Smithy Animation

Post » Fri Feb 18, 2011 10:22 pm

Hi,

I seem to be having a problem with applying the hammering smithy animation from SI to a new NPC. I've created a new sibling through the idle animations tab and set the condition function to 'GetIsUsedItem', i.e. http://i92.photobucket.com/albums/l9/invader13/ANIMATIONSETTINGS-1.png The 'animation' seems to be working, but the hammer, tongs, and the piece of steel don't seem to http://i92.photobucket.com/albums/l9/invader13/ScreenShot0-1.jpg with the animation. I'm not sure what I'm doing wrong. :shrug:

Anyway, thanks in advance to anyone who can help.
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Guy Pearce
 
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Post » Fri Feb 18, 2011 11:35 pm

You need to add proper entries and assign those items to your animation in Miscellaneous -> AnimObjects category...
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le GraiN
 
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Post » Sat Feb 19, 2011 6:23 am

Thanks for the help, it seems to be working now. Cheers!
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Oyuki Manson Lavey
 
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