Smarter Wildlife (Agree) ?

Post » Wed Apr 21, 2010 9:17 am

Of course if this has happend to you your running there oblivion and the music starts (an enemy is near)

But you can not find it after running for 100 miles its still coming

And its prventing you from traveling

Then finally a bear shows up that has been chasing you and you put it down so you can travel somewhere

but wait the bear was not the enemy chasing you

and your shoice is to run to your destination or find the dumb (creature) and be over with it (I have never found the Thing chasing me so running is the option has it happend to you or do you

just not care (?????) It will most likely be fixed or at least the animal will back of after a distance from area or they will be very fast (i hope that will happen)
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asako
 
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Post » Wed Apr 21, 2010 10:34 am

I just want wildlife that wont attack everything it sees on sight or chase you miles and miles. Or for you to have to kill it before it lets up!!

Wait, thats exactly what you're saying! So yes I totally agree.
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Charlotte Buckley
 
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Post » Wed Apr 21, 2010 3:28 pm

I can't think of any reason why someone wouldn't want better AI.
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Rachel Eloise Getoutofmyface
 
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Post » Wed Apr 21, 2010 6:48 am


but wait the bear was not the enemy chasing you

and your shoice is to run to your destination or find the dumb (creature) and be over with it (I have never found the Thing chasing me so running is the option has it happend to you or do you

just not care (?????)


Other:

Never had a problem with it...

...most likely because when I hear the "fight" music I stop, look around, and kill what's after me instead of leading something from Leyawiin to Anvil then griping like it's the game's fault I can't be arsed to take 15 seconds locating and killing a rat or mudcrab. :shrug:
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Lily Something
 
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Post » Wed Apr 21, 2010 9:01 am

I can't think of any reason why someone wouldn't want better AI.



Ha thats true :)
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Etta Hargrave
 
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Post » Wed Apr 21, 2010 9:37 pm

Other:

Never had a problem with it...

...most likely because when I hear the "fight" music I stop, look around, and kill what's after me instead of leading something from Leyawiin to Anvil then griping like it's the game's fault I can't be arsed to take 15 seconds locating and killing a rat or mudcrab. :shrug:


Yeah... Cyrodil on my acount is has animals that are none native to the area of other animals
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Natalie J Webster
 
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Post » Wed Apr 21, 2010 7:06 pm

no body voted oblivion style???

why didn't you like getting off your horse every 5 seconds to chase a crazy wolf??
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TRIsha FEnnesse
 
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Post » Wed Apr 21, 2010 5:35 pm

Smarter AI in general. Both for wildlife and NPCs...

Anyway I want the wildlife AI to be varied as well. I don't want... for example, every single bear to attack me.
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Kayla Oatney
 
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Post » Wed Apr 21, 2010 8:12 am

Yes, implement bear wizards
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Skrapp Stephens
 
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Post » Wed Apr 21, 2010 7:09 am

Realistic animal distribution would fix this. If every wolf needed to eat a deer every day to survive, and every deer needed to eat 15 ingredients every day, you wouldn't see an unatural number of wolves.
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Jason Wolf
 
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Post » Wed Apr 21, 2010 10:12 pm

I sincerely hope they copy the Red Dead Redemption style of wildlife/world encounter creatures. It might not have been perfect, but.... hell, it was perfect.



All the animals (despite some being too slow) acted pretty realistically. Some would not attack you at all and small predators would attack only in large numbers, otherwise running or avoiding you. Large predators all had different attack patterns and such (bears are slow, but will charge you silently from behind and take you out in a hit or two, cougars are fast and stealthy, using hit and run attacks and hiding if you fight back--only to stalk you and kill you when you let your guard down, wolves attack in packs...and so on).


If Bethesda thumbs their noses at the amazing progress RDR made in open world gaming in terms of graphics, draw distance, dynamic events, and creature AI---that would be sad indeed. However, I dont think they will...
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Cameron Wood
 
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Post » Wed Apr 21, 2010 7:31 pm

Yeah... Cyrodil on my acount is has animals that are none native to the area of other animals


Uh...what? Translator please?
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Dagan Wilkin
 
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Post » Wed Apr 21, 2010 6:53 am

I wish useless polls like this would stop being posted just for the sake of a poll
instead of having a "do you want to improve the game with no foreseeable consequences?" poll, just state it as "I want them to improve the game this way: ect."
on topic:
I don't know if I would want them to be SMARTER, but more realistic
I don't want to be ambushed by a pack of wolves using guerrilla tactics, they should still just try and run and bite, but I would also want them to try and run away when injured or protect their young or something.
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Cheville Thompson
 
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Post » Wed Apr 21, 2010 5:10 pm

Yes, smarter wildlife. If you walk past a bear that is minding its own business and you don't disturb or startle it then it should not bother you. Even if it knows that you are there it should not bother you. A pack of wolves eating their kill will growl and bark at you but they have no reason to attack unless you get close to them.

Monsters should always attack but that depends on what you see as a monster. A nix hound is not a monster, its the local wildlife. A cliffracer is not a monster. A troll is a monster and so is a minotaur and a Goblin. Those things should attack on sight.
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Madison Poo
 
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Post » Wed Apr 21, 2010 8:08 am

I sincerely hope they copy the Red Dead Redemption style of wildlife/world encounter creatures. It might not have been perfect, but.... hell, it was perfect.



