They did other previews so I will put the Skyrim one here in quotes, though it is small...
As the follow-up to perhaps the greatest RPG of our time, Oblivion, Skyrim has astronomical expectations. And in our twenty minute slot with the game, it met them.
We chose to create an axe-wielding madman – a human with serious social issues. After spawning on a wooden bridge beside a sprawling lake, we headed to the nearest house. Outside a woman was chopping logs of wood and we offered to help. To test the game out (and fulfil our intention of creating a crazy character), we suddenly took out our bow and aimed at the woman’s head. One arrow later, and she was soon chasing us over the hills with a very large knife.
Kiting is a lot harder than it was in Oblivion. You can’t fire an arrow at an enemy and run backwards. You have to turn around and face your opponent to attack, before spinning 180 degrees and running away again.
After we killed the woman, we picked up a key from her dead body. Using this to enter her house, we proceeded to steal all manner of food, money and junk (can you tell the thief was our favourite class from Oblivion?). After leaving, the sun began to set. We then climbed a nearby hill and as day turned to night, noticed a deer in the distance. After carefully aiming, firing an arrow – and missing – the deer ran off.
But as the atmospheric music grew in volume, we knew an enemy must have been close by. Two wolves came out of nowhere and began attacking us. Using our trusty axe and shield, they were soon taken down.
After some general pottering about, tinkering with the game’s settings, and admiring the new one-list item and menu screen, we eventually stumbled upon a small town.
A guard approached us, demanding we pay up for our crimes. Quite how he knew about the death at the lake is a mystery, but we refused to go quietly, and he took us down in about two or three blows.
That was our experience with Skyrim. Ask anyone else who played the game and we can guarantee they’d have had an entirely different experience. And that’s arguably the hallmark of a top RPG. Warning: Beware of Skyrim PC players.
We chose to create an axe-wielding madman – a human with serious social issues. After spawning on a wooden bridge beside a sprawling lake, we headed to the nearest house. Outside a woman was chopping logs of wood and we offered to help. To test the game out (and fulfil our intention of creating a crazy character), we suddenly took out our bow and aimed at the woman’s head. One arrow later, and she was soon chasing us over the hills with a very large knife.
Kiting is a lot harder than it was in Oblivion. You can’t fire an arrow at an enemy and run backwards. You have to turn around and face your opponent to attack, before spinning 180 degrees and running away again.
After we killed the woman, we picked up a key from her dead body. Using this to enter her house, we proceeded to steal all manner of food, money and junk (can you tell the thief was our favourite class from Oblivion?). After leaving, the sun began to set. We then climbed a nearby hill and as day turned to night, noticed a deer in the distance. After carefully aiming, firing an arrow – and missing – the deer ran off.
But as the atmospheric music grew in volume, we knew an enemy must have been close by. Two wolves came out of nowhere and began attacking us. Using our trusty axe and shield, they were soon taken down.
After some general pottering about, tinkering with the game’s settings, and admiring the new one-list item and menu screen, we eventually stumbled upon a small town.
A guard approached us, demanding we pay up for our crimes. Quite how he knew about the death at the lake is a mystery, but we refused to go quietly, and he took us down in about two or three blows.
That was our experience with Skyrim. Ask anyone else who played the game and we can guarantee they’d have had an entirely different experience. And that’s arguably the hallmark of a top RPG. Warning: Beware of Skyrim PC players.