But... remember the trailer? Where a player gets assassinated in front of everyone else in a tavern? Yet no one react? Some may say "more time was required for them to react" to that. But I say that if someone gets their throat cut right in front of you, you react pretty much instantly, especially if you're looking at that direction.
Maybe the AI isn't as improved as we thought... The scene in the dungeon from the demo might strengthen this theory as well.
Most FPS-games have some sort of dynamic AI system for hit-reactions and such. Skyrim should have the same but it kinda looks like the opposite at the moment.
No. That's ridiculous. 1. Not enough time 2. Why should they care? 3. Too stealthy in the edge of the darkness and obscured by the roaring fire in between
I did power attacks in Oblivion in sneak mode on the Xbox and NEVER had my character yell once.
This. You DO NOT yell during ANY sneak attack. You are wrong, OP. Trust me, I've done more sneak attacks in Oblivion than I could even fathom, and I can test it again and again right now. Power attacks make the yell, and that's it. Sorry, cause if your game is different, it's not right.
It's true. I read just about every review that was posted here http://www.neogaf.com/forum/showthread.php?t=427728
In one of the reviews, it mentioned that during the demo, Todd shot an arrow at 1 one of 2 bandits that were chatting inside the cavern. The other bandit just went "I thought I heard something" or something like that. No "smart" reaction like looking in the direction the arrow was shot from.
Wrong. There are 2 articles that specifically describe the 2nd bandit reacting to the noise and going into immediate alert mode, and begin actively searching for Todd's PC, the culprit. I also understand the issues with the AI coming from OB, I assure you. But what I just described is brand new. No AI in OB ever did that. So there's one big change already. Anything else about that demo is speculation, since the details are not clarified.