» Wed Nov 04, 2009 6:27 pm
Is Skyrim too small for Fast Travel? No. Fable 1 had Fast travel.
Does Fast Travel make Skyrim feel much smaller than it really is, and cheapen the work of the world artists and designers? Absolutely with a never-ending parade of exclamation points.
I'll never understand the actual logic of complaints with the network-travel as we saw in Morrowind. Personally, if we have to fast travel, I think it should use a system like Red Dead Redemption. Make the actual process a slightly cumbersome.(Ex.)
(In Red Dead Redemption, to Fast travel, you had to open up the menu, and construct camp, from the camp screen, you could then select a place to fast travel to)
I know it seems counter-intuitive, but you need some kind of connection point for the player to be able to establish he's actually "Traveling" and not just Warping there magically. Another way to do this, would be similar to Dragon Age's map screen. Instant-fast travel has to "Feel" different, than just entering or exiting an interior-exterior cell.
The most important thing, for anyone with any degree of respect towards game design to recognize, is it's not as simple as "Don't like it, don't use it", and it's really not even about the feature of Fast-Travel. It's about implementing it in an effective way, that doesn't make your world so much smaller than it really is.