Slow, clunky terrible melee

Post » Mon Nov 30, 2015 2:20 am

I've played every fallout game, blah blah blah I'm a veteran to the series blah blah .

Anyway, love the game, but melee swing speeds on all weapons (except knives) across the game is far too slow. Slow, easily interrupted, and entirely dependent upon VATS for effectiveness (which is annoying, since melee is supposed to be fast, visceral, and engaging face to face combat...not slowed down auto-attacking while tapping space bar).

I realize this will probably be modded in some capacity (thankfully), but it would be quite lovely for Bethesda to OFFICIALLY patch the game and drastically balance melee. Plus, the ultimate skill in the melee "tree" requires power armor running? Come on guys, can't you do better than that? Please don't force melee users into using power armor for that lame ultimate ability. I would rather it be an ability that increases melee swing speed than something like what we have now.

Just my feedback. Thanks.

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Taylor Tifany
 
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Post » Mon Nov 30, 2015 5:50 am

Do what I did: find a switchblade and put a bleed mod on it. Stealth kills are one-shots, non-stealth usually takes 3 or 4 quick hits against normal enemies.

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Tha King o Geekz
 
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Post » Sun Nov 29, 2015 11:00 pm

Probably the first time I've agreed on something in this forum. Yes, the melee mechanic is pretty bad. I can't hit anything. I was even becoming frustrated when I was trying to wack all of those meriluk eggs in the castle that were literally just sitting there.

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courtnay
 
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Post » Sun Nov 29, 2015 11:28 pm

I appreciate the suggestion. I may try that, but that's not my preferred playstyle, and that further proves my point with melee: we have to use knives to be effective outside of VATS...why? because knives swing quickly. It would make so much sense for characters with higher strength and agility to be capable of swinging a melee weapon faster and harder. I don't want to use a knife (don't even get me started on the utter lack of dual weilding in Fallout games...sore spot). I want to use a sledgehammer or baseball bat, or DUAL claw weapons and swing in a decent speed without constantly getting interrupted by a crappy feral ghoul's melee attack.

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Laura Samson
 
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Post » Mon Nov 30, 2015 1:32 am

If you want to melee in Fallout 4 it's go VATS or go home. Not just because non-VATS melee combat is so poor but because many of the melee perks are dependent on VATS. I use VATS almost exclusively with my melee build. I can fire off 8 or 9 shots in one VATS using a switchblade which is enough to kill two enemies with non-stealth attacks. I also used a modified pool cue which pretty much two-shot everything but I prefer the knife.

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Mrs shelly Sugarplum
 
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Post » Sun Nov 29, 2015 4:46 pm

And that's cool man. I'm glad you're enjoying the game auto-attacking for you, but I really don't want to play that way. Walk up to enemy, push Q, clickclickclickclick, wait. Done.

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El Goose
 
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Post » Sun Nov 29, 2015 6:33 pm

I don't use Vats hardly at all and I happen to find melee to be quite useful so nope cant agree with you.

Also I find it hard to believe that the sledgehammer should be as fast as the switchblade or a feral ghouls claw attacks for that matter.

Melee is about timed blocks when your up against stuff like Ferals anyway and a lot of what I've read simply amounts to people trying to just swing away without thought or copping out with Vats use.

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Laura Tempel
 
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Post » Mon Nov 30, 2015 6:00 am

Wat

I got in a sword fight with a raider and loved it. Melee reminds me of Dishonored.
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JAY
 
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Post » Mon Nov 30, 2015 3:11 am

I haven't had any issues with it yet, but then I'm only using melee as my back-up when enemies get up close, when I usually have already chipped away at their health a bit. I never use VATS with it because I'm usually out of AP by the time enemies get to me. I haven't had any issues with it, though. I've actually had a lot of fun finishing off raiders and super mutants with a heavily modified baseball bat.

Also would like to point out that Strength is not the 'melee' tree. It's certainly the most relevant attribute for melee (although I might argue endurance is nearly just as important), but it's also a lot more than that, so being upset that the highest perk isn't about melee is kind of unfounded. In fact none of the top perks are exclusively useful to just one type of weapon or playstyle, they're all just pretty generally useful.

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Dalton Greynolds
 
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Post » Mon Nov 30, 2015 2:11 am

Yeah, noticing melee is slow as dog [censored] using my Japanese sword lol

I don't use VATS at all. It's cheesy 馃槀
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koumba
 
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Post » Mon Nov 30, 2015 6:22 am

i posted this a bunch of time already, that melee its not just bad its bugged and borken.

1 you can move and hit in 1st person, but you cant move and hit in 3rd. the melee animation lock you in place so you can run after thing while you melee....which is terrible.

2 you can jump and melee hit while holding a gun, but cant jump and melee while holding a melee weapon....

