Smoking Cigz In The Game? Opinions?

Post » Sat Nov 21, 2009 6:24 am

So I was thinking today...thats a scary thought. HAHA. But anyway I was thinking today and I asked myself what are some things that really annoyed me in Fallout 3? And for some reason the thing that annoyed me the most at times was the fact that you couldn't smoke a cigarette in the game yourself? Why I might ask? Theres all sorts of drugs at your disposal but out of all of them you can't smoke the tons of cigarettes you find in your journey? I think it would be cool if you could smoke a ciggarette and the animation used for other characters smoking in Fallout would be you in third-person. And when you equip a cigarette it goes in between your ear and you have to press a button to have a hand and zippo light the cigarette. Heck it would even be cool to see a small wisp of smoke in first person as your character smokes the cigarette.

What do you think? I thought maybe it could lower your stamina like you slow down after running a certian amount of time and it gets progissively more harmful to a certian stat that involves speed. And maybe in exchange it can make your accuracy increase in VATS or give you a steadier aim shooting something down your sights. Or something to do with increasing your focus?
also thought a smoking gun would be cool after you unload an entire magazine on something. Or was that already in Fallout 3? Maybe more visible smoke coming off your guns then?
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Amy Siebenhaar
 
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Post » Sat Nov 21, 2009 12:56 am

I agreed up until the part of the effects. It should maybe increase charisma, but lower endurance. Withdrawals from addictions should lower charisma, endurance, agility, and maybe even inteligence.
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anna ley
 
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Post » Sat Nov 21, 2009 1:33 am

It would be cool and I wouldn't mind, but with all the anti-smoking stuff going on, it would be more controversial to have the player smoke a cigarette (especially in first person!) than blowing people's heads off. I doubt they would bother with all the negative publicity to include such a insignificant feature.
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Kelly Upshall
 
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Post » Fri Nov 20, 2009 9:19 pm

If they did add smoking they should make it so that if you smoke eventually you become addicted and if you don't get a drag often enough you start to lose charisma (ever been around a smoker who hasn't had a puff in a while?) and you should have access to new dialog options to show how snappy you've become.
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Devin Sluis
 
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Post » Sat Nov 21, 2009 2:18 am

They should only include cigs if they add to the atmosphere. Make us addicted...give us heavy labored breathing when running, have us cough up blood and get an incurable disease like lung cancer that eventually kills us like in real life. Idk I'm not a smoker so I suppose I don't see any good reason to be able to smoke other than watching our characters slowly die. That'd be kinda fun.
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P PoLlo
 
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Post » Sat Nov 21, 2009 5:33 am

They should only include cigs if they add to the atmosphere. Make us addicted...give us heavy labored breathing when running, have us cough up blood and get an incurable disease like lung cancer that eventually kills us like in real life. Idk I'm not a smoker so I suppose I don't see any good reason to be able to smoke other than watching our characters slowly die. That'd be kinda fun.


They do offer an effect of relief along with all the bad stuff. They could be added with positive and negative effects like any drug.
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Phillip Hamilton
 
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Post » Sat Nov 21, 2009 4:29 am

It would certainly add to role-playing.
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naomi
 
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Post » Sat Nov 21, 2009 4:48 am

They should only include cigs if they add to the atmosphere. Make us addicted...give us heavy labored breathing when running, have us cough up blood and get an incurable disease like lung cancer that eventually kills us like in real life. Idk I'm not a smoker so I suppose I don't see any good reason to be able to smoke other than watching our characters slowly die. That'd be kinda fun.


:rofl: I agree, seeing your character die of cancer... is this the new ending?
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Mrs shelly Sugarplum
 
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Post » Sat Nov 21, 2009 3:56 am

They should only include cigs if they add to the atmosphere. Make us addicted...give us heavy labored breathing when running, have us cough up blood and get an incurable disease like lung cancer that eventually kills us like in real life. Idk I'm not a smoker so I suppose I don't see any good reason to be able to smoke other than watching our characters slowly die. That'd be kinda fun.


I've been smoking for what now, 4 years?
Dying of cancer by a couple of cigarettes?
[censored] no. And no "radiation magic" either.
It'll take several years for you to develop cancer.
So unless there's a timeskip like in fable (when you're in the prison) I think we can skip this cancer idea.
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joeK
 
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Post » Sat Nov 21, 2009 7:34 am

Of course, you could smoke in Bioshock, in first person... and I didn't find myself feeling like it added much to the game. It even had the original posters 'smoke wisp' idea.
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matt oneil
 
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Post » Fri Nov 20, 2009 8:27 pm

I totally agree, it should be in the game. Effects of addition and endurance could run their course naturally. And have an effect where you could quit cold turkey but it might change your behavior or something.
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Chenae Butler
 
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Post » Fri Nov 20, 2009 5:01 pm

It would be cool and I wouldn't mind, but with all the anti-smoking stuff going on, it would be more controversial to have the player smoke a cigarette (especially in first person!) than blowing people's heads off. I doubt they would bother with all the negative publicity to include such a insignificant feature.


No it wouldn't. Solid Snake smokes cigarettes anytime he wants and it benefits his stress.
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Jynx Anthropic
 
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Post » Fri Nov 20, 2009 6:36 pm

not sure it's necessary. But I don't really spend that much time looking at myself in 3rd person. I'm more than happy to 'dress-up' my companions. Give Jericho the http://images4.wikia.nocookie.net/fallout/images/thumb/b/b8/Ant.jpg/800px-Ant.jpg and pass him a pack of cigarettes. Gets a smirk out of me whenever I'm in a town chatting people up and I see this grizzled vet with antennas and wisping smoke.

