2 Small To Fast Travel ?

Post » Wed Nov 04, 2009 11:04 pm

The thing about this argument is... It's ignorant of the actual issue. The issue wasn't that Fast Travel was there, it's that there was no other travel system in place. People WANT to be able to fast travel, but not in the sense of having a magical map. In past ES games there wasn't a shortage of ways to travel all the way across the continent in a matter of minutes and it was done in a realistic manner rather than removing you from the in game mechanics to deal with mechanics outside of the gameplay.

So the argument was never that Fast Travel was added, it was that other methods of travel were removed.

I do see the logic of what your saying, and i have thought about ways they could have done it better for instance why couldn't they just have used mage ports like they had in the arcane university or the wizards tower?
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cheryl wright
 
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Post » Thu Nov 05, 2009 3:24 am

I don't understand these polls, they are quite stupid.

If you don't like to fast travel cause you think the map is to small, hey news flash, DON'T USE IT!!!!

Just because some think you have to run up and down mountains and take 30 min to go across the map to do a quest does it mean everyone else does.

Fast travel usually only works after you already visited a location.

It's an SP game, what the hell does it matter if it have fast travel, as I said use it or not and role play that it doesn't exist.
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Melly Angelic
 
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Post » Thu Nov 05, 2009 3:24 am

I will travel either by horse (or whatever mount you're allowed) or by foot. I'm big with immersion and also with playing the game at every point I can. Fast Travel is the devil to me haha. But IF I were a fast traveller I feel as though having to go to places to then travel farther would be a good idea. Instead of pressing pause a poof you're there.
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Damien Mulvenna
 
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Post » Thu Nov 05, 2009 4:48 am

Todd said Skyrim is roughly the same size as Cyrodiil.
I have no problem with fast travel however with Skyrim I hope it is going to be sort of like Fallout 3,where you have to discover each place before you can fast travel.
I don't understand why people hate fast travel...it's not like your forced to fast travel.
In Oblivion,I fast traveled only if it was a huge distance (I.E Anvil to Cheydinal) but in Skyrim I'm going to try my best to not fast travel as much as possible.
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Sophh
 
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Post » Thu Nov 05, 2009 5:00 am

The scale in Skyrim is larger, so the physical size will be about the same as Oblivion. However, the winding, twisting mountains will make the game seem larger. I'm personally going to mod out fast-travel, and only use the in-town variants like carriages and boats.
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Batricia Alele
 
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Post » Thu Nov 05, 2009 9:43 am

Not small enough for fast travel, for me. But small enough that the map size is unappealing (if it stays being 'roughly the size of Oblivion') congruent to my desire.
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Tanya Parra
 
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Post » Wed Nov 04, 2009 11:42 pm

The thing about this argument is... It's ignorant of the actual issue. The issue wasn't that Fast Travel was there, it's that there was no other travel system in place. People WANT to be able to fast travel, but not in the sense of having a magical map. In past ES games there wasn't a shortage of ways to travel all the way across the continent in a matter of minutes and it was done in a realistic manner rather than removing you from the in game mechanics to deal with mechanics outside of the gameplay.

So the argument was never that Fast Travel was added, it was that other methods of travel were removed.

There is more than one issue. The argument you mistakenly call ignorant addresses at least one of those issues. There are requests for other travel systems (Morrowind-style) to be added and for Fast Travel to be removed.
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Setal Vara
 
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Post » Wed Nov 04, 2009 9:19 pm

It has both Fast Travel and a carriage system. So you don't need to use Fast Travel. Really, there is no reason to discuss this anymore. :shrug:

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Nomee
 
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Post » Wed Nov 04, 2009 11:59 pm

I do not understand how people fail to grasp the concept of Oblivion's fast travel. They say that it was unrealistic because you just disappear and then reappear with no reasoning behind it. That is not true, it is as if your character walked there, only you dont watch them walking all the way. With carriages that take you somewhere, it is exactly the same. Instead of walking somewhere, you get in a carriage that takes you somewhere. Either way, you will disappear and then reappear in a new location.
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Stacyia
 
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Post » Wed Nov 04, 2009 8:46 pm

I do not understand how people fail to grasp the concept of Oblivion's fast travel. They say that it was unrealistic because you just disappear and then reappear with no reasoning behind it. That is not true, it is as if your character walked there, only you dont watch them walking all the way. With carriages that take you somewhere, it is exactly the same. Instead of walking somewhere, you get in a carriage that takes you somewhere. Either way, you will disappear and then reappear in a new location.


