Sneak Attack

Post » Sun Jan 31, 2010 6:51 pm

I dont know about yall, but I always found it kind of stupid how when I preform a sneak attack on some one, my character lets out a huge,ferocious, blood curdling yell. Sure, I might be feeling a little tenacious when I stealthily snuff out an enemy in a hostile enviorment, but I dont think I need to announce that to his friends with a conspicuous roar(even if they dont seem to notice it, cause they act like they didnt hear it).

So please bethesda, take the immersion breaking "sneak attack scream out". Its created many dour moments of stealthy play time. :thumbsup:

Whats yalls view on this?
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maria Dwyer
 
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Post » Mon Feb 01, 2010 4:51 am

I don't recall ever screaming during a sneak attack. Only during power attacks. I've been using mods for ages though.
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ezra
 
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Post » Sun Jan 31, 2010 8:16 pm

I dont know about yall, but I always found it kind of stupid how when I preform a sneak attack on some one, my character lets out a huge,ferocious, blood curdling yell. Sure, I might be feeling a little tenacious when I stealthily snuff out an enemy in a hostile enviorment, but I dont think I need to announce that to his friends with a conspicuous roar(even if they dont seem to notice it, cause they act like they didnt hear it).

So please bethesda, take the immersion breaking "sneak attack scream out". Its created many dour moments of stealthy play time. :thumbsup:

Whats yalls view on this?



I actually didn't really notice this, but now that you mention it, it is pretty funny little hole in the sneak attack gameplay :tongue:
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Jessica Nash
 
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Post » Sun Jan 31, 2010 7:37 pm

I don't recall ever screaming during a sneak attack. Only during power attacks. I've been using mods for ages though.


If u hold down the attack for a power attack in sneak the player will scream.

I agree needs to be taken out, maybe replaced with like a visual aid eg...like an adrenaline view on the screen, maybe turn the edges (so not to obstruct actual view) of the screen yellow to show the characters hyped about it ?
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Kerri Lee
 
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Post » Mon Feb 01, 2010 4:25 am

Just tried it with my character in Oblivion. He doesn't yell when making a sneak attack. It's something on your end and not in vanilla Oblivion I assume.
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Sasha Brown
 
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Post » Sun Jan 31, 2010 11:15 pm

I was playing Oblivion earlier(my nephews taken over my xbox now) I shot a vampire in the neck with a arrow, he died instantly and flopped to the floor, however the other vampire he was talking to just casually walked off like nothing happened :blink: Its daft things like this I would like to see addressed.
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Sebrina Johnstone
 
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Post » Sun Jan 31, 2010 10:14 pm

mine does, on console 360 version
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Isaac Saetern
 
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Post » Sun Jan 31, 2010 6:43 pm

I was playing Oblivion earlier(my nephews taken over my xbox now) I shot a vampire in the neck with a arrow, he died instantly and flopped to the floor, however the other vampire he was talking to just casually walked off like nothing happened :blink: Its daft things like this I would like to see addressed.

it hasn't been addressed yet. one of the reviews for the hour demo that todd showed at utah made note of how NPCs in skyrim reacts like they do in oblivion when you kil one of their buddies right in front of them.
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JD FROM HELL
 
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Post » Mon Feb 01, 2010 6:55 am

it hasn't been addressed yet. one of the reviews for the hour demo that todd showed at utah made note of how NPCs in skyrim reacts like they do in oblivion when you kil one of their buddies right in front of them.


That's simply not true.
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oliver klosoff
 
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Post » Sun Jan 31, 2010 6:44 pm

I dont know about yall, but I always found it kind of stupid how when I preform a sneak attack on some one, my character lets out a huge,ferocious, blood curdling yell. Sure, I might be feeling a little tenacious when I stealthily snuff out an enemy in a hostile enviorment, but I dont think I need to announce that to his friends with a conspicuous roar(even if they dont seem to notice it, cause they act like they didnt hear it).

