Slings

Post » Sat Feb 19, 2011 5:27 am

Why spears when we have polearms? Spears are overpowered. If people really still want spears over polearms then the only reason they do is because spears are broken. Slings I don't see why you would want something that has far less lethality to almost every ranged weapon in existence.


Oh my god how hard is this to understand? In Morrowind they were over-powered. That does not mean they will be over-powered in every game they appear in!
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Sat Feb 19, 2011 12:19 am

If you want a sling why not a bullrush or a boomerang <_< Now that I think about it, a bladed boomerang would be kinda cool.


A bladed boomerang would be awesome. That would be the essential quick-ranged weapon of any thief/ assassin player! :ninja:
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Sat Feb 19, 2011 9:29 am

Oh my god how hard is this to understand? In Morrowind they were over-powered. That does not mean they will be over-powered in every game they appear in!


How hard is it to understand? It doesn't matter what game it is, they will still be overpowered. You have to realize that a stabbing motion puts the spear in between the enemy and you. So it effectively keeps the person away from you forever. With a your attacks between you and your enemy at all time, not allowing for counter attacks, that's overpowered. I don't see what is wrong with having "spears" return but instead of stabbing you swing. What is so wrong about that? Spears are hideous for the most part with a few exceptions and polearms look better. You get your "spears" and everyone else gets balance. If you really still have a problem with no spears when you have weapons that are basically spears and look better then it comes down to you wanting the overpowered stabbing.
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Sat Feb 19, 2011 3:15 am

Sure..... the more weapons the better! :thumbsup: I might not ever use one, but at least they're there.


This.
User avatar
Janette Segura
 
Posts: 3512
Joined: Wed Aug 22, 2007 12:36 am

Post » Sat Feb 19, 2011 10:16 am

Everything is in the poll...

yeah but the problem is how are slings going to damage heavy armored people?
User avatar
Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Sat Feb 19, 2011 12:50 am

How hard is it to understand? It doesn't matter what game it is, they will still be overpowered. You have to realize that a stabbing motion puts the spear in between the enemy and you. So it effectively keeps the person away from you forever. With a your attacks between you and your enemy at all time, not allowing for counter attacks, that's overpowered. I don't see what is wrong with having "spears" return but instead of stabbing you swing. What is so wrong about that? Spears are hideous for the most part with a few exceptions and polearms look better. You get your "spears" and everyone else gets balance. If you really still have a problem with no spears when you have weapons that are basically spears and look better then it comes down to you wanting the overpowered stabbing.


If you tried to attack me with a spear I can tell you for sure that I can get past you. Spears don't make you invincible.
User avatar
Flesh Tunnel
 
Posts: 3409
Joined: Mon Sep 18, 2006 7:43 pm

Post » Sat Feb 19, 2011 3:37 am

If you tried to attack me with a spear I can tell you for sure that I can get past you. Spears don't make you invincible.


Umm, ok, the NPC side steps. You turn back toward them. The same situation is back into play. Sorry, the only reason anyone wants spears over polearms is because they remember being gods in Morrowind with them. That's why so many people want levitation back and enchant stacking back. If you really don't like that polearms, which are basically spears but without stabbing then please stop complaining because BGS compromised with you and you still can't be happy until your overpowered again, which they are not just going to let happen consciously.
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Sat Feb 19, 2011 5:35 am

Now this thread isn't about spears ....................

Then take your own advice and stop bringing it up.

Back to the topic everyone please.
User avatar
Jake Easom
 
Posts: 3424
Joined: Sun Jul 29, 2007 4:33 am

Post » Sat Feb 19, 2011 2:03 am

Sure, slings could be fun. I would probably use them but It will not hurt my feelings if they aren't there.
User avatar
Brandon Bernardi
 
Posts: 3481
Joined: Tue Sep 25, 2007 9:06 am

Post » Sat Feb 19, 2011 1:20 pm

Nah, Azura's Star has never been overpowered and Skeleton Key was only overpowered in Oblivion. People seem to think that "Oh spears had less stats than another weapon so it's okay" when it's not. You can keep people from ever touching you with spears. The act of stabbing is what makes it overpowered. I don't see why people can't be content with polearms in skyrim. They look almost the same except polearms tend to look better and they swing instead of stab. If people really have a problem with a spear-like weapon being added then the whole point is they want the overpowered stabbing motion. Enchanting made overpowered people in Morrowind, that's why they removed the old armor system. Never heard of alchemy making people overpowered and spellmaking really wasn't overpowered but it would definitely make you strong. Besides it seems spellmaking is out of the game this time around because it doesn't mix with the new magic system.