It's somewhat of a matter of problem solving. Oblivion's fast travel gave too much freedom. Part of having an open world at all is the exploration; the experience one gets from connecting to the world by traveling its landscapes, and braving its wilderness.

Such free Fast Travel diminishes that because it makes travel boil down to "map, bam". I know I speak for more than myself when I say that making myself take the time to travel on foot felt like a chore rather than an experience. Even though I love traveling on foot, I felt like I was forcing myself to do it. Felt much more disconnected.

The limited fast travel that Morrowind had provided players the ability to travel quickly, but did force players to travel on foot a lot. This brought the world to the player, rather than making the player bring themselves into the world.
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Sheila Reyes
 
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Post » Thu Nov 05, 2009 1:43 am

No ofcourse not. It's gonna be about the same size as cyrodiil. And don't forget that skyrim is actually smaller than cyrodiil, so I guess that everything is gonna be a bit more widespreads, which will make the world feel larger.
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Chloé
 
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Post » Thu Nov 05, 2009 3:55 am

so Fast Travelling Made Cyrodill feel small
Morrowind is the Same size as Cyrodill and had no fast travel and it really felt like it was Big

But what about Skyrim should it have fast travel ??? because Skyrim is small compared to Morrowind & Cyrodill in Map Size
With Fast Travelling like in Oblivion does make it feel small with no Fast Travelling like Morrowind does not make it feel small


''Roughly the size of Oblivion.'' Todd Howard IDIOT
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Sakura Haruno
 
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Post » Thu Nov 05, 2009 12:43 am

I'm happy there is a system besides fast travel. It would be kind of stupid to have no means of travel whatsoever. I don't like using fast travel except if I am in a hurry. I would have hated to walk around oblivion because it was so big and the same goes for skyrim. Especially with unpassable mountains.
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~Sylvia~
 
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Post » Wed Nov 04, 2009 9:53 pm

You guys make me LAUGH! Atleast It allows you to travel to cities and places you were at. Nobody forces you to do it... Although I would like some random encounters...... For REALISM! Anyways back to what I was saying: In Daggerfall you could write the name of a place and you could travel there.... But compared to Oblivion it was better.. though it was easier. You could pick to travel by horse/foot or ship. You could pick how to travel (cautiously or recklesly) and to camp out or stay at inns. Every one of these options added a time how much you travel, money how much you cost.. and If I remember correct you could get attacked? I don't remember...AND the Daggerfall region is small in size (I mean the in-game region, not lore region) on the map, but the world was GIANT!
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Ray
 
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Post » Thu Nov 05, 2009 9:29 am

I really didn't like the fast travel in OB, I liked it better in MW... It was more immersible and I had to plan the way I got around, not just spontaneously poofing to wherever I wanted to be (except for the mark and recall spells which I think they should also bring back).


So...the fast travel in MW was more easily submerged in and surrounded by a liquid than OB's fast travel? :tongue:

But as for my opinion, I don't care too much. I think the new system Skyrim has will be perfect. Lolz, carriages.
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NIloufar Emporio
 
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Post » Thu Nov 05, 2009 7:53 am

It has both Fast Travel and a carriage system. So you don't need to use Fast Travel. Really, there is no reason to discuss this anymore. :shrug:

Can I have the source for that? Because I really wanted more info on this, and it seems I missed something...
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Pat RiMsey
 
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Post » Thu Nov 05, 2009 7:10 am

You only had to travel on foot across Oblivion one time to appreciate it's size. Oblivion certainly wasn't too small for Fast Travel, and I doubt Skyrim will.


