SlowFrozen Doors, Fire, Spell etc. animations, Thread 8 of J

Post » Sat Dec 07, 2013 1:54 pm


Well, this is awesome news. JDFan, if you still want to include that fix in this thread, I'll be sure to heavily edit the first couple posts to reflect it. This is probably gonna make PS3 players rather envious.
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Sarah Edmunds
 
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Post » Sat Dec 07, 2013 4:37 am

Just for your information...

The xBox savegame is identical to the PC savegame except that the xBox savegame has xBox stuff at the top of the file.

Once you have an xBox savegame on your PC, split the file at $D000 (that's hex). You need a filesplit utility that splits a file at an arbitrary address (not split into many pieces), I have written a simple filesplit utility to do that.

Rename the bottom half to .ess, run OAF or another fixer program and it will fix the savegame.

Paste the top (that you split off earlier) back onto the fixed savegame.
In a Windows command console: copy /B "source_top_filename"+"source_bottom_filename" "destination_file"

Rename to whatever the xBox name was, rehash and resign, put the modded savegame back in the xBox.

When I originally wrote OAF I included code that detected whether the savegame was PC or xBox and could automatically fix either one, that code is still there but not enabled. That version of OAF does not need the xBox savegame to be split, could be useful. Would it help if I posted that version at the Nexus?

I would really rather have developed a complete application that could read the USB, fix the file then put it back on the USB ready to go back into the xBox. But the alternative using the existing xBox/PC tools with rehash and resign works well enough. I do not own an xBox, (nor do I want one) nor do I have access to an xBox for testing so it's difficult to design an 'all-in-one-step' application.

I'm sorry I'm kind of late to the party, the rehash and resign thing was figured out in April 2010 so the possibility of fixing the xBox files existed then. There just didn't seem to be much of a need then for fixing xBox savegames.
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Taylah Haines
 
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Post » Sat Dec 07, 2013 5:26 am


Nice to see you're still around the forum ! - Thanks for the Info --- after looking into it a bit I was surprised to see that the process had been available for that long yet was never really mentioned but then discussed things a bit with GStaff and found out that it can not really be discussed here on the forum so that might answer why it is not well known (Not sure whether Nexus would allow discussion there or posting of the full version of OAF since in essence modifying the save file for the xbox violates MS's EULA and not sure how strict they are about policing such things on NEXUS !) -- I also do not have or use the XBOX so can definitely understand where you are coming from. Sad that the fix is available (and is not really that hard of a thing to correct using the tools) but not able to be fully implemented but it is what it is I guess ! (Guess not that many XBOX users spend 4-500 hours on a single character or those that do are a bit more familiar with the modding tools for it than we are ! )
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Jennifer Munroe
 
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Post » Sat Dec 07, 2013 2:39 pm

I don't understand, what is the big problem here?

There are 3rd party tools that correct the problem for PC save games, when the problem hit, so why don't they add a micro-expansion-pack for X360 and PS3 to add a single menu-item/option to the game in which you can select the save game and fix it when the problem starts to appear.

I mean you play a character until it starts to slow down, then you enter that menu option and select the current save game and fix it for another period, and continue playing that character again.

It can be done for all the platforms in the form of a micro-expansion-pack/engine upgrade or even a separate tool.
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Dean Ashcroft
 
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Post » Sat Dec 07, 2013 6:52 am

They haven't patched the game breaking Vampire cure bug for PS/3 or XBox either. They have flatly stated that "they are done with Oblivion"..... so, don't expect any updates.
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suzan
 
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Post » Sat Dec 07, 2013 3:57 am


In order to do that the patch would have to be approved by MS and Sony - and they will probably will not allow that type of fix instead requiring Beth to go back and change the underlying code that is referencing the wrong info in the first place instead (the animation timings should never be referencing a Byte of info from a save game in the first place and fixing it by modifying the byte of info is not a good thing to do even if it does not harm the rest of the game the fix should be to actually go back and correct the programming error correctly)- and Beth is finished working on the game so doing that is not something they think is worth the effort.
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Vickey Martinez
 
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Post » Sat Dec 07, 2013 7:59 am

Resurrection!
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Taylah Haines
 
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Post » Sat Dec 07, 2013 5:36 am

At the risk of appearing to be a by the rules patsy I must say that the Xbox fix is great, but I cannot abide breaching my EULA for any reason.

Even to fix something that should have been fixed by at least 3E 434.

I have already waited... 5... 6... years, hrmph, hell I don't even know anymore.

So I guess that I am still stuck waiting for an official patch that will never come... sigh.

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Alexx Peace
 
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