Smoking feature.

Post » Sat Nov 28, 2015 4:08 am

Um, wasn't Jericho a smoker in Fallout 3? If you put smokes into his inventory he'd start smoking them?

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Cassie Boyle
 
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Post » Fri Nov 27, 2015 6:30 pm

I always figured that was a joke. Packed full of preservatives and radiation treated for your health.

It's those damned barrels that burn forever that get me. Was that a marketing feature? Never go-out barrel fires?

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Marilú
 
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Post » Fri Nov 27, 2015 4:37 pm

I hope they allow you to smoke, but hypocritical health organazations would jump on that like flies on poop. It would had more depth to your roleplay to be able to play a chain smoking baddie though.

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Lauren Graves
 
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Post » Fri Nov 27, 2015 4:19 pm

Drugs are bad mmmkaaaay!
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Brandi Norton
 
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Post » Fri Nov 27, 2015 9:04 pm

Is there an echo in here?

Getting shot at by Raiders, irradiated by drinking water, and stepping on land mines is bad for our health too. But that doesn't stop us from swimming in the Potomac or getting into firefights with Super Mutants, does it?

This is a game, folks. It is a safe environment in which we can engage in all kinds of activities that we might or might not engage in in real life. I think we should keep our real-world health concerns out of this discussion or we won't be able to discuss much of anything about the game at all.

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Lewis Morel
 
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Post » Sat Nov 28, 2015 1:36 am

Don't forget the rad-away :D

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GRAEME
 
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Post » Fri Nov 27, 2015 6:15 pm

wrong. smoking is good. mkay. :-)

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JAY
 
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Post » Fri Nov 27, 2015 6:58 pm

hey, that'd be a whole new drift to computer gaming: lo tech AR :-)))

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Daddy Cool!
 
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Post » Fri Nov 27, 2015 6:37 pm

I'm going to be using cigarettes as ammo for the junk jet.
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Jesus Duran
 
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Post » Fri Nov 27, 2015 3:36 pm

Of all the animations I would hope for them to spend time on in the game, smoking is not on my priority list.

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Becky Cox
 
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Post » Fri Nov 27, 2015 9:08 pm

Nah, it would be great for the economy. A cigarette costs 1 cap. Buy 20 of them. Smoke them. Go back to the vendor and find out they are 2 caps each. Buy 20 of them. Smoke them. Now you are hooked. The vendors now can set any price they like and you will pay it. Now Diamond city needs revenue. They put a 100% sales tax on cigarettes. You will pay it. Everyone will benefit from your smoking (well, everyone except you).

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Fam Mughal
 
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Post » Sat Nov 28, 2015 1:47 am

Smoking animations already existed in Fallout 3. It would just be a matter of letting the player use them. I'm sure they'll be in Fallout 4 too.

Personally, I hope they do this. It seems very odd to me that our characters are just about the only people in the Fallout world who can't smoke.

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Romy Welsch
 
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Post » Sat Nov 28, 2015 4:35 am

Todd Howard did say that all items now serve a purpose so we will have second thoughts on what to see/get rid of. Hopefully that does imply cigarettes because they were so abundant in Fallout 3. If not, then at least I can shoot them from the Junk Jet!

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Alexandra walker
 
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Post » Fri Nov 27, 2015 8:05 pm

wouldn't need THAT much animation anyway...

just stick it to the face and go :-)

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SaVino GοΜ
 
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Post » Fri Nov 27, 2015 4:47 pm

did they? don't remember any. even a mod i used that let you actually smoke the cigs didn't have any specific animations, just the cig as a wearable "face mask" type thing.

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Krystal Wilson
 
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Post » Sat Nov 28, 2015 3:27 am

Nova, Bittercup, Jericho, many of of the Raiders and several other NPCs smoke in the game.

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Alan Whiston
 
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Post » Sat Nov 28, 2015 12:43 am

really? BITTERCUP? even had her as a companion (mod), TOTALLY don't remember this... boy, there's lots of stuff i need to replay it seems :-)

edit: wait... now you mention him, some VERY faint memory of jericho leaning against a wall, raising a cig to his mouth, comes to mind... *scratching head*

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Lilit Ager
 
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Post » Fri Nov 27, 2015 9:31 pm

On second thought, I might be mistaken about Bittercup. So don't quote me on that. But I know that Nova does almost nothing all day long but smoke in Moriarty's Tavern.

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zoe
 
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Post » Fri Nov 27, 2015 6:10 pm

Let's not forget the smoking animation was vanilla. So there already was smoking ingame, it just wasn't something the PC could do. Prior to using that mod, I just considered cigarettes to be a bulky form of money.

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Amy Siebenhaar
 
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Post » Fri Nov 27, 2015 7:06 pm

should've gone there more often... :-)

odd, why weren't any actual smoking anis in that smoking mod i had then... or i just didn't see them through all the smoke.. :-)

anyway, about the bulky form of money: i think that in a real wasteland like that, cigarettes definitely would be among the most valuable goods one could have (it was just like this in post ww2 europe anyhow) - and they'd not be the worst form of money too: light weight, hard to fake

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Elina
 
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Post » Fri Nov 27, 2015 1:16 pm

I dont think so dont think so
think so so so........oh wait there is wait there is there is is
IM THE BEST! THE BEST BEST BEST.................YOU svck! ....there is an echo but he's mean :(
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Maeva
 
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Post » Fri Nov 27, 2015 11:24 pm

Yes, you could do that and it kind of surprised me but thought is was a neat idea. Too bad they didn't expand on that with other followers (not give them cigs necessarily but other things).

I am not for or against smoking in the game but I realize that anti-smoking groups would have a hey day with it. Probably something best left to modding.

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Avril Louise
 
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Post » Sat Nov 28, 2015 3:29 am

You would have to ask the mod maker why he/she didn't use the animations.

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GEo LIme
 
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Post » Sat Nov 28, 2015 12:48 am

became a modder myself meanwhile (fnv ff), so i could just look it up (given i find the mod in my hdd's depths) :-)

thinking about it though, i guess i have a pretty good idea about the reason anyway: there'll likely just be no 1st person version of these anis.

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Shianne Donato
 
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Post » Fri Nov 27, 2015 3:35 pm

Given that the pre-war world was based on the '50s, it's surpising that we don't see characters smoking constantly.

Really? Neat! I never knew that.

I love when games have little details like that. Very Metal Gear-ish.
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Joanne
 
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