Smithing...

Post » Tue Sep 21, 2010 8:10 am

I forget to mention that I hope to see http://en.wikipedia.org/wiki/Fletching in the game, since I favor a bow and arrow dominate warrior. I would be over joyed to hear them say they are adding something like this to their craft and smithing skills.


Well that would pretty much go under catagory one...
User avatar
CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Tue Sep 21, 2010 12:32 pm

i excpect smithing to be like Two Worlds 2 crafting were you can break down weapons and armor into materials and then uprgrade weapons and armor and customize there appearence to fair extent
User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

Post » Tue Sep 21, 2010 5:39 am

i excpect smithing to be like Two Worlds 2 crafting were you can break down weapons and armor into materials and then uprgrade weapons and armor and customize there appearence to fair extent



I am thinking / hoping for something similar to Two Worlds II. Say what you will about the game...it did some things well. I like the ability to change color of armor as well as breaking down weapons and using those bits to upgrade what you have. I also wouldnt mind ability crystals to socket into a weapon...but that might get into the realm of enchanting.
User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Tue Sep 21, 2010 4:10 pm

You won't be able to shape your own armor. Not a chance. I'd be amazed if there was, and it takes a lot for games to amaze me.

It'll probably just be a way to make the pre-existing armor. If you are lucky it'll be mix and match.


really the best (and most feasible) system would just be having each type of armor piece, and depending on the material it'd change the texture of it. So for instance, you could create iron styled daedric armor, wherein you get the shape of the iron armor but with a daedric texture. Then you can mix and match, iron styled curaiss, with elven style pauldrons and dwemer style greaves, all of them made of ebony.
User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Tue Sep 21, 2010 2:25 pm

i hope we can customly shape our weapons sure there will be alot of ahem questionably shaped swords but itl be great when you get that bit of immaturity out of your system (cmon admit it thatl be the first thing you make if your able to customly shape your weapon)
User avatar
luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Tue Sep 21, 2010 12:23 pm

High hopes, low expectations lol
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Tue Sep 21, 2010 1:43 pm

hope for the best expect the worst is always a good policy with games
User avatar
Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Tue Sep 21, 2010 1:41 pm

I hope for http://www.gamesas.com/index.php?/topic/1156909-on-mining-and-crafting.
I expect "Fallout New Vegas" method.


This :thumbsup:

To the link,....not the New Vegas method.
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Tue Sep 21, 2010 3:58 pm

i think it may end up like in fallout 3 and new vegas were they had blueprints for stuff
User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Tue Sep 21, 2010 3:48 pm

i think it may end up like in fallout 3 and new vegas were they had blueprints for stuff

:( that would be bad
User avatar
Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm

Post » Tue Sep 21, 2010 5:02 pm

well thats just what i invision when i here the words smithing or crafting mentioned
User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Tue Sep 21, 2010 2:50 pm

i think it may end up like in fallout 3 and new vegas were they had blueprints for stuff


I dont see that meeting Bethesda's standards.I thought the crafting in New Vegas was atrocious and I am sure Bethesda thought so aswell.I expect to see something more intricate than that,but not anything like being able to mold how things actually look.There is just know way that will happen.
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Tue Sep 21, 2010 12:51 pm

I dont see that meeting Bethesda's standards.I thought the crafting in New Vegas was atrocious and I am sure Bethesda thought so aswell.I expect to see something more intricate than that,but not anything like being able to mold how things actually look.There is just know way that will happen.

How was it atrocious, it wasn't bad, I mean most crafting revolves around collecting crap and making stuff with the certain skill. I agree it needed more animations and better resource to item ratios but the basic concept is not bad.
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Tue Sep 21, 2010 6:19 am

How was it atrocious, it wasn't bad, I mean most crafting revolves around collecting crap and making stuff with the certain skill. I agree it needed more animations and better resource to item ratios but the basic concept is not bad.


Clicking on the workbenche's was basically a nightmare visually.Having to scroll down forever just to see what you may or may not be able to make.It was so bad they had to patch it up.I guess I should have been more specific.
It was not user friendly at all and visually it was a joke.Basically you could tell that not much time was put into it,and I expect more from Bethesda is all.
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Tue Sep 21, 2010 3:37 pm

Clicking on the workbenche's was basically a nightmare visually.Having to scroll down forever just to see what you may or may not be able to make.It was so bad they had to patch it up.I guess I should have been more specific.
It was not user friendly at all and visually it was a joke.Basically you could tell that not much time was put into it,and I expect more from Bethesda is all.

Yes I can agree visually it needed tons of work. But since smithing is an acutal skill besides calling it armourer it must have had more focus. Besides they've had plenty of time to pick a concept where as Obsidian only had around 2 or so years.(I think)
User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Tue Sep 21, 2010 7:27 pm

Bethesda made the origonal crafting screen....

Have you forgotten that crafting was in Fallout 3?
User avatar
Carlitos Avila
 
Posts: 3438
Joined: Fri Sep 21, 2007 3:05 pm

Post » Tue Sep 21, 2010 9:25 pm

Bethesda made the origonal crafting screen....

Have you forgotten that crafting was in Fallout 3?


No,it was so long ago I forgot.
That was probly the issue to begin with.Comparing TES to Fallout.Not the same game,TES is Bethesda's baby,I expect more that's all.
User avatar
Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Post » Tue Sep 21, 2010 4:49 pm

I hope for http://www.gamesas.com/index.php?/topic/1156909-on-mining-and-crafting.
I expect "Fallout New Vegas" method.

I find it pretty reasonable that a master will be able to make items who are better than default items, while a novice would make a mess out of ebony items.