You act like "Oh if people aren't tempted to make them overpowered the it's okay". Just the fact of being able to become overpowered in the game is unacceptable and that's why they get removed. Spears were different than any other overpowered feature removed. It wasn't you had to work to being it together, it was inherently overpowered. Just using it would allow you to use it's overpowered aspect.

If you don't believe me, http://www.youtube.com/watch?v=eo-gePUCTrs.

Now this thread isn't about spears so can we get back to talking about how slings aren't potentially lethal enough for the game and add in some bladed boomerangs hehe.

Thats was in morrowind combination of realtime combat and dice rolls doesn't work properly, try play moded oblivion with spears enemies actually use they shields and parry with weapons bob and weave when needed, but skills still govern combat not only player reaction, in Skyrim developers build even more dynamic combat why not implement simple features like shield block parry and low durability of spears?
If spear is so powerful let enemies it use against player with better way.
Before spears was unpopular they was not have popculture reference, but now the are much more popular just like katanas, bring spears back to peoples they want have fun with them.
From other side staggering still in present in vanila oblivion and it still overpowered, I can make the same things from your video almost with all weapons in vanila oblivion even with shield so let remove all weapons or better balance thats staggering? I prefer the second.
You say polearms look almost the same except polearms tend to look better and they swing instead of stab, but thats also can mean thats all two handers use the same animations like in oblivion, even more reducing then in oblivion?
You say they remove old armor system because of fear enchanting suits, but they are crash enchanting system they make constant enchanting common (chameleon suit in oblivion even more common and ease reachable then in morrowind) they make easy recharge of enchanted items they make it lowcost and without failures, I believe thats not proper way to fix something by breaking it completely and break another thing also.
Alchemy was balanced in oblivion but enchanting was broken, now enchanting returns how it will be implemented?
Alchemy has way to make chain reactions when player create potion of fortify intelligence and alchemy drink it make another one but more powerful then previous and again and again after then create godly potion of legal TGM, thats was fixed in oblivion by cap of number of drinked potions and remove intelligence from calculations of potion power, but also removed an good thing unknown of spell effect in ingredient.
OK lets use caps like for new Enchanting system was done for spell effect in enchanting for people thats don't have enough willpower, thats even better because make artifacts more unique, they can have enchanting above caps and forbidden for custom enchanting spell effects, but not make all enchanting system based on presets like Sigil Stones.

About "bladed boomerangs" throwing weapon will be awesome to see again, when Todd say thats only bows will be in Oblivion thats was horrible, still he forgot about staffs thats become magical guns, but he say thats was difficult to implement other marksman weapons and better to concentrate at bows, but in http://www.youtube.com/watch?v=QzOsBAPoWQE is that difficult to be done was by developers?
Now Deadly Reflex and Unnecessary Violence make it even better, you can thrown all weapons not need different class of weapons but some of weapon are better suit for throwing, weapons stick in wood and bounce from stone, marksman and agility govern it and train from them is thats will be hard to be done when you have full accesses to engine?
User avatar
chirsty aggas
 
Posts: 3396
Joined: Wed Oct 04, 2006 9:23 am

Post » Sat Feb 19, 2011 1:24 am

By the way, there is another ancient weapon called staff sling (I'm not sure about the terminology - in French it's a fustibale) which is a sling put at the end of a staff and which was used during sieges. Would be nice to see it in Skyrim, in my opinion, but I honestly don't think it will be in...


Fustibalis as I remember. I made one myself. Not a very good one, but I've really sent stuff flying before. These kinds of weapons take a lot of practice if you want any accuracy though.

Not sure if I want to catch a bladed boomerang. I always wondered how Sokka never lost a finger to his.


