Slings

Post » Sat Feb 19, 2011 5:39 am

Everything is in the poll...
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Heather Dawson
 
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Post » Sat Feb 19, 2011 3:09 am

Sure..... the more weapons the better! :thumbsup: I might not ever use one, but at least they're there.
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vanuza
 
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Post » Fri Feb 18, 2011 10:49 pm

Nah. Would require a whole custom animation and all that for something that seems rather pointless. You have bows and arrows, why would you ever use a sling? Imagine a player walking around killing everything with a slingshot, fighting off Daedra and dragons.

No thanks. I'd like weapons that are a little more realistic for the enemies we're expected to be facing.
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jenny goodwin
 
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Post » Sat Feb 19, 2011 4:35 am

The more weapons the better...but, uh...what would they sling? Would we have to buy little rocks to shoot? Or search for little rocks on the edge of rivers? Would there be different types? Daedric sling slinging daedric rocks sounds pretty badass, but I can't picture it. :P
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scorpion972
 
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Post » Sat Feb 19, 2011 7:28 am

The more weapons the better...but, uh...what would they sling? Would we have to buy little rocks to shoot? Or search for little rocks on the edge of rivers? Would there be different types? Daedric sling slinging daedric rocks sounds pretty badass, but I can't picture it. :P


Or maybe we could use GLASS rocks... :hubbahubba: and watch them shatter on our enemy!
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Smokey
 
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Post » Sat Feb 19, 2011 2:46 am

Nah. Would require a whole custom animation and all that for something that seems rather pointless. You have bows and arrows, why would you ever use a sling? Imagine a player walking around killing everything with a slingshot, fighting off Daedra and dragons.

No thanks. I'd like weapons that are a little more realistic for the enemies we're expected to be facing.

How about a whole custom animation for longsword and dagger or zweihander and mace? Is thats also hard to be done?
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xxLindsAffec
 
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Post » Sat Feb 19, 2011 10:47 am

I always welcome more variety in weaponry, even though I'd never use a sling myself. It would just be great to see some more variation in the gear that my enemies use. The more stuff, the better. As long as it isn't an 8ft long purple fiery anime sword at least.
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josie treuberg
 
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Post » Sat Feb 19, 2011 10:11 am

How about a whole custom animation for longsword and dagger or zweihander and mace? Is thats also hard to be done?

Would require a whole custom animation and all that for something that seems rather pointless.

Read the rest of my point before you try to refute it.

It's just a bunch of work and effort when you take into consideration animation, variety of slingshot types, ammo, when and where they're used, balancing the damage output, and all that jazz, and all for a ridiculous "weapon" that isn't really a viable weapon at all.

Even if I try to imagine slings as being badass and actually capable of taking down a Daedra, it just feels like it should be a crossbow or just an actual bow and arrow instead.
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Danny Blight
 
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Post » Sat Feb 19, 2011 4:36 am

By the way, there is another ancient weapon called staff sling (I'm not sure about the terminology - in French it's a fustibale) which is a sling put at the end of a staff and which was used during sieges. Would be nice to see it in Skyrim, in my opinion, but I honestly don't think it will be in...
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Vivien
 
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Post » Sat Feb 19, 2011 6:00 am

Read the rest of my point before you try to refute it.

It's just a bunch of work and effort when you take into consideration animation, variety of slingshot types, ammo, when and where they're used, balancing the damage output, and all that jazz, and all for a ridiculous "weapon" that isn't really a viable weapon at all.

Even if I try to imagine slings as being badass and actually capable of taking down a Daedra, it just feels like it should be a crossbow or just an actual bow and arrow instead.

Well now weapons divided to two handers and one handers, will be different weapons actually use different animations?
If yes how it will be divided, by weapon class, weapon damage type, weapon reach and mass?
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Laura-Jayne Lee
 
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Post » Sat Feb 19, 2011 1:24 am

If you want a sling why not a bullrush or a boomerang <_< Now that I think about it, a bladed boomerang would be kinda cool.
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Roddy
 
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Post » Sat Feb 19, 2011 2:45 am

Well now weapons divided to two handers and one handers, will be different weapons actually use different animations?
If yes how it will be divided, by weapon class, weapon damage type, weapon reach and mass?

I'm not entirely sure what you're asking or how it's relevant to what I'm saying.
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Alessandra Botham
 
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Post » Sat Feb 19, 2011 1:42 pm

Sure, the more the better. But I'd rather have more, in my opinion, interesting weapons like spears and crossbows.
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maddison
 
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Post » Sat Feb 19, 2011 12:54 pm

If you want a sling why not a bullrush or a boomerang <_< Now that I think about it, a bladed boomerang would be kinda cool.


And now you mention it, a bladed boomerang with celtic-like engraving or damascening on it would pretty well fit Skyrim (at least in my - biased? - opinion)...
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Catherine Harte
 
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Post » Sat Feb 19, 2011 4:00 am

Not sure if I want to catch a bladed boomerang. I always wondered how Sokka never lost a finger to his.
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Epul Kedah
 
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Post » Fri Feb 18, 2011 10:58 pm

I couldn't care less if they were in the game. Unless they had some awesome perks that could be used by an assassin then I wouldn't touch them.
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Alyesha Neufeld
 
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Post » Sat Feb 19, 2011 1:27 am

Not sure if I want to catch a bladed boomerang. I always wondered how Sokka never lost a finger to his.


