[WIPz] Smuggler's Grotto - A Thiefy Cave Home

Post » Sun May 12, 2013 12:08 am

<-----<< [WIPz] Smuggler's Grotto - A "Thiefy" Cave Home >>----->

Some features of the home are listed below. Green ones have been done, yellows are in progress, Red ones haven't been started yet.

  • "cozy" size, not too big, not too small
  • working skylights (day / night functionality, region-accurate view)
  • all crafting stations (smelter, tanning rack, grindstone, forge, alchemy table, enchanting table)
  • plenty of safe storage, unique storage (chest of ingots near forge, etc)
  • a few understated places (weapon racks) for displaying your stolen loot
  • mix of static and lootable decorations, so your house doesn't feel empty but also doesn't look like a tornado hit it when you walk in
  • working, scripted bookshelves
  • scenic location around a waterfall in the Rift

Here's an imgur album with titles and captions for some screens to help you see how I'm doing. Any feedback is much appreciated... fire away!

>> http://imgur.com/a/zvtyJ#0 <<

Thanks for clicking!

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Fam Mughal
 
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Post » Sat May 11, 2013 6:55 pm

I know you're kind of basing it on Brinewater Grotto, but just because it's a thief home doesn't mean it needs to look really dirty. Maybe it's just personal taste, but I feel like it needs something to make it a bit more... homely. Maybe a carpet here and there.

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NO suckers In Here
 
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Post » Sat May 11, 2013 5:39 pm

I agree. Thieves like the finer things in life. That's why they steal them.

And smugglers are even less likely to get their hands dirty. They just forget to mention the crate of Skooma, when detailing their imports for the authorities.

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Susan
 
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