I find certain games tend to be ill suited for snacking while playing, requiring hands on control at all moments for anything to advance (any FPS for example), while others have lots of nice little "grab a few chips, I mean... carrots" moments. In Oblivion/morrowind I would occasionally pop walking on auto just to free my hands up for a swig of soda occasionally and during conversations you could enjoy your snack and keep having the conversation not to mention the load screen intermissions, and I'm hoping that carriages etc. will involve ways to continue playing while going hands off for a bit without missing anything. Pausing a game OF course is an option all the time, but I don't want to have to pause the game or have my character just stand in the middle of the road each time I want to take a sip of my drink. That makes the real world an impediment to your progress instead of a compliment. This is mainly a console problem as well, it's much easier to free a hand up on pc than with the console controllers.
I'm begging for flaming here, so I should clarify that I don't want the game to play itself or have lots of boring, cutscene moments and excessive load screens, I just wonder if the developers think about things like this, I know we do in the film industry. Will Skyrim have snackable moments too, or will every second be stuffed with slaying beasts and pressing buttons, leaving us the option of quitting or going hungry?
Here it comes...
:flamethrower: