finishers, but more interesting in the long term and better for the longevity of the game,

Could finishers be an indication that we are not expected to play the game for as long as we did previous versions of the series? dah dah dahhhhhhhhhh! (drama!)

Your thoughts?
User avatar
Nicola
 
Posts: 3365
Joined: Wed Jul 19, 2006 7:57 am

Post » Sat Jun 25, 2011 6:29 am

Well iirc, you only do a finisher with a power attack on the last enemy.


idk though... hopefully there will be a bunch of finishers for each weapon for each monster.....
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Sat Jun 25, 2011 6:10 am

Possibly.

I hate finishers anyway, so I really hope there's an option to disable them from day 1.

I expect even those who are currently in favour of finishers will get sick of them after the first 100 or so hours. Then maybe they'll realise how lame it is watching the game perform moves for you.
User avatar
Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Sat Jun 25, 2011 3:39 am

I would have preferred it if you didn't have to rely on the game to perform the finishing moves. I'm not against the slow motion animation, per se, but it would be better if it was possible to climb on a dragon and smack it in the head, rather than rely on the game to do it for you.
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Sat Jun 25, 2011 7:44 am

Can we get a poll for wanting an 'option' to turn finishers off or on? If they went through the trouble to make the animations I at least want to look at them once or twice.. then turn them off when they get annoying. ;P
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Sat Jun 25, 2011 3:51 am

I am a fan of the funny random ragdoll thing too.

But these finishers, at face value, also seem cool...And they fit nicely into the sort of stuff I like to see in a game.

Do I think they will get boring, no...they last for such a short time it wont make any difference to me at all...If they were 30 seconds long,and involved a bunch of punchlines, then I would get sick of them very quickly.

I think I could watch my character jump onto that dragon and chop it's head good a thousand times and still cheer...

Nah...to me thay look cool, and if there is a different set depending on weapon, enemy, facing etc than I think discovering all the animations might just add to replayability, rather than diminish it.
User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Fri Jun 24, 2011 11:38 pm

I don't really care either way :/

I think it'll make it more interesting because 1) it only works for power attacks on the last enemy nearby
2) It spices up the game a little bit
and 3) I always thought it was strange when I hit someone with a Warhammer hard enough to knock down a brick wall, but they just slump to the ground
User avatar
Sarah Kim
 
Posts: 3407
Joined: Tue Aug 29, 2006 2:24 pm

Post » Fri Jun 24, 2011 7:46 pm

Can we get a poll for wanting an 'option' to turn finishers off or on? If they went through the trouble to make the animations I at least want to look at them once or twice.. then turn them off when they get annoying. ;P


I thought of that, problem is that i reckon finishers look like an integral part of the game, possibly even tied to perks, which is why i didn't include that option, i may have made a mistake of course, but to me they look very much part of the game and not easily turned off.
User avatar
Charles Weber
 
Posts: 3447
Joined: Wed Aug 08, 2007 5:14 pm

Post » Fri Jun 24, 2011 9:15 pm

If I can stay in first person all the time, I'm okay with it.
User avatar
Victoria Bartel
 
Posts: 3325
Joined: Tue Apr 10, 2007 10:20 am

Post » Fri Jun 24, 2011 9:50 pm

Long story short, i think they may become boring and are both a negative and unnecessary feature as a result, no matter how spectacular they may look at first, repetition will make for eventual disatisfaction.

With rag-doll there is always at least a small difference in the death animation, sometimes with a funny moment when your enemy rolls down a cliff or ends up in a funny postion, finishers are going to limit and affect this by forcing the same animation over and again.

Rag-doll may not be as immediately spectacular as new finishers, but more interesting in the long term and better for the longevity of the game,

Could finishers be an indication that we are not expected to play the game for as long as we did previous versions of the series? dah dah dahhhhhhhhhh! (drama!)

Your thoughts?