This, I did playthroughs without using fast travel, it is fairly large, so some sort of system be ti carriages or random Oblivion fast travel needs to implemented. I will not be using an Oblivion Fast Travel System if is present in Skyrim, but if they include carriages and boats or somethign of that nature I would use it if I felt like it.
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Helen Quill
 
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Post » Wed Nov 04, 2009 8:24 pm


Morrowind is the Same size as Cyrodill and had no fast travel and it really felt like it was Big



Actually, Oblivion was almost 3 times the size of Morrowind. Morrowind was roughly 6 square miles (which sounds tiny, I know), and Oblivion was around 16 square miles. Morrowind's detail and fast travel system made it feel so much bigger than it was. Another factor is how slowly you walk in Morrowind compared to Oblivion. From what we've heard so far, Skyrim is around the size of Oblivion, but its mountainous terrain will supposedly make it feel much larger. Also, no, they don't make each game to scale with the map of Tamriel, so just because Cyrodiil is supposed to be bigger doesn't mean it actually will be.
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Alexandra walker
 
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Post » Thu Nov 05, 2009 6:18 am

In Morrowind, the game happened in Vvardenfell ...and fast travel was really helpfull (before we get the boots of blinding speed...) But, fast-travel helps us finding hard to find places...

I'm for the Morrowind FT, but against Oblivion's FT
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FoReVeR_Me_N
 
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Post » Thu Nov 05, 2009 9:15 am

but todd said that it was going to be practically the same size as oblivion was....
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phil walsh
 
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Post » Thu Nov 05, 2009 2:41 am

but todd said that it was going to be practically the same size as oblivion was....


That means smaller... if it's practically the same size...it's generally smaller...
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Dean Ashcroft
 
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Post » Thu Nov 05, 2009 8:58 am

I certainly won't be using fast travel, it ruins the feel of the game, detracts from any sense of danger and causes the player to miss chunks of the interesting areas. But I don't mind it being in for those who don't see it my way. :bolt: (fast travel).
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Jonathan Montero
 
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Post » Thu Nov 05, 2009 8:51 am

Skyrim is small compared to Morrowind & Cyrodill in Map Size
Not according to Todd Howard.

It has both Fast Travel and a carriage system. So you don't need to use Fast Travel. Really, there is no reason to discuss this anymore. :shrug:
I agree. :thumbsup: And yet here we are!
I'm all for carriages and whatnot, but there really is no reason not to have fast travel.
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SaVino GοΜ
 
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Post » Thu Nov 05, 2009 8:02 am

I do see the logic of what your saying, and i have thought about ways they could have done it better for instance why couldn't they just have used mage ports like they had in the arcane university or the wizards tower?


Yeah, honestly at the very least they could of introduced it through a quest or something where you gain a magical map or power so that at least it didn't feel like it was removing you from a persistent world and turning it into a hub world. I mean there are certainly times where I feel that it helps from a real life perspective in saving time when there just isn't time yet you still want to get through a part of the game, but for times when you want to be engrossed into the game you need more methods such as what they are doing with boats and carriages. I'm all for leaving it in for those special emergency cases, but the in-game travel system is important too.

There is more than one issue. The argument you mistakenly call ignorant addresses at least one of those issues. There are requests for other travel systems (Morrowind-style) to be added and for Fast Travel to be removed.


Those that ask for Fast Travel to be removed are just whiners, there's a difference between whiners and logical arguers. A whiner wants JUST what they want, they don't want anyone else to have any say. A logical arguer provides a reason for their argument and a result that not only supports what's in place now, but gets what the arguer is asking too; essentially both parties win.

I'd say 99% of the people displeased with the fast travel system will be very content with the addition of carriages and boats. And yeah there may be a decent amount of people that would just like an option to cut it off entirely, but those people are not arguing for it's complete removal. Especially since you have to first visit a place before you can fast travel to it so it doesn't damage the integrity of the in-game travel system for the most part. It could be a slight issue when contemplating spending the extra gold or fast traveling there instead, but really THAT is on the player because he actually has a real choice to make unlike in oblivion where it was either walk or fast travel.
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alicia hillier
 
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Post » Thu Nov 05, 2009 3:56 am

I'll never understand the actual logic of complaints with the network-travel as we saw in Morrowind.


So it's logical to you that those travel systems exist solely for the player in a world full of npc's?

If it's acceptable for them to always be available because they represent public transportation and it's not desirable to slow down the game by limiting the players access to that system then it is equally acceptable to have fast travel to represent the player re-traversing the same terrain without slowing down the game by forcing the player re-travel the same road a dozen times.

I would be happy with travel systems if they were realistic and not always available but I would still want FT for near end game when I'm fed up with treading the same path over and over because regardless of the travel systems you'll still end up doing a lot service hopping and walking.
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Dewayne Quattlebaum
 
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