Item models are restricted to the in game models, any extra craftable items must have their own mesh. However Oblivion and Morrowind had plenty of unique weapons and armor you could make your own version of.
The new texture system with a decal layer on top can also be used on crafted armor and weapons giving you extra features.
User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Post » Tue Sep 21, 2010 9:21 am

Let me get this straight; we know smithing is IN, but we don't know if it's going to be a player skill or just something extra we can do at the smithy.
My hope is that I'd be able to change and choose the appearance of my gears from several different selection. That's all I want.
User avatar
Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

Post » Tue Sep 21, 2010 10:58 am

Being able to actually design you're own armor and weapons from scratch sounds rather unrealistic to expect to me. If we could actually design our own items, it would probably rather be done by having options for the shape of different parts of the item, and also having the option to choose the color and perhaps surface texture of it, if we're lucky, we might get sliders for things like length or size, and you'd be able to choose which materials to use (With stronger materials being harder to work with, of course, since they'd produce stronger items.) and so on, so you'd have some degree of customization, but certainly you won't be modeling new weapons and items completely from scratch, unless you do it outside of the game in a mod. Much more likely, it will be like what most games which have featured item crafting do that I've seen, which is that basically you just have a list of items you can choose from that you can make, if you have the necessary components to do so. What I hope for though is that at least certain more exotic items should require you to learn how to make them, either from something like a schematic, a rare book, or from a master smith. It would just seem too easy if all that was needed to gain the ability to craft items that are supposed to be rare is a high enough skill. I also hope that there is a possibility of being able to smith certain armors or weapons that cannot be found through other means, or, alternately, that a skilled smith might be able to craft higher quality versions of generic items than what you can find in random loot. This would ensure that there's a reason to use smithing even when you can find high level items in loot.

Let me get this straight; we know smithing is IN, but we don't know if it's going to be a player skill or just something extra we can do at the smithy.


I'm pretty sure it's an actual skill, as in the screenshot showing the skill list (As seen http://pcmedia.ign.com/pc/image/article/114/1149185/elder-scrolls-v-skyrim-20110211094549550.jpg) I can see at the far right the word "SMIT" and then the screen cuts it off at what appears to be an "H", the only thing I can imagine it being is smithing. So yes, I'd say smithing is a skill. Most likely, I'd assume, it allows smithing armor and weapons and also is used for repairing them.

Also, I seem to recall Todd Howard mentioning something about wanting to have each specialization have one crafting skill, for stealth, that's alchemy, so for magic, it would naturally be enchanting, and therefore, smithing seems the only logical option for combat.
User avatar
MatthewJontully
 
Posts: 3517
Joined: Thu Mar 08, 2007 9:33 am

Post » Tue Sep 21, 2010 8:37 am

In all honesty, I would like it to be an http://www.youtube.com/watch?v=UBUNcRT5RZI.
User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Tue Sep 21, 2010 2:19 pm

Being able to actually design you're own armor and weapons from scratch sounds rather unrealistic to expect to me. If we could actually design our own items, it would probably rather be done by having options for the shape of different parts of the item, and also having the option to choose the color and perhaps surface texture of it, if we're lucky, we might get sliders for things like length or size, and you'd be able to choose which materials to use (With stronger materials being harder to work with, of course, since they'd produce stronger items.) and so on, so you'd have some degree of customization, but certainly you won't be modeling new weapons and items completely from scratch, unless you do it outside of the game in a mod. Much more likely, it will be like what most games which have featured item crafting do that I've seen, which is that basically you just have a list of items you can choose from that you can make, if you have the necessary components to do so. What I hope for though is that at least certain more exotic items should require you to learn how to make them, either from something like a schematic, a rare book, or from a master smith. It would just seem too easy if all that was needed to gain the ability to craft items that are supposed to be rare is a high enough skill. I also hope that there is a possibility of being able to smith certain armors or weapons that cannot be found through other means, or, alternately, that a skilled smith might be able to craft higher quality versions of generic items than what you can find in random loot. This would ensure that there's a reason to use smithing even when you can find high level items in loot.



I'm pretty sure it's an actual skill, as in the screenshot showing the skill list (As seen http://pcmedia.ign.com/pc/image/article/114/1149185/elder-scrolls-v-skyrim-20110211094549550.jpg) I can see at the far right the word "SMIT" and then the screen cuts it off at what appears to be an "H", the only thing I can imagine it being is smithing. So yes, I'd say smithing is a skill. Most likely, I'd assume, it allows smithing armor and weapons and also is used for repairing them.

Also, I seem to recall Todd Howard mentioning something about wanting to have each specialization have one crafting skill, for stealth, that's alchemy, so for magic, it would naturally be enchanting, and therefore, smithing seems the only logical option for combat.


I'm expecting quite a bit from crafting,todd said there is lots of it this time around,plus the have'nt shown us yet,which means they want to save it,because in my view it's something worth waiting for.....i hope :) ..maybe i'm expecting too much.
User avatar
loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Tue Sep 21, 2010 3:03 pm

I think its going to be like repairing where when you get to an anvil and you have a hammer or something and the ore to make the item you make it by pressing "a", "x", or enter
User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Tue Sep 21, 2010 6:07 am

I can't comment on New Vegas...I am just waiting for the price to come down to 30 bucks.
User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Tue Sep 21, 2010 7:49 am

Brand new engine, brand new possibilities. My hopes are high, expectations low.


Yeah same here, it would be nice if you could choose the armour pattern and the material used to forge it and with weapons choose the hilt, the blade and the materials used however I dont expect that it will be much more than the forging in SI, however that being said has it even been said that the smithing skill will allow us to make our own weapons and armour? For all we know it could be what they renamed armorer and it works exactly the same allowing you to repair your equipment only.
User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

PreviousNext

Return to V - Skyrim