Im smarter than you, orc!

Post » Mon Jun 07, 2010 1:46 am

That would be a valid point if I wasn't seeing people constantly cite the prior games when arguing in favor of attributes. If they implemented them in a completely different way then sure, they could be good. But frankly, the decision to cut attributes was clearly born of their design philosophy for character building: you are what you do. Personally, I won't miss them. I've played plenty of good RPGs with no attributes. Hell, I just finished playing one for the night. Geralt of Rivia always starts out the same way at level one, but he sure as hell isn't the same Geralt of Rivia as in everyone else's game now.

mm. I agree. If it's done well, it will be a welcome addition.
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Emily Graham
 
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Post » Sun Jun 06, 2010 10:51 pm

You thought your High Elf was intelligent because she or he had a high Intelligence Stat, which in reality reflects the amount of Magicka you have at your disposal. Now, in Skyrim, you believe she is more intelligent than another Character, because she has a high pool of Magicka, she is highly skilled in several schools of magic that open up the possibility to perform more advanced spells, AND you can individualize these skill sets by selecting a perk that reflects that character type. You now have many different things to role-play off of. You now have more depth to your Character. It's no longer about the numbers or the amount of magicka, it's what you're character is capable of doing within the actual game. What spells can she perform? How are they performed? AGAIN, This will depend on How long YOU WORK a skill, how much Magicka YOU BUILD up , and what perks YOU DECIDE to use.

Now, how the other Attributes are carried within the game is unclear. How they are spread throughout the three remaining attributes, the skills and the perk system is not yet fully understood, but we know they are presented to us through that system in some way or another. All of the things the attributes represented are still in the game. We will just have to wait and see, but I'm pretty sure most of us will enjoy it; it will just be a new role-playing experience. Will it catch on? We don't know yet, because we haven't experienced it yet. Let's continue the discussion in 6 months, shall we?

You are 100% right but it doesn't mean anything to me. Because nothing you have said is valid to this argue.

I still believe it would be silly to play a smart altmer without intellegent. if you want to know why read my comments in page 1 and 2

2nd: GENETICS

Did you hear that explosion? That was your argument being blown out of the water. My school's first fifteen rugby team consists of a mix of something like 60% Polynesian, 30% European, 10% other (there's one Somalian, one Asian).

But let's let the pictures do the talking, shall we?

New Zealand population statistics.

http://rugbyworldcup...ve-picturer.jpg

And a little closer to home for all you Americans, sorry for the age.


Im not american :P

Anyway, those does not apply on ES at all and do not apply on roleplaying ><
The ethnic definition is clear at ES and its not something that changes in terms of how you interact with your invironment, not because TES has unreal feeling but because the races are significantly differend regardless to what they do and where they are.(unlike human who change and act differently depending on where arey are and what they have to do. The change in TES races in much much deeper than humans in our world)
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Spencey!
 
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Post » Sun Jun 06, 2010 8:34 pm

Still, even If i could not do it well there was a difference and i had a good facts to base it on.
I could most definetly say "orcs are generaly dumber adn ruder than high elfs"


you do realize how racist and rude you're sounding, right?

seriously, you're being a huge racist, and a HUGE hypocrite...

saying orcs are rude, but you prancing around acting high and mighty, acting better than them, and everyone else?

if anything, the high elves that believe such things are actually FAR more rude than even the rudest orc.

how can you hope this topic doesnt have flames, when you're talking like this? :rolleyes:
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Jesus Lopez
 
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Post » Sun Jun 06, 2010 8:28 pm

You are 100% right but it doesn't mean anything to me. Because nothing you have said is valid to this argue.

I still believe it would be silly to play a smart altmer without intellegent. if you want to know why read my comments in page 1 and 2



Im not american :P

Anyway, those does not apply on ES at all and do not apply on roleplaying ><
The ethnic definition is clear at ES and its not something that changes in terms of how you interact with your invironment, not because TES has unreal feeling but because the races are significantly differend regardless to what they do and where they are.(unlike human who change and act differently depending on where arey are and what they have to do. The change in TES races in much much deeper than humans in our world)

YES there's more than one of us! (besides everyone else who's not American) join the revolution!!!

If the races are significantly different regardless of what they do and where they are, then if they what they do and where they are is exactly the same, then they will end up still being significantly different....

So... We have the polynesian members of the rugby team, and the european members of the rugby team... They look VERY distinct from one another, in the same way as Altmer and Dunmer do... and they are doing exactly the same thing as one another, more or less, and where they are is exactly the same (in terms of members of the one team). They obviously look very physically fit. Yet if you look at the Europeans the are considerably more lean in muscle than the Polynesians are.

