Wrong. In real life, we DO have stats. They generally don't have numbers attached to them, but we DO have specific amounts of intelligence and strength and agility and endurance and so on. That's a simple, absolute and unavoidable fact. You have a particular amount of strength. The amount of strength you have is most likely different from the amount of strength someone else has. To pretend otherwise is ludicrous.
No one knows if strength is a permanent variable. It changes, goes down, up, and you can never know your maximum strength as it depends on MANY many things. So saying "I can measure it" is not a realistic fact. We do have strength, it exists, it's just too hard to measure precisely.
Again - that's only the way that you (and others) saw it - as a middle man. That's not the way that I ever saw it. I saw attributes as defining traits of the character and the effects of those attributes - encumbrance, melee damage, stamina, etc. - as the consequences of those defining traits. To me, the traits are primary - the consequences are secondary. I would think it's self-evident that that's just the way it is, but since there are so many who insist otherwise, I'll just limit it to that - TO ME, the traits are primary and the effects are secondary. And the way they appeared TO ME is not going to change just because somebody on a forum hurls a pile of rhetoric and fallacies in my general direction.
I can see your point here, but thing is: To the
developers attributes were INDEED secondary. I can understand your point of view, and you're not wrong, but you're only right to
yourself and the other people that think like you.
Wrong. He'd be able to do all those things BECAUSE he's strong. His strength would be the fundamental thing and all those effects would be results of it. He would be strong. Period. The fact that he's strong - the simple existence of his strength - would RESULT IN greater ability to carry stuff and ability to hit harder and so on. Again - the trait is primary - the effects of the trait are secondary. Not the other way around.
I can see the logic in the above. But Todd said everything Attributes did already exists in the game, which means that we do become stronger, we can still carry more (as Todd stated in an interview) and without the need of strength as a number.
The fact of Hale's strength DOES make a difference in Oblivion. It has specific effects on all the things I've listed - encumbrance, melee damage, etc. I don't just imagine that - it actually happens, in the game, all by itself. Yes - in Skyrim, without a strength attribute, it obviously won't make any difference whatsoever, which is exactly what I don't like about it.
I'm afraid you're mistaken as I'm absolutely 100% positive it'll make a difference, as you have no way of knowing otherwise and your statement is pure assumption.
This is absolutely, unequivocally, 100% wrong. It was NOT all in my head before - it was an actual number that actually existed in the game and had actual consequences. I know you've played the game, so you can't possibly be unaware of that indisputable fact.
I did make a difference, which was now moved into other sections and STILL EXISTS. So don't worry about it
The only difference is that NOW it's "all in my head." A thing that was formerly defined in game has been removed, forcing me to merely make believe it's there. I would prefer that it still be there.
I'm afraid that here you are wrong. It's like saying when you look someone in real life you have to pretend to think he's strong. It's not a make believe it's there, it is there. Only you can't actually see the strength attribute, but it's concenquences, which was what you wanted, wasn't it?
It's not by any stretch a "move toward realism." In the real world, people possess particular amounts of strength and intelligence and agility and so on, and the amounts of those things that they possess go some way toward determining what they can and cannot do. I can't lift a particular amount because of the perks I ticked when the perk fairy visited - I can lift a particular amount because I possess a particular amount of strength. THAT'S "realism."
You are right about the fact that the stronger you are, the more you can probably carry. (remember, there are lots of types of strengths) But saying that a -number- showing you how strong you are is a step towards realism is a fact I can't agree with. You think you won't get stronger the more you level? or carry more? Fact is, it's all still there as concenquences and not necessarily as a one attribute that governs EVERYTHING related to it. Stronger doesn't always mean you can do everything strength has to offer, if you go into that direction you can also say that if you're stronger you can 100% be better in weapons, when you've never touched a weapon in your life. There are categories to strength, and now you do become stronger, in each of them, seperately. (which is more balanced and better, in my opinion)
MK(Omega):
As for your statement, you misread my post: I didn't say Intelligence and Wisdom are in the game, I said that the OP doesn't understand the difference between them, and now Skyrim will show him\her that it's intelligence, Wisdom and Magicka are different from each other, as Magicka is your magic power, intelligence is your amount of intellect, how vast your knowledge is. And wisdom is how smart you are regarding to life's situations and generally is different from intelligence.
And as for your second statement: Tell me you don't
seriously believe that meat and cooking has no affects other than raising your health...? Do you REALLY not know Bethesda? Or do you REALLY think that little of them? You know they'll make an ok to great system regarding potions, types of food etc. And you know that everything else will have a difference as well, even a bigger difference from Oblivion, because now they are working on specializing your character, which means everything will have a bigger effect on you in order to make you special.
And by the way: All the things you've written are pure assumptions and are most likely untrue, you may view it differently, but I purge you to use your past experiences from TES games and see that they won't make stupid cooking\alchemy system, cause they are still the developers that created this amazing series, and that's a fact no one can argue with.