In Morrowind any creature would just fall over or jump backwards when you gave it the final blow. That didn't spoil replayability for me, so I doubt if adding variable finishers will. As long as you won't be switched from first to third person or vice versa to see how your character kills your enemy I think it's great. Otherwise it will become more of a cinematic feature, and I don't like that since it takes away the feeling that you really are your character.
I think the finishers will be cool, based on what I've seen in the cavern fight in one of the demo videos (and I loved the way he crushed his axe in the dragons head).
User avatar
Lew.p
 
Posts: 3430
Joined: Thu Jun 07, 2007 5:31 pm

Post » Fri Jun 24, 2011 11:52 pm

Replayability? I initially thought finishers would detract from feeling 'I killed that guy' and give a more 'I wanted to do it myself' feeling. But really, you're going to kill that guy in the time that the finisher would take, so really, what's the big deal?
And rag-doll physics? You use a finisher, the guy drops to rag-doll physics - simple.
User avatar
George PUluse
 
Posts: 3486
Joined: Fri Sep 28, 2007 11:20 pm

Post » Fri Jun 24, 2011 9:03 pm

I thought of that, problem is that i reckon finishers look like an integral part of the game, possibly even tied to perks, which is why i didn't include that option, i may have made a mistake of course, but to me they look very much part of the game and not easily turned off.



Alright, sorry then. I am not really the best informed fan lately.. but yea, if they don't add an option I would also support not having them at all. Unless they can somehow prove it will not get old. (like adding a million different finishers!.. lol..)
User avatar
Gemma Archer
 
Posts: 3492
Joined: Sun Jul 16, 2006 12:02 am

Post » Sat Jun 25, 2011 6:34 am

If only those are rare (once per 100 kills for example)
If they are happening each 10th kill, then it will be sooo annoying
(In this case I hope it will be like kill-cams from FO3- I switched them off even before 1st gameplay)
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Fri Jun 24, 2011 11:54 pm

In Morrowind any creature would just fall over or jump backwards when you gave it the final blow. That didn't spoil replayability for me, so I doubt if adding variable finishers will.


Indeed i agree there, but morrowind was much less reliant on visual action, when Oblivion came along with its rag-doll i was amazed, the action part of the rpg was boosted greatly by rag-doll, now its possible that rag-doll may be adversely affected by finishers in Skyrim.

Replayability? I initially thought finishers would detract from feeling 'I killed that guy' and give a more 'I wanted to do it myself' feeling. But really, you're going to kill that guy in the time that the finisher would take, so really, what's the big deal?
And rag-doll physics? You use a finisher, the guy drops to rag-doll physics - simple.


The rag-doll drop from a finisher is always just a straightforward slump to the floor, wheras it could have been a funny BONG! to the head from your mace and then roll over backwards with ragdoll, the finisher however always guarentees a boring slump to the floor once it is over.

Finisher --> then ALWAYS slump to the floor

Ragdoll --> less immediately spectacular but more chance of something interesting happening.
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Fri Jun 24, 2011 11:32 pm

So long as it's not like a mini-cut-scene I'm fine with finishers. They'd need to be fast and fluid.
User avatar
Marlo Stanfield
 
Posts: 3432
Joined: Wed May 16, 2007 11:00 pm

Post » Sat Jun 25, 2011 8:25 am

iv given this some thought and iv come to a conclusion that im an elitist :D
mods will fix this for me so i CANT complain anymore, personally i see this as a step towards various death animations for every kill.
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Sat Jun 25, 2011 9:33 am

I don't understand how anyone could want this.
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Sat Jun 25, 2011 8:55 am

Indeed i agree there, but morrowind was much less reliant on visual action, when Oblivion came along with its rag-doll i was amazed, the action part of the rpg was boosted greatly by rag-doll, now its possible that rag-doll may be adversely affected by finishers in Skyrim.



The rag-doll drop from a finisher is always just a straightforward slump to the floor, wheras it could have been a funny BONG! to the head from your mace and then roll over backwards with ragdoll, the finisher however always guarentees a boring slump to the floor once it is over.

Finisher --> then ALWAYS slump to the floor

Ragdoll --> less immediately spectacular but more chance of something interesting happening.


