Small Villages and Settlements !

Post » Wed Jan 06, 2010 5:49 pm

Well, In Oblivion there where 9 Major Cities, including Kvatch, but there weren't many Small Villages or Settlements sure, there were few of them, but the countryside didn't feel much alive and i'd really like Bethesda to create alot of small villages throughout the countryside !
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BaNK.RoLL
 
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Post » Wed Jan 06, 2010 12:22 pm

Yes we do, but we need them to feel alive as well. We can't have anymore Arefu's or Girdershade's.
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Tikarma Vodicka-McPherson
 
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Post » Wed Jan 06, 2010 9:51 pm

Well there were a lot of farms and camps but you're right: we need more villages and settlements. They each should have their own story and quest!
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Alexander Lee
 
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Post » Wed Jan 06, 2010 10:21 am

Well there were a lot of farms and camps but you're right: we need more villages and settlements. They each should have their own story and quest!
Yep, exactly what i thought, but the quest's shouldn't be too serious.
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Ally Chimienti
 
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Post » Wed Jan 06, 2010 4:55 pm

Yes! My favourite locations to find in any Elder Scrolls game are settlements. But we need less "this is a settlement because it has one person randomly living in a house with a few crops", and have more along the lines of "this is a settlement because it has numerous people with a few facilities (maybe an inn, general store), and has a sense of community about it".
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Dan Endacott
 
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Post » Wed Jan 06, 2010 10:15 pm

This is assuming there will be warmer climates in the game. In Skyrim most likely there will be igloo and cave settlements.
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Marquis T
 
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Post » Wed Jan 06, 2010 3:26 pm

I certainly hope they have numerous little villages to discover. When I, after playing the game for quite a while, blundered into Bleaker's Way. I was so happy to find a settlement I didn't know existed (and there were so few in the game). I hope there are many similar places to find in Skyrim.
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sexy zara
 
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Post » Wed Jan 06, 2010 10:32 am

Well if there's not, I'm pretty sure some intrepid village modders will take care of the problem :)
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Roanne Bardsley
 
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Post » Wed Jan 06, 2010 1:18 pm

this would be good especily if the odd one was like destroyed and there was some kind of quest behind it
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Ally Chimienti
 
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Post » Wed Jan 06, 2010 9:06 pm

This is assuming there will be warmer climates in the game. In Skyrim most likely there will be igloo and cave settlements.

I think you'll find that they'll mostly be cosy huts with roaring fires, thick walls and plenty of mead.
Think more Scandinavia, less Greenland.
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james kite
 
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Post » Wed Jan 06, 2010 11:00 pm

Well if there's not, I'm pretty sure some intrepid village modders will take care of the problem


I think that's one of your specializations, isn't it Arthmoor.

Maybe a UL mod series of sorts might find a place in the game, depending on how it turns out.
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Justin
 
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Post » Wed Jan 06, 2010 4:25 pm

This is assuming there will be warmer climates in the game. In Skyrim most likely there will be igloo and cave settlements.


There will be. Skyrim isn't all snow. It's like Canada; sort of.
^_^

Also I too, would like to see a a lot more small towns and villages, hopefully they will be a little more diverse too.
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Marquis T
 
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Post » Wed Jan 06, 2010 11:44 pm

More merchants in the smaller settlements imo. There were plenty of small towns in Oblivion, but most had no function beyond a quest or two.
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cutiecute
 
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Post » Thu Jan 07, 2010 1:44 am

more is always better.it gives purpose to exploration.
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kirsty williams
 
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Post » Wed Jan 06, 2010 11:25 am

One of the things I didn't like in Oblivion was how small and meaningless the settlements were. I know they're not supposed to be full-fledged cities, but some of them had only two or three huts and less than half a dozen souls (Pell's Gate, Weye). I'd like to see bigger villages and settlements, that's for sure.
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Mandy Muir
 
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Post » Wed Jan 06, 2010 11:31 am

The real problem of the small towns in the game is that there is nothing really to do in them. I have a way to fix that.

