2 Small To Fast Travel ?

Post » Thu Nov 05, 2009 12:53 am

This.

Also, I recall Todd saying Skyrim feels smaller because of the mountains all around, I might be wrong.


Mmm... he said it felt larger because of that. Because there is more verticality and you have to look for a way to pass through some mountains.
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LuCY sCoTT
 
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Post » Thu Nov 05, 2009 12:26 am

Also the shape of the map must be taken into account. FO3 felt a lot bigger than OB to me, when in fact its a tad smaller. This is mainly because Cyrodiil's borders had a very irregular shape, and the Capital Wastes borders were square, leaving a lot more open space. Skyrim's borders are squarish to, so this and with the mountain sizes and the fact its in first person will make Skyrim feel bigger than OB. Just my two cents.
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I’m my own
 
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Post » Wed Nov 04, 2009 6:06 pm

Also the shape of the map must be taken into account. FO3 felt a lot bigger than OB to me, when in fact its a tad smaller. This is mainly because Cyrodiil's borders had a very irregular shape, and the Capital Wastes borders were square, leaving a lot more open space. Skyrim's borders are squarish to, so this and with the mountain sizes and the fact its in first person will make Skyrim feel bigger than OB. Just my two cents.


Capital Wasteland was quite smaller tan Cyrodiil. More similar to Vvardenfell's size. For me, the noth half of the mao in Fallout felt veeery very small. The southern half, where there were actually more obstacvles, felt bigger because of the neccessity of looking for a tunnel or something.
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darnell waddington
 
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Post » Wed Nov 04, 2009 7:55 pm

Fast travel is an absolutley fantastic feature I cant imagine I would have had the patience to play fallout or oblivion as much if it wasnt a feature.
I did not play morrowind so can somebody tell me if the 'carriges' are instant teleportation to certain areas or do you travel in real time at a higher speed than running?
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Schel[Anne]FTL
 
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Post » Wed Nov 04, 2009 6:58 pm

Fast travel is an absolutley fantastic feature I cant imagine I would have had the patience to play fallout or oblivion as much if it wasnt a feature.
I did not play morrowind so can somebody tell me if the 'carriges' are instant teleportation to certain areas or do you travel in real time at a higher speed than running?


You appear at your destination, instantly.
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Heather Dawson
 
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Post » Thu Nov 05, 2009 5:20 am

I did not play morrowind so can somebody tell me if the 'carriges' are instant teleportation to certain areas or do you travel in real time at a higher speed than running?

Instant teleportation, but confined to only going to certain places from other specific places, such as from Town A to Towns B, E, and F. But, for another small fee you could then take another ride to whatever destinations are available from the new town. Between the striders, teleportation between mage's guilds, teleportation spells, pylons, boats, and jump/levitation spells, there weren't many places that were too much of a hassle to reach.
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John N
 
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Post » Wed Nov 04, 2009 11:23 pm

For future reference, I never use fast travel.
Seriously though, why are so many people creating post's like these? Nobody is forcing you to fast travel, it's completely up to you whether you use the feature or not. Some players love having it and others hate having it. However, just because it's included in the game isn't going to spoil the experience for players who don't like it, so it should be implimented.
Please, stop posting topics like this.
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Claire Lynham
 
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Post » Thu Nov 05, 2009 7:50 am

Instant teleportation, but confined to only going to certain places from other specific places, such as from Town A to Towns B, E, and F. But, for another small fee you could then take another ride to whatever destinations are available from the new town. Between the striders, teleportation between mage's guilds, teleportation spells, pylons, boats, and jump/levitation spells, there weren't many places that were too much of a hassle to reach.


Except for dungeons in the middle of nowhere, which is kinda intentional.
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lolli
 
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Post » Thu Nov 05, 2009 3:07 am

You must remember that it's all about movement speed too, my MW character is so much slower than my OB character and that makes every place feel larger, compared to OB.
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JD FROM HELL
 
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Post » Wed Nov 04, 2009 11:17 pm

Fast travel is a non issue as long as it doesn't mean that there are area's revealed on the map before you even visit it. The argument of "Just don't use it" was a flawed argument though as the issue was more about the removal of transportation like the silt strider than about the addition of fast travel. Though they remedied the issue with Carriages and Boats so the issue that Oblivion had is gone.
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Jerry Cox
 
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Post » Thu Nov 05, 2009 2:04 am

Fast travel is an absolutley fantastic feature I cant imagine I would have had the patience to play fallout or oblivion as much if it wasnt a feature.
I did not play morrowind so can somebody tell me if the 'carriges' are instant teleportation to certain areas or do you travel in real time at a higher speed than running?


It's just like fast travel in that it is instant, but is limited in that not all cities are accessible from every cities transportation system so you had to sometimes jump between cities. This was much more realistic, it cost a few gold and overall promoted exploration. lol I remember back in the day where I would go around the first town and steal stuff to sell just so I could scrounge up enough gold take the strider to a bigger town.

