Nah, Azura's Star has never been overpowered and Skeleton Key was only overpowered in Oblivion. People seem to think that "Oh spears had less stats than another weapon so it's okay" when it's not. You can keep people from ever touching you with spears. The act of stabbing is what makes it overpowered. I don't see why people can't be content with polearms in skyrim. They look almost the same except polearms tend to look better and they swing instead of stab. If people really have a problem with a spear-like weapon being added then the whole point is they want the overpowered stabbing motion. Enchanting made overpowered people in Morrowind, that's why they removed the old armor system. Never heard of alchemy making people overpowered and spellmaking really wasn't overpowered but it would definitely make you strong. Besides it seems spellmaking is out of the game this time around because it doesn't mix with the new magic system.
You act like "Oh if people aren't tempted to make them overpowered the it's okay". Just the fact of being able to become overpowered in the game is unacceptable and that's why they get removed. Spears were different than any other overpowered feature removed. It wasn't you had to work to being it together, it was inherently overpowered. Just using it would allow you to use it's overpowered aspect.
If you don't believe me, http://www.youtube.com/watch?v=eo-gePUCTrs.
Now this thread isn't about spears so can we get back to talking about how slings aren't potentially lethal enough for the game and add in some bladed boomerangs hehe.
Thats was in morrowind combination of realtime combat and dice rolls doesn't work properly, try play moded oblivion with spears enemies actually use they shields and parry with weapons bob and weave when needed, but skills still govern combat not only player reaction, in Skyrim developers build even more dynamic combat why not implement simple features like shield block parry and low durability of spears?
If spear is so powerful let enemies it use against player with better way.
Before spears was unpopular they was not have popculture reference, but now the are much more popular just like katanas, bring spears back to peoples they want have fun with them.
From other side staggering still in present in vanila oblivion and it still overpowered, I can make the same things from your video almost with all weapons in vanila oblivion even with shield so let remove all weapons or better balance thats staggering? I prefer the second.
You say polearms look almost the same except polearms tend to look better and they swing instead of stab, but thats also can mean thats all two handers use the same animations like in oblivion, even more reducing then in oblivion?
You say they remove old armor system because of fear enchanting suits, but they are crash enchanting system they make constant enchanting common (chameleon suit in oblivion even more common and ease reachable then in morrowind) they make easy recharge of enchanted items they make it lowcost and without failures, I believe thats not proper way to fix something by breaking it completely and break another thing also.
Alchemy was balanced in oblivion but enchanting was broken, now enchanting returns how it will be implemented?
Alchemy has way to make chain reactions when player create potion of fortify intelligence and alchemy drink it make another one but more powerful then previous and again and again after then create godly potion of legal TGM, thats was fixed in oblivion by cap of number of drinked potions and remove intelligence from calculations of potion power, but also removed an good thing unknown of spell effect in ingredient.
OK lets use caps like for new Enchanting system was done for spell effect in enchanting for people thats don't have enough willpower, thats even better because make artifacts more unique, they can have enchanting above caps and forbidden for custom enchanting spell effects, but not make all enchanting system based on presets like Sigil Stones.
About "bladed boomerangs" throwing weapon will be awesome to see again, when Todd say thats only bows will be in Oblivion thats was horrible, still he forgot about staffs thats become magical guns, but he say thats was difficult to implement other marksman weapons and better to concentrate at bows, but in http://www.youtube.com/watch?v=QzOsBAPoWQE is that difficult to be done was by developers?
Now Deadly Reflex and Unnecessary Violence make it even better, you can thrown all weapons not need different class of weapons but some of weapon are better suit for throwing, weapons stick in wood and bounce from stone, marksman and agility govern it and train from them is thats will be hard to be done when you have full accesses to engine?