I dont think its Op, however to say its not a great escape tool is just wrong. I had more than my share of NB dissapear on me. Granted I was still able to run down half of them, but its still better than anything I had so far on my DK.
I dont think its Op, however to say its not a great escape tool is just wrong. I had more than my share of NB dissapear on me. Granted I was still able to run down half of them, but its still better than anything I had so far on my DK.
He was being very sarcastic when he said "Wow, thats really OP.....". LOL.
Also, it's very situational to be able to escape with Shadowy Disguise (the invis skill) even if it's 2.9 or 3 seconds or whatever. You really need to be near rocks and trees for it to work effectively.
Yeah,it get better when you have something to hide near,if you dont have anything near better choose wisely your escape direction ...
You can tell who the folks are that PvP and those who do not PvP. Since most folks know by now that Nightblades are not the evil threat in PvP, its been DKs and Sorcs for quite some time now. Especially with weapon swapping and self healing/defensive abilities.
So I get it, people stealth, you walked down the main road and were ganked. Welcome to Highway bandits 101.
Here is a crazy thing... in PvP you should actually have a mount, friends or... Stealth! Yeah it goes both ways and there are pluses and minuses for both. However please realize that gank groups have existed since UO, were very prevalent in DAoC and continue to be a valid tactic in ESO. Adapt and Overcome or be lost to the ages.
I tried rocks and trees with my sorcerer,it didnt work,thats why I say the ability is ok.Other people are just trying to make stealth op,like seeing other players that are not nightblades passively.That one made me laugh.And I am a nightblade myself,lvl 31 in the beta.Ltp issue I guess
This is a good video of one of my guildies, Ziz. He's pretty amazing at PVP and he plays like this with not only the Nightblade but also DK and Templar. So for people to start crying for nerfs just need to really get better. Watch the video.
https://www.youtube.com/watch?v=PQI29-e23Ik
If a nightblade tries to escape defeat by going invisible if he's losing you hamstring or stun. Happened all the time in PvP when on nightblade. I ran into better PvP players - or while I was dealing with 1 someone else came and crippled me. Every build has abilities a skilled player can use in any situation. And if not - build better.
No one has a right to expect any build to match every other build. A well-built and skilled class will beat the badly built unskilled of another class.
I got ganked through my own stupidity when on my sorc by being careless.
But in one situation - when doing a PvE quest in a town full of Dominion soldiers I got caught by another sorc while trying to sneak away. He had the initiative as I hesitated hoping he hadn't seen me. He lost anyway because he didn't open with stun attacks. Maybe he didn't have any but as he didn't kill me right off I stun locked him and killed him.
And as a sorc if I don't want to get killed by nightblades, which happened several times, I need to both keep moving and have a good defensive position from which to use my range.
I just need to get better.
PvP is rock/paper/scissors, not rock, paper, flamethrower.
Yep. Sometimes I was able to take 2 people on and kill them both, but then sometimes one guy would just absolutely destroy me 1 on 1 and I barely did anything to him. Just depends on player skill and the build.
Ziz is excellent. I watch his videos and learn. Say thanks and hi to him from me.
You never played Warhammer Online. It was definately rock, paper, bright wizard at launch.
Sooooo.....I am just going to assume the answer to the actual question is, no the racial stealth bonuses will not be a lot of an advantage in Cyrodiil.
No I didn't. I'm afraid I'm just tired of people wanting nerfs and changes in a game we've barely had time to play. And i'm saying this as an old guy who's crap at PvP so far not a superior PvP God who rules the battlefield. I like that PvP is hard. I like that you have to be both individually good and collectively organised. I like that I have to get better.
No - they won't be any advantage. Skill, build and no doubt having a few devastating single key combo's macro'd into you gaming keyboard will totally overwhelm the odd % here or there.
Yes I was pulled off battlements by a DK, I was so shocked when it happened, but at the same time happy that such cool skills are in the game, stops me mooning the enemy from the battlements
It happened the same t me lol,I was surprised,but anyway the dk take the risk by doing it,fair enough
Some people doesnt have a clue how to play or having fun in my opinion,just do this next time in pvp with a nightblade:teleport up to a small group of players standing on a keep near the border,use invisibility combined with the fire staff skill that knocks them down to make a few of them fall on your side.Have a small group waiting down.Profit.