All the animals (despite some being too slow) acted pretty realistically. Some would not attack you at all and small predators would attack only in large numbers, otherwise running or avoiding you. Large predators all had different attack patterns and such (bears are slow, but will charge you silently from behind and take you out in a hit or two, cougars are fast and stealthy, using hit and run attacks and hiding if you fight back--only to stalk you and kill you when you let your guard down, wolves attack in packs...and so on).


If Bethesda thumbs their noses at the amazing progress RDR made in open world gaming in terms of graphics, draw distance, dynamic events, and creature AI---that would be sad indeed. However, I dont think they will...


Yes, like RDR
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Teghan Harris
 
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Post » Wed Apr 21, 2010 12:37 pm

I wish useless polls like this would stop being posted just for the sake of a poll


I'll second that, and add that some setting should be adjusted so that any one user can only create one poll per week.
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megan gleeson
 
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Post » Wed Apr 21, 2010 9:45 pm

First, sure I want wildlife, the more the better and it would be fine if they were just like in Oblivion.

Of course if they can be smarter, it would be even better, but I don,t want the programming team, wasting too much usefull memory and programming on things like wildlife.

I want smarter NPCs, that's much more important in my opinion.
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Marie Maillos
 
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Post » Wed Apr 21, 2010 6:20 pm

I'll second that, and add that some setting should be adjusted so that any one user can only create one poll per week.


A more harsh and strong moderation would fix all of this spam.

(I am not bashing the moderation, just saying that there should be more rules)
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cosmo valerga
 
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Post » Wed Apr 21, 2010 10:12 am

I can't think of any reason why someone wouldn't want better AI.

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Cathrine Jack
 
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Post » Wed Apr 21, 2010 1:28 pm

Does this not go hand in hand with your Hunting thread?
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Lexy Corpsey
 
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Post » Wed Apr 21, 2010 7:19 pm

Id like to see animals try to come in from behind or otherwise sneaking.

Run away at low health.

I always thought it would be cool if wolves actually were encountered in packs. Circling you, one after the other tries for a nip.
Kill the pack leader = demoralize the rest.
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Matthew Aaron Evans
 
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Post » Wed Apr 21, 2010 10:34 am

I sincerely hope they copy the Red Dead Redemption style of wildlife/world encounter creatures. It might not have been perfect, but.... hell, it was perfect.



All the animals (despite some being too slow) acted pretty realistically. Some would not attack you at all and small predators would attack only in large numbers, otherwise running or avoiding you. Large predators all had different attack patterns and such (bears are slow, but will charge you silently from behind and take you out in a hit or two, cougars are fast and stealthy, using hit and run attacks and hiding if you fight back--only to stalk you and kill you when you let your guard down, wolves attack in packs...and so on).


If Bethesda thumbs their noses at the amazing progress RDR made in open world gaming in terms of graphics, draw distance, dynamic events, and creature AI---that would be sad indeed. However, I dont think they will...


Excellent example. Another thing they could take from RDR is the ability to camp. Further expanding on what a camp site would offer, carrying a torch while traversing the wild at night should repel or attract certain types of wild life.
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MARLON JOHNSON
 
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Post » Wed Apr 21, 2010 11:39 am

I voted don't care. I guess if they added more wildlife it'd make a difference, but i only count the deer and the sheep as 'wildlife' and the deer were skiddish like i'd expect and the sheep were... sheepish, so i didn't really notice one way or the other. As for the other wildlife i.e. wolves, bears, etc, the devs added them from a gameplay standpoint. Basically the point was just to have an enemy, what it was didn't really matter, the devs just wanted something that fit in a forest. Tada, crazy aggressive wolves and bears.
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Harinder Ghag
 
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Post » Wed Apr 21, 2010 10:06 pm

I sincerely hope they copy the Red Dead Redemption style of wildlife/world encounter creatures. It might not have been perfect, but.... hell, it was perfect.



All the animals (despite some being too slow) acted pretty realistically. Some would not attack you at all and small predators would attack only in large numbers, otherwise running or avoiding you. Large predators all had different attack patterns and such (bears are slow, but will charge you silently from behind and take you out in a hit or two, cougars are fast and stealthy, using hit and run attacks and hiding if you fight back--only to stalk you and kill you when you let your guard down, wolves attack in packs...and so on).


If Bethesda thumbs their noses at the amazing progress RDR made in open world gaming in terms of graphics, draw distance, dynamic events, and creature AI---that would be sad indeed. However, I dont think they will...


Yes love you point (ever try the master hunter when you have to kill the cougers at tanners reach (ver tuff since they are very fast and smart (And everything else you said) Bears where a pain to sometimes...:)
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Natasha Callaghan
 
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Post » Wed Apr 21, 2010 4:22 pm

A more harsh and strong moderation would fix all of this spam.

(I am not bashing the moderation, just saying that there should be more rules)


So your complaining that there is to much polls....not everyone wants to put down there reply i much like polls being out there. Makes stuff more interesting to see what everyone think...
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hannaH
 
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