I seem to be having a problem with applying the hammering smithy animation from SI to a new NPC. I've created a new sibling through the idle animations tab and set the condition function to 'GetIsUsedItem', i.e. http://i92.photobucket.com/albums/l9/invader13/ANIMATIONSETTINGS-1.png The 'animation' seems to be working, but the hammer, tongs, and the piece of steel don't seem to http://i92.photobucket.com/albums/l9/invader13/ScreenShot0-1.jpg with the animation. I'm not sure what I'm doing wrong. :shrug:
Anyway, thanks in advance to anyone who can help.