So please bethesda, take the immersion breaking "sneak attack scream out". Its created many dour moments of stealthy play time. :thumbsup:

Whats yalls view on this?


I agree. Whenever I see guys trying to sneak up on someone in a movi, and they let out a huge roar, I am going.... are you serious? That guy could easily defend himself once he hears you roar! Why not just stick him in the back, kill him that way and THEN let out a huge roar once he is lifeless and can't hurt you?
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Dan Stevens
 
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Post » Mon Feb 01, 2010 9:43 am

Well, sneak attacks are being completely re-hauled... As seen in the trailer, where the assassin ran up behind some guy and stabbed him in the stomach silently. :confused:
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Trevor Bostwick
 
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Post » Sun Jan 31, 2010 7:08 pm

That's simply not true.

Yeah. I don't remember the exact nature of the scenario Todd described, but perhaps you dispatched of the first NPC so quickly they didn't even have time to react? Maybe they just fell in a crumpled heap, not letting out the slightest grunt of pain. If so, I think the "I think I heard something" line gives a nice, dark twist to the entire thing.

It's when the enemy gets a chance to retaliate that the others should be rushing to the sound of the commotion.
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Kate Schofield
 
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Post » Mon Feb 01, 2010 2:30 am

Yeah. I don't remember the exact nature of the scenario Todd described, but perhaps you dispatched of the first NPC so quickly they didn't even have time to react? Maybe they just fell in a crumpled heap, not letting out the slightest grunt of pain. If so, I think the "I think I heard something" line gives a nice, dark twist to the entire thing.

It's when the enemy gets a chance to retaliate that the others should be rushing to the sound of the commotion.

But... remember the trailer? Where a player gets assassinated in front of everyone else in a tavern? Yet no one react? Some may say "more time was required for them to react" to that. But I say that if someone gets their throat cut right in front of you, you react pretty much instantly, especially if you're looking at that direction.

Maybe the AI isn't as improved as we thought... The scene in the dungeon from the demo might strengthen this theory as well.
Most FPS-games have some sort of dynamic AI system for hit-reactions and such. Skyrim should have the same but it kinda looks like the opposite at the moment.
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Bitter End
 
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Post » Mon Feb 01, 2010 8:25 am

But... remember the trailer? Where a player gets assassinated in front of everyone else in a tavern? Yet no one react? Some may say "more time was required for them to react" to that. But I say that if someone gets their throat cut right in front of you, you react pretty much instantly, especially if you're looking at that direction.

There really isn't enough time to decipher NPC's reactions to assassinations from that clip. In fact, it looks like the NPC sitting down flinches right before it shifts to the next scene.
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Fam Mughal
 
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Post » Sun Jan 31, 2010 9:45 pm

But... remember the trailer? Where a player gets assassinated in front of everyone else in a tavern? Yet no one react? Some may say "more time was required for them to react" to that. But I say that if someone gets their throat cut right in front of you, you react pretty much instantly, especially if you're looking at that direction.

Actually, I have a rather interesting (and naive) theory behind that. That tavern has an air of foreboding. I'm thinking maybe it was some sort of front for a Dark Brotherhood/assassin's operation, with the patrons inside anticipating the interloper being assassinated. They may have arranged for their death as part of a quest, and deep down were struggling to keep a devilish grin off their faces as their target walked right into their trap.
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FirDaus LOVe farhana
 
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Post » Sun Jan 31, 2010 9:06 pm

^ ^ that sounds like it might be the case.
I can understand if an unheard/unseen arrow flies in and his buddy would be non the wiser, but for a person to be stabbed blatantly in your field of view and not react is ridiculous. Maybe there's a grace period, a short half a second to allow you to finish your fighting animation and be able to be back in a ready stance for his partner? Who knows, high hopes people, high hopes.
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daniel royle
 
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Post » Mon Feb 01, 2010 7:59 am

I guess it's because most poeple tend to make power hits while sneak-attacking someone. That's why the character yells ._.
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Alba Casas
 
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Post » Mon Feb 01, 2010 7:00 am

Actually, I have a rather interesting (and naive) theory behind that. That tavern has an air of foreboding. I'm thinking maybe it was some sort of front for a Dark Brotherhood/assassin's operation, with the patrons inside anticipating the interloper being assassinated. They may have arranged for their death as part of a quest, and deep down were struggling to keep a devilish grin off their faces as their target walked right into their trap.

