Slots used by different mods

Post » Wed Jan 30, 2013 1:32 am

As probably you know, Vilja, from http://skyrim.nexusmods.com/mods/26393 didn't equip unarmored clothing while wearing armor. This is to avoid weird outfitting when armors and clothing didn't use the same slots, as she using a multislot armor and a dress at the same time, or a full daedric armor with clipping sixy lingerie.

There are though, some complements that would be desirable to be an exception to that rule, but then again, it would be interesting to know when a clothing from another mod uses the same slot.

Finally, the slots used by different armors could be useful for other modders. So, I would ask you to comment which non-vanilla body slots use different mods not included in this list, despite them being clothing, armor, or whatever. I know there is already a consensus, but also know that there may be exceptions. This is not about what should be used, but what is being used currently:

Here is the list I have so far:

44: scarves [scarves of Skyrim]
45: scarves [winter is coming] and wraps
46: cloaks [winter is coming, cloaks of skyrim]
47: backpacks
48: bandoliers (back left)
52: bandoliers (left side)
53: bandoliers (chest)
55: bandoliers (back right), lanterns (back), angelic halos and demonic horns
56: blindfold (right eye and both eyes), goggles, cloaks [cloak of the lace for lady]
57: bandoliers (front right), lanterns (front), blindfolds (left eye)
58: bandoliers (front left)
59: bandoliers (right side)
60: left hand rings




I added the name of the mod between '[' ']' signs, when different mods use different slots for the same item type and ‘(‘ ‘)’ signs to point where in the body the item model goes, when a mod adds an item type in various body slots. Besides slots not included, it would be helpful to know if any of the added ones is outdated or simply wrong.
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