3 while holding a gun your melee punch range is a lot longer vs holding a actual sword or hammer.

they wanted to svck up to fps players so much they pretty much left melee untested and broken, its pretty pathetic.

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Ron
 
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Post » Mon Nov 30, 2015 12:00 am

Valid complaint but doesn't mean you can't make it work and have fun. I haven't used my power armor since the deathclaw and I found a super sledge so I thought I would put them both to use....I casually strolled through a place overrun with raiders, splatting heads while Hall of the Mountain King was playing in my pipboy :D

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Ricky Rayner
 
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Post » Mon Nov 30, 2015 5:34 am

Melee feels fine to me. I've had no problem hitting anything.

Or maybe because I don't expect lightning fast attacks with something heavy? Or with the fact that most people are wearing some BA armor made out of car parts, and radscorpion shells.

My real complaint for melee is that it just doesn't have that staggering impact. As in enemies can go on and keep shooting like nothing happened if you hit them across the face with a bat, a warhammer, or a lightpost with some concrete.
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lisa nuttall
 
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Post » Mon Nov 30, 2015 5:29 am

after expending some perks on melee it was better u swing faster.

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Cody Banks
 
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Post » Mon Nov 30, 2015 5:44 am

I agree with OP i try to use melee to conserve ammo and its just not fun.

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AnDres MeZa
 
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Post » Mon Nov 30, 2015 4:37 am

The whole "3 second cooldown" between swings is just ludicrous. After watching an uncle who teaches MMA and goes to shows and performs for crowds, watching him twirl a bo staff around like it's not even there and strike with a katana like a whirlwind, I really don't get why melee has to be so incredibly austere and leaded. Hell, i own a two handed Narsil LOTR replica and I can swing that thing like a barbarian. It's like everyone at Bethesda wants us to play using a gatling laser in power armor. no thanks.

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Maeva
 
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Post » Sun Nov 29, 2015 4:32 pm

Get "General Chao's revenge" its sold at the small diner down the south east road from the revolutionary war museum, its fast and I get nothing but headshots with it on gouls.
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Emily Martell
 
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Post » Mon Nov 30, 2015 6:28 am

I'm not sure what they were thinking with these swing times, AI spamming bash with every weapon completely interrupting you at every turn, and terrible block system. All three making VATS the far superior and less painful choice, rather than real time combat. Bethesda already has one of the most mediocre FP-Melee in the market, and now they make it even worse. I mean c'mon guys you have ARKANE STUDIOS UNDER YOUR ROOF. They have made two games that obliterate all of your First Person Melee attempts.
Verminitide just came out, an almost indy game that obliterates all of your FP-Melee attempts...Don't slack so bad for TES6. I'm hoping for a mod that increases swing speeds by 30% but reduces damage by 20%, as well as reduce stagger impacts and deal more damage to blocking enemies with more melee perks you take.
I dread when my VATS bar runs out, it means I'm going to have to start my slow motion swings and get interrupted half the time....or do 0damage with my 300dmg swing when the level 1 Raider blocks with his fists. That feels like a bug....

He's talking about melee combat. Not melee performance. I faceroll Survival. Doesn't mean it is not clunky and poorly done.

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Blessed DIVA
 
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Post » Mon Nov 30, 2015 5:37 am

Thank you for putting my complaints much more clearly and eloquently. The interruption-fest that is current Melee in Fallout 4 is something I'm going to totally abandon until it's either patched or modded.

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Cheville Thompson
 
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Post » Sun Nov 29, 2015 10:09 pm

I've liked melee in the past fallout games but I agree, it just feels off in fallout 4.

If and when some improvements make their way into the game, I will consider a melee build. But not right now.

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Sian Ennis
 
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Post » Mon Nov 30, 2015 5:34 am

im with you. i just dont know how would they mess up so badly when all they needed to do was copy paste from skyrim

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Lauren Graves
 
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Post » Mon Nov 30, 2015 1:12 am

Seriously, and even Skyrim had [censored]**g dual weilding.

I just don't get it. Why can't I just as easily make a deathclaw hand for my left hand, too and swing with them both? I'm ambidextrous in real life, why can't I be in the game?

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michael flanigan
 
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Post » Mon Nov 30, 2015 1:54 am


You talk about Arkane yet the melee combat and ESPECIALLY the block system is a copy paste of Dishonored
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Gen Daley
 
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Post » Mon Nov 30, 2015 12:34 am

I agree... and as a fan of the unarmed variant, I feel especially shafted with the weapon choices and mods.

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Karen anwyn Green
 
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Post » Sun Nov 29, 2015 9:15 pm

Whoever it was, was wishing for combat developed by Arkane Studios... which is who developed Dishonored... and he is saying that the current FO4 combat is a mirror image of the combat in Dishonored. If that clears things up any.

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Jennifer Rose
 
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