On the contrary, that does apply to ES because it shows the same group of people doing the same activity, with the same amount of training, motivation etc. have different physical attributes based on their race... Which, excuse me if I'm wrong, is exactly what this thread is about and what you yourself are saying...
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Sophie Louise Edge
 
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Post » Mon Jun 07, 2010 8:26 am

you do realize how racist and rude you're sounding, right?

seriously, you're being a huge racist, and a HUGE hypocrite...

saying orcs are rude, but you prancing around acting high and mighty, acting better than them, and everyone else?

if anything, the high elves that believe such things are actually FAR more rude than even the rudest orc.

how can you hope this topic doesnt have flames, when you're talking like this? :rolleyes:

Yes, it's deplorable. The National Association for the Advancement of Green People will be all over this place like ants on a lollipop.
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Siidney
 
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Post » Mon Jun 07, 2010 12:42 am

YES there's more than one of us! (besides everyone else who's not American) join the revolution!!!

If the races are significantly different regardless of what they do and where they are, then if they what they do and where they are is exactly the same, then they will end up still being significantly different....

So... We have the polynesian members of the rugby team, and the european members of the rugby team... They look VERY distinct from one another, in the same way as Altmer and Dunmer do... and they are doing exactly the same thing as one another, more or less, and where they are is exactly the same (in terms of members of the one team). They obviously look very physically fit. Yet if you look at the Europeans the are considerably more lean in muscle than the Polynesians are.

On the contrary, that does apply to ES because it shows the same group of people doing the same activity, with the same amount of training, motivation etc. have different physical attributes based on their race... Which, excuse me if I'm wrong, is exactly what this thread is about and what you yourself are saying...

How they look =/= their attributes are the same

And yes, im saying that if an orc and al high elf would do the exactly same things, the orc will still be ruder and the altmer smarter. And not because they dont look alike, because they have something deeply that is not alike.


I do not consider look as an attribute change. Everyone in real life can develop and will have the same potential, because we are all humans. Thats what i believe, arabs, jews, black people, white people, asians, etc. All can accomplish the same given the same conflicts and paths in life.

In elder scrolls we are not all humans, and there are differences that are more deep. just like dog and cow are not the same.

P.s - im from israel :D
you do realize how racist and rude you're sounding, right?

seriously, you're being a huge racist, and a HUGE hypocrite...

saying orcs are rude, but you prancing around acting high and mighty, acting better than them, and everyone else?

if anything, the high elves that believe such things are actually FAR more rude than even the rudest orc.

how can you hope this topic doesnt have flames, when you're talking like this?

The trick to not set the topic on flames is not taking seriously people like you who cant make the switch in their mind between real life and elder scrolls.
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jeremey wisor
 
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Post » Sun Jun 06, 2010 11:51 pm

Attributes thread without flames hopefully. I don't care much about attributes either, but here is something I think Bethesda missed when they cancled attributes.

Todd said something like "Player adds int in order to get more magicka. Y GAME BEING SO CONFUSING? lets just replace the word int to the word magicka and problem solved :D"

I do not agree with todd, and i think he missed the fact that attrivutes are not only used for status improvement. They are role playing aspect. When I play a High Elf want to know that my race is smarter than other races. When attributes are on - My high elf IS smarter, and I can go around the world and mock other races based on the fact im smarter than them(because Im an high elf BIATCH). When attributes are off, my high elf is just a more magicka kind of guy. People will miss the point of difference between races - yes, because the difference between the races is not "who is stronger" or "who has more magic power", those are just sub-differences. The main difference is the attributes. Everything lies on that. Orcs need to have low personality in order to act so rude. Bosmers need to have high agility in order to justify their fit with nature, etc.

Ofcurse, what I intend to do is to pretend that high elves are still smarter, orcs are still dumber and ruder, etc. But there will be nothing to back it up. And it can get to the point it will just feel silly pretending its true.

"Hey Orc! My Int is 50, yours is 40. I'm smarter then you!"

Oh yeah, so immersion.
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lilmissparty
 
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Post » Mon Jun 07, 2010 7:27 am

"Hey Orc! My Int is 50, yours is 40. I'm smarter then you!"

Oh yeah, so immersion.

Try reading comments.