The new Fast Travel system in Skyrim will also promote exploration from what I understand as you can only fast travel to places you have explored.
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Lady Shocka
 
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Post » Thu Nov 05, 2009 8:49 am

sounds like they have both systems in so im happy. everyone gets what they want. :) carriage all the way for me and one of the first mods im downloading is going to disable fast travel since its skyrim has alternatives now.
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Noely Ulloa
 
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Post » Thu Nov 05, 2009 8:40 am

the game is not to scale if it were everything would be huge because of daggerfall
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Lyd
 
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Post » Wed Nov 04, 2009 10:58 pm

I liked fast travel in Oblivon- I would have made sure we have random encounters when we use it. I realy don't want to go around walking endlessly-
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Toby Green
 
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Post » Thu Nov 05, 2009 2:07 am

skyrim is suppose to be the same size as cyrodill was in OB. you can't look at the map like that because on paper yes skyrim is smaller but in the actually game from distance to the farthest part to the other end is roughly about the same size as cyrodill they said that in a video interview i think
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Mariana
 
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Post » Wed Nov 04, 2009 10:52 pm

If you look at the map Skyrim looks smaller


And High Rock was the size of Great Britain in Daggerfall but holds the second smallest province on the map trophy.
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Hayley O'Gara
 
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Post » Wed Nov 04, 2009 6:56 pm

Mmm... he said it felt larger because of that. Because there is more verticality and you have to look for a way to pass through some mountains.


Oh, right. I was thinking about whether he said it felt larger or smaller and went with smaller :whistling:
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Kara Payne
 
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Post » Thu Nov 05, 2009 4:23 am

The thing about fast travel is...its completely optional in OB no one holds a knife to your throat and tells you to use it, a lot of people failed to see this i personally never used fast travel just because i like adventure.
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Suzy Santana
 
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Post » Wed Nov 04, 2009 11:35 pm

fast travel doesn't have a size constraint. it's a useful tool, besides, same size as oblivionwhich had it.
(usefullness: speeds up gamplay, not all of us are unemployed, don't have enough free time to walk everywhere.)
(please note, i'm in the unemployed group there. my father isn't, and as a result can only play games for about an hour each day, lil' bit more on weekends, but then there's other things stopping him, like a wife...)
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Riky Carrasco
 
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Post » Wed Nov 04, 2009 6:39 pm

I think skyrim is too small to use fast travel and it does devalue exploration somewhat, but i still voted 'yes' on its inclusion in the game becuase although its tempting you are never forced to used it, and some people like it.

Skyrim isn't too small. It's been confirmed as being as large as Oblivion in size. It's how the Devs scale the world, not how large it actually appears to be.
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Vahpie
 
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Post » Wed Nov 04, 2009 7:16 pm

I really didn't like the fast travel in OB, I liked it better in MW... It was more immersible and I had to plan the way I got around, not just spontaneously poofing to wherever I wanted to be (except for the mark and recall spells which I think they should also bring back).
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gandalf
 
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Post » Wed Nov 04, 2009 10:52 pm

The thing about fast travel is...its completely optional in OB no one holds a knife to your throat and tells you to use it, a lot of people failed to see this i personally never used fast travel just because i like adventure.


Ah, but there was no other means of traveling. It was either horse (clunky on PC), walk, or fast travel. No carriages or boats.

I'm fine with Fast ravel in the game, so long as there are other optional ways of doing it, rather than just clicking somewhere on the map and "poofing".
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T. tacks Rims
 
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Post » Wed Nov 04, 2009 6:27 pm

Is Skyrim too small for Fast Travel? No. Fable 1 had Fast travel.

Does Fast Travel make Skyrim feel much smaller than it really is, and cheapen the work of the world artists and designers? Absolutely with a never-ending parade of exclamation points.


I'll never understand the actual logic of complaints with the network-travel as we saw in Morrowind. Personally, if we have to fast travel, I think it should use a system like Red Dead Redemption. Make the actual process a slightly cumbersome.(Ex.)

(In Red Dead Redemption, to Fast travel, you had to open up the menu, and construct camp, from the camp screen, you could then select a place to fast travel to)

I know it seems counter-intuitive, but you need some kind of connection point for the player to be able to establish he's actually "Traveling" and not just Warping there magically. Another way to do this, would be similar to Dragon Age's map screen. Instant-fast travel has to "Feel" different, than just entering or exiting an interior-exterior cell.

The most important thing, for anyone with any degree of respect towards game design to recognize, is it's not as simple as "Don't like it, don't use it", and it's really not even about the feature of Fast-Travel. It's about implementing it in an effective way, that doesn't make your world so much smaller than it really is.
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Alexis Acevedo
 
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Post » Wed Nov 04, 2009 8:09 pm

The thing about fast travel is...its completely optional in OB no one holds a knife to your throat and tells you to use it, a lot of people failed to see this i personally never used fast travel just because i like adventure.


The thing about this argument is... It's ignorant of the actual issue. The issue wasn't that Fast Travel was there, it's that there was no other travel system in place. People WANT to be able to fast travel, but not in the sense of having a magical map. In past ES games there wasn't a shortage of ways to travel all the way across the continent in a matter of minutes and it was done in a realistic manner rather than removing you from the in game mechanics to deal with mechanics outside of the gameplay.

So the argument was never that Fast Travel was added, it was that other methods of travel were removed.
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josh evans
 
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Post » Thu Nov 05, 2009 9:40 am

Ah, but there was no other means of traveling. It was either horse (clunky on PC), walk, or fast travel. No carriages or boats.

I'm fine with Fast ravel in the game, so long as there are other optional ways of doing it, rather than just clicking somewhere on the map and "poofing".

True, and i do agree with you there but they have said there will be carriages and boats but we don't get to sail them, hopefully we do get to ride on or in them though.
And god yes horses were terrible even on console i just used shadowmere as a pack mule lol
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ezra
 
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