Small guns no longer exists ?

Post » Fri May 04, 2012 3:19 am

I get an error on this line :
Set sigSmallGuns to player.getpermav smallguns

Of course, thanks to the NVgeck I didn't get any explaination why it does not compile.

In FO3 the script runs fine. But looking for similare lines in FONV scripts I found this one (Boone script)
;        SetActorValue guns 35;

The geck page mentions the AV as smallguns and mentions no change with New Vegas and I found no info on the subject in this forum/
Can anyone confirm the change and confirm it is really the small guns AV ?
(AV bigguns seems OK)

Thanks in advance
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Michelle Chau
 
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Post » Fri May 04, 2012 5:12 am

BigGuns is no longer used. Both guns skills were consolidated. I don't recall SmallGuns being renamed to just Guns, but it would certainly make sense. Don't use BigGuns unless you're specifically doing something special to re-enable the BigGuns skill, because it's not used or displayed in the vanilla game.

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^_^
 
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Post » Fri May 04, 2012 8:53 am

Thanks for the useful infos and quick answer.
I am so used to the FO3 geck I didn't notice the big guns were gone as well but the script compiles when using this non existing value

Set sigbigguns to player.getpermav biggunssetactorvalue bigguns sigbigguns
No error here, even if the actorvalue no longer exists.....The game may be good but the editor is really borked.
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Lou
 
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Post » Thu May 03, 2012 8:44 pm

Well, the BigGuns actor value still technically exists, but it isn't used by any weapon in game nor can you assign points to it in game (well, outside of via script).

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Blaine
 
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