Edit: ahhh ill say again shortly. There is a fact that some races are GENERALY smarter than others. Its being proved by base attributes.
While characters cant actualy see their attributes obviously, the attributes who were developed by bethesda are still saying something. The fact that bethesda decided to give altmers 50 base int while giving 30 to orcs DOES mean something. And it is beiong implied in the game itself.
In skyrim, the only difference will be magic power, there will be no actual intellegent differences and therefor less immersion.
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Campbell
 
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Post » Mon Jun 07, 2010 12:01 am

We all know high elves are the rude ones anyway
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Micah Judaeah
 
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Post » Sun Jun 06, 2010 7:48 pm

We all know high elves are the rude ones anyway

^^ i dont find them rude. I find them seeing themselves so high above others that they dont pay enough attention to them. And that is rude :P
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Misty lt
 
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Post » Mon Jun 07, 2010 4:43 am

Try reading comments.

Edit: ahhh ill say again shortly. There is a fact that some races are GENERALY smarter than others. Its being proved by base attributes.
While characters cant actualy see their attributes obviously, the attributes who were developed by bethesda are still saying something. The fact that bethesda decided to give altmers 50 base int while giving 30 to orcs DOES mean something. And it is beiong implied in the game itself.
In skyrim, the only difference will be magic power, there will be no actual intellegent differences and therefor less immersion.

In Oblivion/Morrowind/Daggerfall/Arena the only difference intelligence bought was magic power.

The character's visible intellect never based on the intelligence stat.
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NEGRO
 
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Post » Mon Jun 07, 2010 11:38 am

In Oblivion/Morrowind/Daggerfall/Arena the only difference intelligence bought was magic power.

The character's visible intellect never based on the intelligence stat.

It was, It was implied. didnt you notice that altmers used to talk highly and smart? orcs brutaly?
It was very much implied.

Also, It was something important to me. Just imagining im smart is not enough.
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Raymond J. Ramirez
 
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Post » Mon Jun 07, 2010 9:48 am

It was, It was implied. didnt you notice that altmers used to talk highly and smart? orcs brutaly?
It was very much implied.

And was that coming from a number or a writer?

Also, It was something important to me. Just imagining im smart is not enough.

Roleplaying is not easy. You have to roleplay some things that can't be recreated in game environment. Intelligence is one of them. Leave physical things to game, focus on roleplaying your dumb orc or smart elf.
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Misty lt
 
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Post » Mon Jun 07, 2010 12:47 am

Can't be bothered to read 7 pages, just my pointless, to be ignored opinion :
I'm smarter than you Orc, I am better at casting spells, I am also as deadly with my shortsword as you are with your axe, but it's pretty obvious you are stronger, I am useless with a shield, and can hardly move in full plate. I notice that while I use my mind to open locks, by harnessing mystical forces, you are handy with a set of picks, you must have a bit more manual dexterity than me, despite your obvious strength.
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Joey Avelar
 
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Post » Mon Jun 07, 2010 11:07 am

In Oblivion/Morrowind/Daggerfall/Arena the only difference intelligence bought was magic power.


I don't know about DF/Ar but in MW intelligence affected alchemy. Why do you think the 'alchemy abuse' was such a problem by continuously drinking and re-making fortify intelligence potions?
And it affected enchanting success.
http://uesp.net/wiki/Morrowind:Alchemy
http://uesp.net/wiki/Morrowind:Enchant
Yes I suppose I could look up DF/Ar too but this will suffice.

So alchemy abuse was a problem for Bethesda so they removed the effect of intelligence (they should have just made it influence alchemy less, not remove it entirely of course).
Enchanting was removed entirely for being overpowered (true, but was that the only solution? And the best solution?).
Now enchanting is back (guess they found a better fix). Perfect opportunity to make intelligence matter for more than just magicka, but no they remove attributes entirely. And Todd Howard uses intelligence as his defense. "All you did was raise magicka". Yeah, so have intelligence affect other things!! You have enchanting back!! Are you dense Todd?
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Rusty Billiot
 
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Post » Mon Jun 07, 2010 9:03 am

How they look =/= their attributes are the same

And yes, im saying that if an orc and al high elf would do the exactly same things, the orc will still be ruder and the altmer smarter. And not because they dont look alike, because they have something deeply that is not alike.


I do not consider look as an attribute change. Everyone in real life can develop and will have the same potential, because we are all humans. Thats what i believe, arabs, jews, black people, white people, asians, etc. All can accomplish the same given the same conflicts and paths in life.

In elder scrolls we are not all humans, and there are differences that are more deep. just like dog and cow are not the same.

P.s - im from israel :D

The trick to not set the topic on flames is not taking seriously people like you who cant make the switch in their mind between real life and elder scrolls.