"I forgot how [censored] up everything was out here."
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Soraya Davy
 
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Post » Sat Nov 21, 2009 6:58 am

I don't think it would be a good add-in. Sure it might add to the game slightly, but like the others said I don't see the point unless it added somesort of effect. And even if it did the negatives to using it would/should outweigh the benefits like Jet in FO3. Also, if they added it how would they explain how cigs lasted this far into the future...they should all have gone bad and have been used up. If they have new cigs made by locals wouldn't they be irradiated then too adding to the negative aspects of the drug? Whether they add them in or not, I know my character will not be using them; he'd rather be smoken enemies and taking their caps, gold, money, chips....um....whatever....
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Manny(BAKE)
 
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Post » Fri Nov 20, 2009 6:10 pm

Theres all sorts of drugs at your disposal but out of all of them you can't smoke the tons of cigarettes you find in your journey?

Cigarettes are 'real' whereas the hardcoe drugs are all fictional. If the game still had morphine instead of Med-X that argument would certainly be weaker but I think you'd find more people upset that smoking was included because 'it looks cool' than morphine included because it 'increases your damage resistance.'

Is it a double standard? Again I think people would argue that the cigarette bit is more realistic particularly since the whole 'smoking makes you cool' image has been a mainstay not only for cigarettes but anti-smoking advocates. I don't see someone taking morphine in real life because it will increase their "damage resistance" since the latter is a computer game abstraction (even if it makes sense that a pain killer would have an effect something like this).

Of course it's quite possible that Bethesda didn't give PCs the option to smoke not because of some potential backlash but simply because it would be awkward to include. The first person view would be odd and it's possible the controls wouldn't really work well.
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megan gleeson
 
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Post » Fri Nov 20, 2009 7:16 pm

I think it'd be fine to add smoking, they already have drinking and heavy narcotics, although the animations may be a bit much, if you put in smoking animations you may as well put an animation in for your chacter shooting med-ex up after cooking it in a spoon, or pounding beers. Don't really need the downtime on my chacter to light a cigarette and smoke it before I can get on my way.
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Jani Eayon
 
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Post » Sat Nov 21, 2009 7:41 am

That would be gay. Except for the smoking guns part.
If you want to smoke a cigarette so badly, go buy a pack from the gas station.
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Invasion's
 
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Post » Sat Nov 21, 2009 3:46 am

Evil character = smoking

That's what I wanted in FO3.

Maybe if you find a single cigarette, it would count as an apparel item and could be taken off and stuff.
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louise hamilton
 
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Post » Fri Nov 20, 2009 9:37 pm

(post)


Alcohol.
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Francesca
 
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Post » Fri Nov 20, 2009 6:56 pm

Yes. And if not....

Mods!
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Margarita Diaz
 
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Post » Fri Nov 20, 2009 5:08 pm

I think it would be cool, but instead of seeing your character smoke you should use it up like you would alchohol or a chem. I mean you can drink alchohol in Fallout 3 yet your character doesn't do the drinking animation like NPCs, so why should he do that with cigarettes? I did think it was weird that cigarettes couldn't be used like chems though. They are drugs.

I think the for stats it should increase charisma (as much as the anti-smoking ads try to fight it, some people do find smoking to be attractive and cool), and maybe intelligence because a lot of people "smoke to think", but it should decrease your endurance. You could get addicted to it just like any other chem. Also I was thinking you could have both cigarettes and cigars, with cigars being more expensive but having the same effect, just like Vodka is the most expensive alchohol yet has the same effect as all the others.
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Marquis T
 
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Post » Fri Nov 20, 2009 9:58 pm

Yeah I would like to smoke in Fallout. No matter what cigarettes cause to our health in real life, if I am in the Wasteland I would smoke. In such a gritty world, smoking is going to relax you, a minute of pleasure. :)
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Robyn Howlett
 
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Post » Sat Nov 21, 2009 6:46 am

Personally, yeah I'd like to be able to light up in the game. The character's living in a highly radioactive environment that'll give you cancer faster than lighting a cig, so I don't see the need for any effects (maybe it could count toward your radiation stat or something minor). It's kinda like living near a nuclear power plant but not being able to smoke in the pub a mile or so down the road... Both will probably give you cancer but at least in the pub you can enjoy a pint while killing yourself.
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Vickytoria Vasquez
 
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Post » Sat Nov 21, 2009 8:40 am

sure, but only as a aesthetic thing, like the bike goggles.
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Kortknee Bell
 
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Post » Sat Nov 21, 2009 1:00 am

I wanted this option in Fallout 3 so bad. On PC there were console commands that could make your character play the animation for smoking, so it is certainly possible. I know that as far as my roleplay is concerned, most of my characters are smokers. You're in a desolate wasteland, the dangers of smoking a almost completely irrelevant. I'd love for it to be added with effects like chems, but maybe make the effects last half as long but twice as likely to cause addiction (and while I'm on this Jet should have a FAR higher addiction rate) and have the character display the smoking animation for maybe half as long as the effects take place, so the animation plays for 1/4 the time chems stay active in Fallout 3, and the actual effects last 1/2 the time they do in Fallout 3. Something like plust 1 to charisma and luck and negative 1 charisma and endurance when going through withdrawal. The addiction should cure itself after a week or two without a cig, just like in reality the actual physical dependence on nicotine is essentially gone within a week.
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Mistress trades Melissa
 
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