» Wed Jan 06, 2010 11:31 am
The real problem of the small towns in the game is that there is nothing really to do in them. I have a way to fix that.
Daily fatigue as well as combat fatigue. In Arena and Daggerfall fatigue represented how much you could do in a day without wearing out, and it only refilled with periods of rest, forcing you to rest now and then. In Oblivion and Morrowind, fatigue represented how winded you were, and it really didn't matter if it ran out. With both bars side by side, you get the best of both.
Now if you had to plan your fast travel around daily stops for rest and the game was sufficiently scaled to allow, your fast travel routes would take you down the roads where you'd stop for the night at these small towns, or camp in the wilderness. If you camp, you'd have to have the proper weather equipment to avoid freezing in the night. This wouldn't be such a problem in the summer, but you'd still have the option of staying in all the small towns along the way. It also means you'd have to get some time requirements on quests. This quest must be done in two days, or whatever.