Sorry, you and me are are on the wrong page completely

when you say attributes, you just mean personality and emotional intelligence, don't you? Likewise no obvious, physical measurement of either of those two traits which would be betrayed by genetics. Gotcha!
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Joe Alvarado
 
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Post » Mon Jun 07, 2010 4:30 am

I don't know about DF/Ar but in MW intelligence affected alchemy. Why do you think the 'alchemy abuse' was such a problem by continuously drinking and re-making fortify intelligence potions?
And it affected enchanting success.
http://uesp.net/wiki/Morrowind:Alchemy
http://uesp.net/wiki/Morrowind:Enchant
Yes I suppose I could look up DF/Ar too but this will suffice.

So alchemy abuse was a problem for Bethesda so they removed the effect of intelligence (they should have just made it influence alchemy less, not remove it entirely of course).
Enchanting was removed entirely for being overpowered (true, but was that the only solution? And the best solution?).
Now enchanting is back (guess they found a better fix). Perfect opportunity to make intelligence matter for more than just magicka, but no they remove attributes entirely. And Todd Howard uses intelligence as his defense. "All you did was raise magicka". Yeah, so have intelligence affect other things!! You have enchanting back!! Are you dense Todd?

I wonder what category both Alchemy and Enchant could be found...

oh yeah, MAGIC.

And you can also raise your alchemy, enchant and any other intelligence based skills by... raising them yourself.
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Emmanuel Morales
 
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Post » Sun Jun 06, 2010 11:00 pm

I really can't understand most people around here... Some are actually stating things as if Todd and Beth is lying to us. Lying is a HORRIBLE way of commercializing your product, and ofcourse, there's absolutely NO reason for them to lie. You want flat out facts? Here they are:
{FACT} - Todd said they're making races more unique by working on the differences between them.
PLEASE don't tell me you don't actually believe he's LYING here... "Working" on making the races more unique is by far different than just meaning their appearance is different. If you want to know what it means, it means that they'll also START differently due to race differentiation. I'm 100% positive Argonians will still be able to breath underwater, I'm 100% sure Khajiit will still be able to jump higher than other races, so don't come and say "All of my characters will start the same way" because that is just a groundless statement, support your speculation with evidence or even things that support your findings A LITTLE and then you may go crazy, otherwise you're just starting a flame war of untrue information and most likely: Assumptions.


{FACT} - It has been stated that everything attributes did is still in the game, in the way of perks, skills, or other.
Is it really misleading? Because it seems very much clear to me. EVERYTHING attributes did is, in fact, still in the game, only in other forms. I've read some posts saying that it's an unreliable statement as we can see no way of implementing everything attributes did in the game. Well, guess what, I'm sure you don't know better than the devs themselves, who actually know everything and anything attributes ever did. If they are saying attributes are still in the game in some way, they are in fact in the game, in some way.


{FACT} So from that, we concluded that races will be different from one another, because we're all logical people here, we know that Beth won't just create different meshes and say "Now they are different, dorg."

{SPECULATION - because I didn't try the new system yet} As for the matter of "I want the game to handle attributes for me, and not the other way around", I respect your personal will, but they're creating a system which allows more variation in character development now, and I seriously prefer this system (which I didn't even try yet) to the older, more dumber, ways of character development used in past ES games. So TES shouldn't suffer from your loss of attributes, you want things the same but better, while ES looks forward and wants to get ahead. This new system allows for more depth in character creation, so personally? I think it's a HUUUUGE step forward.

{FACT} And by the way people... just so everyone would know, it hasn't been proven anywhere that some races are naturally smarter than others, it was, however, stated that some races are dumber, and only due to cultural differences and government types, most of which are governed by dictators.
{FACT} What I'm saying is, Altmer are NOT, by any means, smarter, they're simply feel more noble, and without a doubt, are more gifted in magic power. There's a fine share of smart Orcs, and racism isn't a part of it.

Notice the {FACT} and {SPECULATION} signs please, so that everyone wouldn't twist my words in some way.
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Sammygirl500
 
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Post » Mon Jun 07, 2010 2:28 am

Now that I think about it, I have the sensation that the attributes/perks system is dangerously similar to the one Dark Messiah of Might&Magic has. And that's definitely a BAD thing.

Not because of that game being bad (on the opposite, I had lots of fun with it), but for the genre it could be defined....totally action-oriented pseudo-RPG.