The little kid from road warrior could do it hehe. Also Sokka had boomerang bending of course :tongue:
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Shelby McDonald
 
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Post » Sat Feb 19, 2011 6:46 am

Sure. A good, quick weapon for a non-warrior type.
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i grind hard
 
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Post » Sat Feb 19, 2011 1:54 am

If you want a sling why not a bullrush or a boomerang <_< Now that I think about it, a bladed boomerang would be kinda cool.

Yes return of throwing weapons will be awesome, since Skyrim is low tech for crossbows, but throwing daggers axes and javelins suite well to game, you don't think so?
I'm not entirely sure what you're asking or how it's relevant to what I'm saying.

Sorry for question I must be to worry and have bad feeling thats oblivion generic weapon animations will return just because there will be only one confirmed marksman type of weapon. :confused:
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Auguste Bartholdi
 
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Post » Fri Feb 18, 2011 10:49 pm

I doubt there will be. I would rather see spears. I'm sure slings would be harder to implement and animate than spears so I doubt we will see them. But it would be nice to see more weapons, I'm not against the idea, I just doubt that it will happen.
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Kanaoka
 
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Post » Sat Feb 19, 2011 1:11 am

I doubt there will be. I would rather see spears. I'm sure slings would be harder to implement and animate than spears so I doubt we will see them. But it would be nice to see more weapons, I'm not against the idea, I just doubt that it will happen.


Why spears when we have polearms? Spears are overpowered. If people really still want spears over polearms then the only reason they do is because spears are broken. Slings I don't see why you would want something that has far less lethality to almost every ranged weapon in existence.
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Kelly Upshall
 
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Post » Sat Feb 19, 2011 4:17 am

Sheer blunt force truma from even a cloth sling is very powerful, not as accurate as a bow in general.
However it's cheaper, requires less maintenance and comes with nearly infinite ammo.

That said, games and gamers dislike things that can be exploited.
So either they'd charge for ammo to be used ( clay bullets, or another material ), or nerf the damage.
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Killah Bee
 
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Post » Sat Feb 19, 2011 11:47 am

Why spears when we have polearms? Spears are overpowered. If people really still want spears over polearms then the only reason they do is because spears are broken. Slings I don't see why you would want something that has far less lethality to almost every ranged weapon in existence.

Spears can be in polearm category just have different stats, why you say spears was overpowered if the have lower statistic then other weapons munchkins preferred to use katanas and two handers because they are popular culture reference, but they are not completely removed from next game.
Azura Star and Skeleton Key also overpowered according you logic, do you want also remove them? or spellmaking alchemy and enchanting because they allow create overpowered characters, some one must have willpower to be not tempted not game must have borders.
I already says and say it again features must fixed and balanced not removed.
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Naomi Ward
 
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Post » Sat Feb 19, 2011 2:20 am

Since we will be able to use bows, I don t see why the devs should spend their time with something that would have no real use in the game :no: .

But I admit it sounds cool. ;)
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Jessica Phoenix
 
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Post » Sat Feb 19, 2011 12:54 pm

Spears can be in polearm category just have different stats, why you say spears was overpowered if the have lower statistic then other weapons munchkins preferred to use katanas and two handers because they are popular culture reference, but they are not completely removed from next game.
Azura Star and Skeleton Key also overpowered according you logic, do you want also remove them? or spellmaking alchemy and enchanting because they allow create overpowered characters, some one must have willpower to be not tempted not game must have borders.
I already says and say it again features must fixed and balanced not removed.


Nah, Azura's Star has never been overpowered and Skeleton Key was only overpowered in Oblivion. People seem to think that "Oh spears had less stats than another weapon so it's okay" when it's not. You can keep people from ever touching you with spears. The act of stabbing is what makes it overpowered. I don't see why people can't be content with polearms in skyrim. They look almost the same except polearms tend to look better and they swing instead of stab. If people really have a problem with a spear-like weapon being added then the whole point is they want the overpowered stabbing motion. Enchanting made overpowered people in Morrowind, that's why they removed the old armor system. Never heard of alchemy making people overpowered and spellmaking really wasn't overpowered but it would definitely make you strong. Besides it seems spellmaking is out of the game this time around because it doesn't mix with the new magic system.

You act like "Oh if people aren't tempted to make them overpowered the it's okay". Just the fact of being able to become overpowered in the game is unacceptable and that's why they get removed. Spears were different than any other overpowered feature removed. It wasn't you had to work to being it together, it was inherently overpowered. Just using it would allow you to use it's overpowered aspect.

If you don't believe me, http://www.youtube.com/watch?v=eo-gePUCTrs.

Now this thread isn't about spears so can we get back to talking about how slings aren't potentially lethal enough for the game and add in some bladed boomerangs hehe.
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Rebecca Clare Smith
 
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