Smoking feature.

Post » Fri Nov 27, 2015 7:49 pm

Scattered all through the games, there are cigarettes, packs of cigarettes, and cartons of cigarettes. If all clutter items can be used now, it'll be used for something because I'm sure tobacco products won't be cut (pun etc).

I can't see them being used for guns or armor, so I'd personally like to have an animation that places a cigarette in your mouth and to light it with a flip lighter/zippo when in 1st-person. Just another almost pointless feature added for immersion. It'd just be nice to wander around like that.

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Jessica Stokes
 
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Post » Fri Nov 27, 2015 7:11 pm

Smoke smoke that Ciggatet.....

https://www.youtube.com/watch?v=SWXbVsMkz1U

Actualy I think someone made a mod that lets you smoke and someone else gave smokes a buff

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Kate Murrell
 
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Post » Fri Nov 27, 2015 7:42 pm

Smoking is bad, mkay.
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Mashystar
 
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Post » Sat Nov 28, 2015 3:18 am

I agree same with drinking. I would even take a cheap blurry screen kind of effect for being drunk. It would add to immersion a lot.

Everyone collected random semi-worthless things in Fo3 especially towards end game. I collected whiskey.

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Lovingly
 
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Post » Fri Nov 27, 2015 11:23 pm

We live on a planet where Coal fired power plants are actualy dumping Uranium and thorium into the enviroment at rates exceeding that of all of the Nuclear incidents combined....

and were playing a game where you have have to take RADEX to help with the radiation your EATING....

Given that we can fire guns that use Tedy bears as leathal ammo, and launch Micro nukes with gleefull abandoned, Smoking is probably one of the SAFER things you can do in Fallout. . .

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RaeAnne
 
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Post » Fri Nov 27, 2015 7:26 pm

Haha, quite fitting.

This, too.

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Anna Watts
 
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Post » Sat Nov 28, 2015 3:52 am

Yeah, I would love to have a cigarette. Smoking should've been in NV and Fallout 3.

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Laura Shipley
 
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Post » Fri Nov 27, 2015 7:25 pm

Before entering unknown building must have a smoke. Calms the nerves and Dogmeat never seems to mind.

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Pixie
 
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Post » Sat Nov 28, 2015 4:42 am

they'd definitely fit

i always thought they should be added as a consumable like the other drugs, like a cig would maybe give a slight ap and perception boost, but lower endurance and ap regen or something

i think the pc animation is a bit much and could get annoying if it couldn't be switched off, but definitely make them a consumable so they have some worth

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Elina
 
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Post » Fri Nov 27, 2015 8:57 pm

Ohemgee you're already gonna die from cancer from the ambient radiation now you wanna introduce cancersticks to help it along?

You're a bad example to post-apocalyptic kids everywhere OP.

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lucile davignon
 
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Post » Fri Nov 27, 2015 6:09 pm

Pointless

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x a million...
 
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Post » Sat Nov 28, 2015 1:09 am

I doubt that the Fallout universe worked out the dangers of smoking, so I would love to see it in the game. Mods will no doubt fix that oversight.

But with mods coming to Xbox 1 and PS4 I wonder if Todd will allow these ones on console...

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OJY
 
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Post » Fri Nov 27, 2015 12:29 pm

That actually would be an appropriate song for Fallout.

That said, I don't smoke. But it would be cool if my character could smoke a cigar or old fashioned pipe while firing off a minigun.

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Cat
 
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Post » Fri Nov 27, 2015 4:39 pm

pretty sure we will have a mod that fives you this feature , with animation and everythig

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Music Show
 
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Post » Fri Nov 27, 2015 5:48 pm

I'd like to have it in the Vanilla game, though. For official coolness purposes.

It'd literally take as long as a reload animation to put a smoke in your mouth and to light it up. The cigarette doesn't have to be displayed on screen once that happens, either. I'm merely speaking for 1st-person master perspective, however. Of course, I wouldn't mind if a trailer of smoke was displayed on screen, or if you could see the cigarette slowly burning. That's just me, though. Not smoking every second lol.

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Saul C
 
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Post » Fri Nov 27, 2015 6:15 pm

I'll wait for the weed grow op mod, radioactive strains.

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Fiori Pra
 
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Post » Fri Nov 27, 2015 11:31 pm

Smoking feature would be cool.

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Rachel Briere
 
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Post » Sat Nov 28, 2015 4:10 am

I use a smoking mod in all my Fallout 3 games. Most of my characters smoke. It's a part of their personalities and, therefore, it is an integral part of my roleplaying.

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Aaron Clark
 
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Post » Fri Nov 27, 2015 12:23 pm

Gun sounds are pointless... Players could just go "pew pew pew" or imagine "pew pew pew".

...

But yes please (alcohol and tobacco effects)... Small thing, but it adds to the immersion.

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Janette Segura
 
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Post » Fri Nov 27, 2015 9:36 pm

Considering the drive to eliminate smoking against the young, with movies being editing to remove cigarettes, talk of plan packaging etc, I can just imagine the outcry from the usual suspects if they decide that games are encouraging smoking.

"OMG! Fallout 4 is a smoking simulator!"

I'm not fussed either way, but don't make it beneficial, have debuffs instead of buffs and it can then be argued that it's actually showing the negative effects. Heck, if your character smokes too much they should suffer occasional coughing fits, develop yellowing fingers and teeth and occasionally spit up some vile, thick black mucus.

Might encourage the usual protest groups to take their torches and pitchforks and go have a tiki harvest festival or something instead.

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laila hassan
 
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Post » Fri Nov 27, 2015 9:47 pm

It would be fitting for smoking to be in. Fallout takes a lot of inspiration from 50's America, and smoking was much more a thing back then.

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Becky Palmer
 
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Post » Fri Nov 27, 2015 4:06 pm

Considering that smoking's popularity started to drop after it was made obvious just how bad it was for you and that the pre-war Fallout world is still ahead of us (2077) which means they're all very well aware of the fact that smoking is ++ungood that doesn't make too much sense.

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Elea Rossi
 
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Post » Fri Nov 27, 2015 10:50 pm

From a rational point of view you're right of course. But the Fallout universe is so cartoonish and has plenty of clichés (in my perspective anyway) - I wouldn't be too rational about that.

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carley moss
 
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Post » Fri Nov 27, 2015 8:01 pm

200 year old tabacco, and yyou think it's still smokeable? Good luck with that. :yuck:

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Mario Alcantar
 
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Post » Fri Nov 27, 2015 7:08 pm

Same with 200 years old food.

Realism and Fallout don't go well together. Obviously that's not as obvious as I thought.

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Dewayne Quattlebaum
 
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