So, you're wanting to play Skyrim without finishers, so that it looks glitchy and stupidly unrealistic when you kill a character? Float a meter away from you before they hit the ground?
I'm guessing you want to see characters topple off a bridge, right? Well, I'm sure finishers interactive with the environment aren't impossible. But, seriously, I don't think Bethesda is stupid. They are developing finishers to give a feeling of impact and realistic movement. Death and dead people are fun in OB, Beth won't screw it up.
User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Sat Jun 25, 2011 8:54 am

Well finishers aren't guaranteed to happen, so if anything it'll make it more interesting when you finally get one.
User avatar
Maria Garcia
 
Posts: 3358
Joined: Sat Jul 01, 2006 6:59 am

Post » Fri Jun 24, 2011 11:22 pm

Voted for Finishers won't make the game more boring in the long, run but i would like them out anyway.

I would like to see an option for finishers on/off.
User avatar
lolly13
 
Posts: 3349
Joined: Tue Jul 25, 2006 11:36 am

Post » Sat Jun 25, 2011 10:33 am

So, you're wanting to play Skyrim without finishers, so that it looks glitchy and stupidly unrealistic when you kill a character? Float a meter away from you before they hit the ground?
I'm guessing you want to see characters topple off a bridge, right? Well, I'm sure finishers interactive with the environment aren't impossible. But, seriously, I don't think Bethesda is stupid. They are developing finishers to give a feeling of impact and realistic movement. Death and dead people are fun in OB, Beth won't screw it up.


I see, you prefer monotonous replays of the same animation as long as it looks realistic, instead of the randomised but sometimes funny looking ragdoll physics that were in Oblivion, can't say i share your opinion.

I think it'll make it more interesting because 1) it only works for power attacks on the last enemy nearby


If that is the case, then i guess in a one-on-one fight we will see the same few death animations every single time.
User avatar
Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Fri Jun 24, 2011 7:18 pm

I see, you prefer monotonous replays of the same animation as long as it looks realistic, instead of the randomised but sometimes funny looking ragdoll physics that were in Oblivion, can't say i share your opinion.


You're mixing up two different things here. Some people, completely ignoring the whole finisher thing, think that the "goofy random ragdoll" effect in the previous games looks bad, and therefore don't know why people would deliberately want them. This is separate from the whole "are finishers repetitive" thing.


(meanwhile, from everything we've heard, finishing moves won't happen on every kill. Which means that something else must happen on those kills. Given past history with OB & FO3, that's most likely some sort of ragdoll, depending on which Havoc modules they're using and how they have them set.)
User avatar
RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

Post » Sat Jun 25, 2011 1:31 am

I cannot see how Finishers have ANYTHING to do with replayability. In the other games, all you did was slash back and forth 80 Billion times with no flair or style, but that wasn't repetitive?
User avatar
Ash
 
Posts: 3392
Joined: Tue Jun 13, 2006 8:59 am

Post » Fri Jun 24, 2011 10:19 pm

You're mixing up two different things here. Some people, completely ignoring the whole finisher thing, think that the "goofy random ragdoll" effect in the previous games looks bad, and therefore don't know why people would deliberately want them. This is separate from the whole "are finishers repetitive" thing.


(meanwhile, from everything we've heard, finishing moves won't happen on every kill. Which means that something else must happen on those kills. Given past history with OB & FO3, that's most likely some sort of ragdoll, depending on which Havoc modules they're using and how they have them set.)


i sure hope so.

I cannot see how Finishers have ANYTHING to do with replayability. In the other games, all you did was slash back and forth 80 Billion times with no flair or style, but that wasn't repetitive?


Because of the ragdoll the deaths were always different, not spectacularly most of the time, but the chance of something amusing happening was always there due to ragdoll's randomisation, finishers though get rid of that variety.
User avatar
Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Sat Jun 25, 2011 12:34 am

Finishers will probably be similar to Fallout 3 so it'll happen if you do a Power Attack and it lowers their health to zero.
User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

Next

Return to V - Skyrim