Sadly most so called RPG's are taking that route this day and age. Easier to develop a cookie cutter system and shell out more crap
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Catherine Harte
 
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Post » Sun Jun 06, 2010 11:45 pm


{SPECULATION - because I didn't try the new system yet} As for the matter of "I want the game to handle attributes for me, and not the other way around", I respect your personal will, but they're creating a system which allows more variation in character development now, and I seriously prefer this system (which I didn't even try yet) to the older, more dumber, ways of character development used in past ES games. So TES shouldn't suffer from your loss of attributes, you want things the same but better, while ES looks forward and wants to get ahead. This new system allows for more depth in character creation, so personally? I think it's a HUUUUGE step forward.


what isn't a fact is that every thing that attributes did are still there, the role play aspects are completly gone.

they are creating a system that allows more character development for the same character who could decide to switch play stlyle mid game. but with out attributes I can't define differences between my characters (aside from just in my head, but thats not why I role play in a game in the first place) or what I mean to say is that the 3 macro attributes cross breed one attribute that kept different class of characters seperate from another are now determined by the same macro attribute and it contradicts the nature of those characters. if you really respect some elses will then don't try to convince them that they are wrong about the things they like, your getting what you want so why rub it in the noses of people who are excluded.
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Steve Bates
 
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Post » Mon Jun 07, 2010 12:48 am

what isn't a fact is that every thing that attributes did are still there, the role play aspects are completly gone.

they are creating a system that allows more character development for the same character who could decide to switch play stlyle mid game. but with out attributes I can't define differences between my characters (aside from just in my head, but thats not why I role play in a game in the first place) or what I mean to say is that the 3 macro attributes cross breed one attribute that kept different class of characters seperate from another are now determined by the same macro attribute and it contradicts the nature of those characters. if you really respect some elses will then don't try to convince them that they are wrong about the things they like, your getting what you want so why rub it in the noses of people who are excluded.

It's been confirmed and told in an interview that EVERYTHING attributes did are still in the game, I've even seen this interview for myself and heard this words come out of Todd's mouth, so yes, it is a fact.
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Toby Green
 
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Post » Mon Jun 07, 2010 7:09 am

Well if you play the game only to pretend, why can't you pretend that there are attributes?
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Alada Vaginah
 
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Post » Mon Jun 07, 2010 12:09 pm

what isn't a fact is that every thing that attributes did are still there, the role play aspects are completly gone.

they are creating a system that allows more character development for the same character who could decide to switch play stlyle mid game. but with out attributes I can't define differences between my characters (aside from just in my head, but thats not why I role play in a game in the first place) or what I mean to say is that the 3 macro attributes cross breed one attribute that kept different class of characters seperate from another are now determined by the same macro attribute and it contradicts the nature of those characters. if you really respect some elses will then don't try to convince them that they are wrong about the things they like, your getting what you want so why rub it in the noses of people who are excluded.

So your character can change midgame that, instantly means that all characters will be the same...

... no, just no.

It's been confirmed and told in an interview that EVERYTHING attributes did are still in the game, I've even seen this interview for myself and heard this words come out of Todd's mouth, so yes, it is a fact.

But don't you know? Todd is a well known liar! :rolleyes:
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sw1ss
 
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Post » Mon Jun 07, 2010 12:35 am

It's been confirmed and told in an interview that EVERYTHING attributes did are still in the game, I've even seen this interview for myself and heard this words come out of Todd's mouth, so yes, it is a fact.

Actually - no - that doesn't make it a fact.

Facts can be objectively demonstrated to be true - they're supported by evidence that is perceptible to another party. If I say, "I have a rock in my pocket," that's not necessarily a fact. If, however, I say, "I have a rock in my pocket," then turn my pocket out and show you the rock, then it is a fact. And Todd has yet to turn his pocket out and actually show us the rock.

That's not to say that it's not necessarily a fact - merely to point out that, at this point in time, it cannot accurately be called one. Nitpicky, I know, but still.....
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clelia vega
 
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Post » Sun Jun 06, 2010 11:01 pm

That doesn't make sense since orsimer can have 100 int and altmer can have 100 int

It would make sense if each race would have different maximal stat level

For example orsimer vs. altmer (since you brought that pair) maximal stats

Strength
175 vs 75

Inetilligence
75 vs 175

Willpower
75 vs 150

Agility
100 vs 75

Speed
125 vs 75

Endurance
150 vs 75

Personality
75 vs 150

Luck
100 (for all races, since in my mind luck should act like % modifier to Radiant Story- everything higher is considered as 100%)

Numbers are just for example (my first edition had numbers from 50 to 200, but it was hard to balance, so I decided to go from 75 to 175)
I created such chart for all playable races soon after TES4 came out
This way race could play huge role in gameplay
But then I found out that attributes are canceled -_-
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Charles Weber
 
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