Is there any place on the wiki where things like these can be added?
Heres some more:
- Shaders on stuff (snow and sulfur)
Duplicate your mesh you want to add shaders to.
Edit your duplicated static and change its Directional material. Max angle controls the magnitude of the effect.
Works on every static from kit pieces to random clutter.
NOTE: only static meshes can be edited this way, no activators or furniture unfortunately.
- Changing (landscape) textures of meshes
Some meshes with texture variation (like dirt cliffs) just dont have the variations you want by default.
Duplicate your object, then edit the model.
Apply alternate textures in the Model data menu. If you mess up, click on the selection and back out to reset back to default.
Best used on objects with landscape textures like dirt cliffs.
Press g to hide the ground plane
-Creating torn banners
Edit your banner in the reference window
Go to the Extra tab and edit Alpha cutoff. Higher value = http://forums.bethsoft.com/topic/1495878-small-tip-for-level-design/more torn, lower it for a perfect look.
Does NOT apply the change to every banner in the game, only that particular one.