Small Favors for TESVI

Post » Tue Apr 16, 2013 7:01 pm

Back a few years ago before Skyrim was released the Facebook Elder Council made a vast list of small implementations that could find themselves incorporated into the game. A master list of small ideas.

The following are NOT examples of small ideas! Multiplayer, DLC, story direction, art direction, location suggestions, scale suggestions, questlines, or anything that would be telling the developers how to do their job/ redefine the TES experience.

The following are examples of "small" ideas. Spears!, locational damage, climbing animations, ability to "stockpile" followers, hardcoe mode, ability to see through windows, return of spellcrafting or any removed system from a previous game...etc

I am very happy to say that of these small suggestions that were listed, about 70% of them were actually implemented into the game. to see this list as it was transplanted here after the removal of the forums on Facebook go http://www.gamesas.com/topic/1239826-small-favors/page__hl__small+favors__fromsearch__1. Yeah, I'm Erich.


Now these small favors are, of course not always "small" at all. Things like reimplementing spellcrafting or having see-through windows take real time and effort to accomplish on the development side of things. For this I specify, that by "small", I mean things that will contribute to increasing the realism, playability and cohesiveness between the two extremes. We aren't here to tell the developers how to do their jobs.

Have fun!

EDIT: I find that anything that could be "tested" in a game like FO4 or the CK in Skyrim tend to be the best suggestions!
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Post » Tue Apr 16, 2013 8:25 pm

Guess it is appropriate that I am the first response.

-Throwing weapons.
-Khajiit and Argonian Subspecies.
-Nibenese and Colovians.
-Stronger references to esoteric Lore.
-Spears...duh.
-Multiple variations in tiered weaponry. Glass Shortswords and Longswords, Daedric Shortswords and Longswords, Steel Hammer, Steel Mace, Steel Maul, Steel Glaive etc etc.. You get the point.
-Dawn Magics and Shadow Magics.
-Parrying while Duel wielding(no sustained block when doing so, it must be timed or nilch)
-Lightning bolts that when cast at water shock everything in a certain radius in that water.
-Marginally destructible environments.
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