Could be, but it sounds a bit far-fetched. The tavern is (I'm pretty sure) the same as this one in Riverwood: http://harperden.ru/wp-content/uploads/2011/03/SkyrimTavern01.jpg
Also, a lot of the places in the trailer has been the same as in the screenshots from the GI-article, so it makes sense. I doubt the Riverwood tavern, where our Dovahkiin meets the lovely barmaid, is a conspiracy operation thing for the Dark Brotherhood...

Sounds more simple that the AI is simply just not that good.

We'll have to wait and see though to be 100% sure, like with a lot of things. Perhaps E3 will make things like this AI question definitely sure.
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Mrs Pooh
 
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Post » Sun Jan 31, 2010 7:42 pm

But... remember the trailer? Where a player gets assassinated in front of everyone else in a tavern? Yet no one react? Some may say "more time was required for them to react" to that. But I say that if someone gets their throat cut right in front of you, you react pretty much instantly, especially if you're looking at that direction.

Maybe the AI isn't as improved as we thought... The scene in the dungeon from the demo might strengthen this theory as well.
Most FPS-games have some sort of dynamic AI system for hit-reactions and such. Skyrim should have the same but it kinda looks like the opposite at the moment.


That's a pretty bad clip to the judge the abilities of the AI. It's only 0.5 seconds long and the player didn't even cut the guys throat yet, he just reaches his arm around him (with the wrong side of the blade might I add).
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Theodore Walling
 
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Post » Mon Feb 01, 2010 12:38 am

I've never heard my character yell when he used a sneak attack. I've heard a grunt from enemies as they die but nothing like a yell.
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Beulah Bell
 
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Post » Mon Feb 01, 2010 6:43 am

That's a pretty bad clip to the judge the abilities of the AI. It's only 0.5 seconds long and the player didn't even cut the guys throat yet, he just reaches his arm around him (with the wrong side of the blade might I add).

Yea it is a very bad clip to judge. Not sure why he mentioned it. Like I said earlier, it looks like the NPC sitting down is in the process of flinching while the scene transitions.
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ANaIs GRelot
 
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Post » Mon Feb 01, 2010 7:10 am

I was playing Oblivion earlier(my nephews taken over my xbox now) I shot a vampire in the neck with a arrow, he died instantly and flopped to the floor, however the other vampire he was talking to just casually walked off like nothing happened :blink: Its daft things like this I would like to see addressed.


Yeah haha I remember this happening to me too!
Although the AI can't be so aware that if anyone in the vicinity is attacked they know about it instantly. For example If I kill someone in a far corner of a large room, where nobody would notice for a minute IRL, I don't want everyone to suddenly unsheathe their swords etc!

I trust Bethesda to implement a good sneak/detection system if there is to be a thieve's guild or a black hand equivalent.
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Nienna garcia
 
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Post » Mon Feb 01, 2010 3:32 am

Yeah I've had this happen quite a few times, sorta killed the feeling of being on an epic stealth run through a bandit infested dungeon. I like the battles cries but they shouldn't happen in stealth mode
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Roanne Bardsley
 
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Post » Mon Feb 01, 2010 5:44 am

What's the fun of a sneak attack if you don't announce it with a scream? :disguise:
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Doniesha World
 
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Post » Sun Jan 31, 2010 10:40 pm

your killing the person youre presence is already announced screaming doesnt do much more
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Lindsay Dunn
 
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