Thank you very much for the fast creation the new versions, Koldorn! Very nice!
A question (or two) concerning the xp change for hard and very hard, please:
I play on very hard and use slow leveling (ibump to 225). With the new version of slow leveling (with the xp increase for kills on hard and very hard) I get 12 xp for killing a mirelurker (with my lvl 4 Char). When totally disabling the mod I get 15 xp (of course on very hard, too). So the difference is 20% decrease in xp gain (12 instead of 15). Is this rather small effect intended? Of course its only part of the overall effect as xp needed for the next level is increased by roundaoubt 150%. Still, I thought you would aim for a 66% decrease?
The percentage of the decrease is rather irrelevant to me, it's the end result that counts: A game that let's an explorer type reach level 20 not before reaching the final 10% to 20% of the game (I use level cap increase, just in case btw). Explorer for me means not monotonously grinding all monsters in the waste and turning every stone. But it includes doing almost all side quests and many curious strolls and explorations through the area. Hard to describe
. So, should I stick to slow leveling or change to slower leveling (now that xp gain for kills is signifcantly increased)?