I am also using Let There Be Darkness and Real Lights, as well as vastly decreased nighttime ambient light.
The problem with this is, it greatly unbalanced the game in favor of the PC where sneak attacks are concerned because the light levels basically boost your sneak. The vanilla game also was unbalanced though, its not just due to these mods. The same problems occur in Vanilla, just at higher actual sneak values. You could basically just repeatedly sneak attack most creatures and they would just stand there and take your hits without even reacting. With the things modded above for realism in light levels, this effect happens at even lower sneak levels than vanilla when in dark spaces.
I also have a problem with Chameleon high enough allowing you to strike enemies and they just run away. Its basically the same problem.
What would solve both of these entirely would be a mod that, when you strike your opponent, it puts a token on you that completely negates all other checks on the enemies perception of you, but this only lasts a few seconds, then is removed restoring normal perception checks. If you haven't hit them again in those seconds, their ability to detect you is calculated again as normal. This would simulate that even if they can't see you, they still know something is attacking them from nearby, and will swing their weapon at you in the dark to defend themselves, and enter alerted state instead of just standing there while you pummel their brain dead husk.
A little more advanced I'm sure, but it would also be cool if a ranged spell or arrow attack would only have a chance to put this token on you, but not put it on you 100% of the time. Not sure what kind of calculation to do with that, maybe just 50-50 would be good enough. Even if the token was put 100% of the time with ranged though, since it would only last a short while, it would likely fall off before they completely got to where you were, forcing them to then recalculate your position with regular perception checks again, so that would be fine.
Does such a mod, or anything that works differently than I described but addresses the same issue, exist?