The type of boomerangs that are used in combat don't return to you. So you shouldn't worry about losing a finger.

Why spears when we have polearms? Spears are overpowered. If people really still want spears over polearms then the only reason they do is because spears are broken. Slings I don't see why you would want something that has far less lethality to almost every ranged weapon in existence.


Actually, slings are quite powerful. They survived as a viable weapon alongside bows as a war weapon for hundreds of years. Its just that they were generally the weapon of the poor, so they kind of escape notice. There were also other factors; bows also were able to receive lots of 'updates' which increased range and power, while slings largely stayed the same, and armor also became more widely available to the common soldier, which tempered the sling's effectiveness. That said, slings dominated siege warfare in the form of the Trebuchet during the Middle Ages (the Fustibalis mentioned above was a man-powered version, as opposed to the counter-weight system used by trebuchets).
User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Post » Sat Feb 19, 2011 3:14 am

Since arrows are expensive, slings could be the first marksman weapon we get... Multiple versions could be made, with better efficientcy(damage).

How didn't I though about it?
User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Fri Feb 18, 2011 9:29 pm

The type of boomerangs that are used in combat don't return to you. So you shouldn't worry about losing a finger.


I'm all for thowing weapons. :P If boomerangs were done like that, instead of Sokka's that always came back that would be fine.
User avatar
Tom
 
Posts: 3463
Joined: Sun Aug 05, 2007 7:39 pm

Post » Sat Feb 19, 2011 4:28 am

Actually, slings are quite powerful. They survived as a viable weapon alongside bows as a war weapon for hundreds of years. Its just that they were generally the weapon of the poor, so they kind of escape notice. There were also other factors; bows also were able to receive lots of 'updates' which increased range and power, while slings largely stayed the same, and armor also became more widely available to the common soldier, which tempered the sling's effectiveness. That said, slings dominated siege warfare in the form of the Trebuchet during the Middle Ages (the Fustibalis mentioned above was a man-powered version, as opposed to the counter-weight system used by trebuchets).


They can kill people, I didn't dispute that. I said that they have a lot less lethal potential against enemies than other viable ranged weapons. Stick a ball bearing in a sling, you have a dangerous weapon but it can be hard to be lethal sometimes. Trebuchet's are a large scale sling yes, turned into a very dangerous seige weapon.

Then take your own advice and stop bringing it up.


To be fair, I haven't been bringing them back up, they keep being brought up even after you posted. I just rebut. I won't respond to them anymore when they talk about spears.
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Sat Feb 19, 2011 2:49 am

Fustibalis as I remember. I made one myself. Not a very good one, but I've really sent stuff flying before. These kinds of weapons take a lot of practice if you want any accuracy though.



The type of boomerangs that are used in combat don't return to you. So you shouldn't worry about losing a finger.



Actually, slings are quite powerful. They survived as a viable weapon alongside bows as a war weapon for hundreds of years. Its just that they were generally the weapon of the poor, so they kind of escape notice. There were also other factors; bows also were able to receive lots of 'updates' which increased range and power, while slings largely stayed the same, and armor also became more widely available to the common soldier, which tempered the sling's effectiveness. That said, slings dominated siege warfare in the form of the Trebuchet during the Middle Ages (the Fustibalis mentioned above was a man-powered version, as opposed to the counter-weight system used by trebuchets).

Yea, sling are quite powerfull.

The rocks use the G-force generate from sling, in addition to theire weight... And the speed the sling is spined.
User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Sat Feb 19, 2011 12:52 pm

Suddenly I'm taken back to the attempts at modded spinning weapons in Morrowind days and the Crossbow attempts for Oblivion. And all the headaches that followed suit.
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Sat Feb 19, 2011 1:14 pm

Of course. More variety is always nice.

Also a sling could have a nice chance to knock out people if thrown at the head.
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Sat Feb 19, 2011 7:35 am

Wait, I don't understand why you need slings because there are giants. Is this a reference to something?
User avatar
Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

Post » Sat Feb 19, 2011 7:54 am

Everything is in the poll...

Thow in an atlatl for the mammoths too....
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Sat Feb 19, 2011 1:08 am

Wait, I don't understand why you need slings because there are giants. Is this a reference to something?