Where did you read that I cry because I could not kill easily someone or that they were using this to kill me? I just pointed out, that stealth is abusable and unbalanced with no real counters within the same "price of usage" range.
I was dealing with that perfectly fine and abusing this mechanic to no end as a DK in mostly Heavy Armor. As a NB you are even harder to deal with if you combine this cheap mechanic with invis and bow&roll. Hard CC you can easily shrug off with stamina pool you have and soft CC barely has effect on you unless someone spams stampede on you or similarly working skill with snare on big distance. As a NB you can always then use magicka to escape no problem (with some very few exceptions).
NB has a big skill though, that helps to hunt other NBs and generally people who like to sneak. It's called Piercing Mark, which you can use while not breaking stealth yourself IIRC. I bet it will be used by counterganking or bait squads a lot more, because it's 1million times more reliable and generally useful than magelight for staying on an elusive target.
To the guy saying that magelight adds also other things - yes it does so, but that other thing is useless unless it is within a specific hero build, and it is worth to spend skill points and skill slot on that only within those specific builds. If you compare that to free for all stealth, it really isn't a good comparison is it?
Again, just because something is cheap and abusable in comparison to existing "soft counters" doesn't make it less abusable when everyone is using the same tactics. It just changes the gameplay and funnels players into a certain playstyle if they want to be efficient and not just food on the PvP field.
There's a bow skill called Volley that is great for pulling people out of stealth. I've pulled so many people out that have tried to hide behind trees and rocks using this skill.
What do you mean there's no counter for stealth?
Arrow spray and other cone effect ones can do that also and at 20 m range and is instant.Just supporting your point of view
where does it say, that it detects stealth? are you shooting at every tree or rock on your path?
I assume that you are talking only about the situation where you saw a guy attempting to go back to stealth.
That's a different story and I agree that some AoEs help with punishing that, especially if he was already on lower health when escaping.
So what are you asking for? A skill that can pull a player out of stealth so you can kill him? How much range are you talking? Do you want a skill that can see all players that are stealthed from across the map? (i know, ridiculous right?)
And the Volley skill is something that you CAN use to help with stealthed players in particular areas. I don't see a problem with the current system. I've been destroyed by stealthed players while riding my mount and have been fine with it.
1) either make stealth a general skill in world section same like soul magic, and it makes you to commit a slot for it, (you know, in TES games stealth had own skill line with passive perks that could also be used in that tree - passives reducing detection range, extra dmg from sneak attack etc.)
-or-
2) Increase the base passive detection range to 10-20m depending on the predominant armor type worn by the player in the stealth mode and make the character that dealt a PvP damage unable to use stealth vs other players for 1min if it would remain a free for all with no real cost ability ( i call it basically free because stamina use is pathetically low)
these things would balance this skill. in first case it then equals the stealth skill in cost with the detection skills, in the latter it gives a basic detection range and rules similar to NPCs and balances out things between various armor types worn by players using stealth.
It is not my intention to remove stealth ganking as a viable method of playing (i like it myself), but simply equal the playing field between stealth and detection
Your idea of "simply equal the playing field" is flawed even with this proposal. By making stealth take up it's own slot isn't improving the chances of detection at all, but it's more of a limitation to what already is a pretty limited hotbar skill set.
Granted 5 skills is fine, but you're not only asking Nightblades to now take up a slot for Shadowy Disguise which (when passives enabled) only gives us a 3 second invis, but also an additional slot for just normal stealth. Which keep in mind we use up our stamina while trying to move while stealthed as it is. Thats TWO slots filled up for a SITUATIONAL stealth that people can still see through if they're close enough. Not to mention we now only have 3 slots for attacks that includes both weapon and class. Pretty limited at that point.
Or we can leave things as they are and people who don't like that learn how to play better.
if you don't like the 1st option, what about the second example?
I mean, stealth with additional passive perks and invis on demand are two different things, you might then buff up the invis skill, in various ways, extending duration, adding movement speed, etc. if detection requires to slot the ability and commit points, why not the stealth itself?
If not that, why not to change the general detection rules a bit?