Slowing down the rate things take damage.

Post » Thu Jan 13, 2011 2:29 am

I know of the settings to change to slow down the rate that things take damage, however, what I am unsure of is how do I have them and make them effective in a mod.

Simply put, do I need to load up anything before changing them, or can i just open the geck, make the changes, and save the esp? Im not looking to make items never degrade, but I would like to slow it down considerably.
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Sudah mati ini Keparat
 
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Post » Thu Jan 13, 2011 1:28 pm

I know of the settings to change to slow down the rate that things take damage, however, what I am unsure of is how do I have them and make them effective in a mod.

Simply put, do I need to load up anything before changing them, or can i just open the geck, make the changes, and save the esp? Im not looking to make items never degrade, but I would like to slow it down considerably.
You could either directly edit the fDamage* GMST's or use FOSE's Con_SetGameSetting to manipulate their values on-the-fly. The latter works out better if you want the changes to be dynamic or alterable through a menu, but they revert to their default values upon reloading, so they must be reset to their desired values periodically to be maintained.

scn QuestSCPTBegin MenuMode 1007 ; Load Screens	If GetGameLoaded		Con_SetGameSetting fDamageToArmorPercentage 0.10	EndIfEnd


A plugin made in the GECK won't even need to have Fallout3.ESM as a master if it's only editing GMST's accessible in the GECK without it loaded. I'm fairly certain the engine only reads one version of a game setting even if it is reiterated with a different form ID elsewhere.
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Ryan Lutz
 
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Post » Thu Jan 13, 2011 4:46 am

Is there a console command I can use to check if the settings are taking effect? Ive not ever changed game settings like this before.



Also, while im at it, a slightly related question, what is the command to check globals in game? I cant remember XD
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Anna S
 
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