Biblical story, a very odd biblical story <_<
User avatar
El Goose
 
Posts: 3368
Joined: Sun Dec 02, 2007 12:02 am

Post » Fri Feb 18, 2011 11:18 pm

Biblical story, a very odd biblical story <_<

Thanks, I had no idea what it meant, I'm not familiar with biblical stories.
User avatar
Neko Jenny
 
Posts: 3409
Joined: Thu Jun 22, 2006 4:29 am

Post » Sat Feb 19, 2011 6:01 am

Umm, ok, the NPC side steps. You turn back toward them. The same situation is back into play. Sorry, the only reason anyone wants spears over polearms is because they remember being gods in Morrowind with them. That's why so many people want levitation back and enchant stacking back. If you really don't like that polearms, which are basically spears but without stabbing then please stop complaining because BGS compromised with you and you still can't be happy until your overpowered again, which they are not just going to let happen consciously.


No thats reason why you Don't want to see spears ingame, spears was not so popular just like you say to be used only like munchkins weapon
Spears must be ingame by different reason look here what you see
http://www.youtube.com/watch?v=C-CLcNe0yao
http://elderscrolls.net/img/comics/redguard/p24.jpg
What warrior have in hands?
http://images.uesp.net//8/89/DF-Hircine.gif
http://www.uesp.net/wiki/Morrowind:Spear_of_Bitter_Mercy
http://www.uesp.net/wiki/Bloodmoon:Spear_of_the_Hunter
http://www.imperial-library.info/search/node/Muatra
Spears part of Lore they cant just cuted out
Spears was one of mass produced weapons in medieval and created at early stage human civilization they are symbol of hunters, spear was even more common then swords, and start loose actuality only when firepower weapons become more powerful
Levitation also need to be done it also mentioned in Lore, was in most of previous games, It need to be better implemented, limitations for altitude, constant Magicka drain, need to concentrate when levitate and be shooed down by enemies when loose concentration, and most useful make NPC actually use magic, enemy mage can be much more interesting in combat if he can levitate at last like lich in oblivion and strafe backward without limitation, NPC can reach player in high places by levitation not stay down and wait when player shoot them.
Levitation even can be implemented with new magic system combine it with feather slowfall waterwalking add nice spell effect like dragon or bird wings or wind tremble at clothes and awesome spell will be created.
Flying in sky is one of fantasy things thats people always want, ok oblivion was divided by cells speed tree looks horrible from high but Skyrim has new engine and new trees is there still problem in implementation of levitation? If some one say thats levitation will ruin dungeons but there can still trigger zones of limit of levitation like in Tribunal, levitation can be limited in dungeons with no ability to fly high, there can still limit altitude in levitation spell.
There different ways make levitation good, not cut it out fix it.
User avatar
Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am

Post » Fri Feb 18, 2011 11:56 pm

Pretty sure Rohugh said stop talking about spears in this thread. If you want to discuss spears, make the 50,000th thread about them to discuss them. BGS compromised and gave you spears you have to swing instead of stab, I don't see the problem.
User avatar
GLOW...
 
Posts: 3472
Joined: Thu Aug 03, 2006 10:40 am

Post » Sat Feb 19, 2011 1:23 am

Pretty sure Rohugh said stop talking about spears in this thread. If you want to discuss spears, make the 50,000th thread about them to discuss them. BGS compromised and gave you spears you have to swing instead of stab, I don't see the problem.

OK I will do it, and they gave us polearms like bardiche and Naginata swing not commonly associated with spears move, at last maybe different animation will be done.
User avatar
Stephy Beck
 
Posts: 3492
Joined: Mon Apr 16, 2007 12:33 pm

Post » Sat Feb 19, 2011 5:40 am

Thow in an atlatl for the mammoths too....


Atlatls are okay (lever for the win?) but if we're tossing more obscure weapons into the mix, my vote would go for bolas and perhaps chakram if someone made a good argument for it. Bolas would be absolutely wicked, though.
User avatar
Jenna Fields
 
Posts: 3396
Joined: Mon Dec 11, 2006 11:36 am

PreviousNext

Return to V - Skyrim