2 Small To Fast Travel ?

Post » Thu Nov 05, 2009 2:17 am

Oblivion was unreal, where you could just appear somewhere out of the blue.



Errr... fast travel wasn't magical teleportation. It's only skipping playing the travel your character made. Much like in movies when the cast say "Alright, let's head to that place" then fade in-fade-out and they're there. Never noticed time passed when you fast travel ? In fact, it would be nice to have a feature that shows a little "travel montage" of few seconds (video would be nice, but only images would do it I guess) on the loading screen to show that voyage your character made while you fast travel. Shouldn't be a cut scene though, because it will slow down the fast travel... which is kinda pointless.
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xxLindsAffec
 
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Post » Thu Nov 05, 2009 12:28 am

What I do not and will never get is the complaints of Oblivion's fast travel system. This system was put in so people didn't have to always run to the nearest dude that you could charter transit from; as long as there were no bad guys around and you weren't in a cell marked "no fast travel from here," then you could be on your merry way. If you thought that the fast travel in Oblivion was unrealistic, then you always had the option to buy a horse and ride to your location. The game doesn't force you to use the fast travel system, you use it of your own accord. Instead of coming onto the forums to complain about the "magical teleport from anywhere to anywhere" system, learn some self restraint. And if you want to use carriages and stuph like that, go find (or make) a mod that will add them into the game.


Here's some code I wote up rather quick for the cariages. I used the names of the towns in Oblivion b/c IDK what they are calling the towns in Skyrim.
set buttonBegin OnActivate  MessageBox "Where would you like to go?", "The Imperial City", "Chorrol", "Bruma", "Cheydenhall", "Leyawin", "Bravil", "Skingrad", "Anvil", "Nevermind"EndBegon GameMode  set button to GetButtonPressed  if (button == 0)    moveto  ;best bet is an x marker  elseif (button == 1)    moveto   elseif (button == 2)    moveto   elseif (button == 3)    moveto   elseif (button == 4)    moveto   elseif (button == 5)    moveto   elseif (button == 6)    moveto   elseif (button == 7)    moveto   else    return  endif  set button to -1 ;failsafe in case the script bugs and it assumes you always want to go to that town from then onEnd


After that, it's just a matter of placing carriages (as activators with a script like mine) around the provence, near the front gates of all the towns, then place an X Marker for each of your moveto refs and put thier id number into the code. Aside from drawing and rendering the carriages (which I'll admit to having absoutly no experience in), it's easy as pie.... mmm, pie...
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Harinder Ghag
 
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Post » Thu Nov 05, 2009 4:12 am

Gameworld size not relative to map size. Daggerfall was about the size of Britain but then look at the http://i606.photobucket.com/albums/tt146/Ludvich/Tamriel-daggerfall-1.jpg

I don't think it can be judged if anything is too small for fast travel because it all depends on the terrain.



If you look at the map Skyrim looks smaller

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lacy lake
 
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Post » Thu Nov 05, 2009 10:54 am

That means smaller... if it's practically the same size...it's generally smaller...


usually practically means about as much so if it is smaller then it is only going to be a little bit smaller, so it won't feel too much smaller therefore it will seem like it is the same size.
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Mandi Norton
 
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