Daily fatigue as well as combat fatigue. In Arena and Daggerfall fatigue represented how much you could do in a day without wearing out, and it only refilled with periods of rest, forcing you to rest now and then. In Oblivion and Morrowind, fatigue represented how winded you were, and it really didn't matter if it ran out. With both bars side by side, you get the best of both.

Now if you had to plan your fast travel around daily stops for rest and the game was sufficiently scaled to allow, your fast travel routes would take you down the roads where you'd stop for the night at these small towns, or camp in the wilderness. If you camp, you'd have to have the proper weather equipment to avoid freezing in the night. This wouldn't be such a problem in the summer, but you'd still have the option of staying in all the small towns along the way. It also means you'd have to get some time requirements on quests. This quest must be done in two days, or whatever.
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Josh Trembly
 
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Post » Wed Jan 06, 2010 3:05 pm

Arbitrarily adding "more" is a terrible idea and won't fix anything. What they need to do is just put a modest number of them in the game, but focus on making them feel alive and unique.
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Spooky Angel
 
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Post » Wed Jan 06, 2010 7:33 pm

This is assuming there will be warmer climates in the game. In Skyrim most likely there will be igloo and cave settlements.


http://i285.photobucket.com/albums/ll54/pero_lozhach/Clipboard02-8.jpg, if the game is moddable. If not, I won't even get it. :)
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SHAWNNA-KAY
 
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Post » Wed Jan 06, 2010 1:57 pm

Arbitrarily adding "more" is a terrible idea and won't fix anything. What they need to do is just put a modest number of them in the game, but focus on making them feel alive and unique.


Personally, I think they should do both. More small villages to make the game feel more alive, and some slightly larger and more unique villages with a backstory and/or quest.
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Elle H
 
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Post » Wed Jan 06, 2010 12:21 pm

I think one of the big reasons Morrowind was so immersive was because of little villages like Khull, Hla Oad, and Ald Velothi. They all had unique NPCs, and at least one quest which you had to visit them for.
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Sista Sila
 
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Post » Wed Jan 06, 2010 8:28 pm

What I hope to find is a secret little community that hides itself from outsiders. That would be awesome.
Like Oasis in Fallout 3. That would be sweeeeeeeeeeeeeeeeeet. :celebration:
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Kitana Lucas
 
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Post » Wed Jan 06, 2010 7:05 pm

I can't wait to try out Shezrie's villages she will make for Skyrim!
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Naomi Ward
 
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Post » Wed Jan 06, 2010 1:52 pm

I agree with what most ppl have said, Oblivion was really lacking in the small settlements. Smaller towns and villages with only basic services, smith, trader, healer, inn/tavern. Maybe only 1 or 2 of those. Morrowind had lots, the Ashlander Camps, Hla Oad etc And that added a lot to the game. I really hope Skyrim has more small villages
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Melly Angelic
 
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Post » Wed Jan 06, 2010 6:56 pm

There ought to be three tiers, if you ask me:

Villages (Similar to the villages in Oblivion, but better, about the size of Dagon Fel or Vos for the larger ones)

Towns (think Sadrith Mora, Suran)

Cities (As in Oblivion, but open if possible).
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Brooks Hardison
 
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Post » Wed Jan 06, 2010 11:21 pm

Arbitrarily adding "more" is a terrible idea and won't fix anything. What they need to do is just put a modest number of them in the game, but focus on making them feel alive and unique.

I'm going to tend to agree with this notion of thinking.

I'de rather have "less", in terms of numbers, but "more" in what you can do, how many quests are started in them, and the amount of different people and families there are with their own story to tell in a way.

If each family had a series of quests that would make each town perfect. Not just fillers to make the town seem populated but actual quest starters with their own stories and problems they need help with.
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kirsty williams
 
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