Wait, no, sorry I checked the archive size, the esp on the desktop is 10.9 kb. So correct version installed.
I cant replicate it either on the laptop, but there is no difference in load order or installed mods, apart from being a beefier machine and increased game settings the desktop has the same BAIN setup ... Going to throw my laptop save across on to the desktop and see if I can replicate.
Edit: I cant replicate it with my save, or even loading up my eldests last save (which unfortunately has been written over by a more recent one), going back to the sanctuary everyone sleeps normally.
Possibly an oblivion random weirdness. The only thing affecting DB sanctuary in our setup is Khettienna's Better Dark Brotherhood Sanctuary, but I cant see that having an effect on NPC sleeping habits.
I really wouldn't know why this should happen. Like I said there is a check so they can't rotate while they're sleeping. Only if for unknown reasons that check was ignored by the engine it could. Maybe just a random engine bug, obviously I'll play with my mod and I'll see whether I encounter any problems during the next few hours of gameplay.
I have installed this mod with SM Combat Hide (a comeback to an old tried mod, which once I found had some unbalancing sides) and Stealth Overhaul Redux (not the last Stealth Overhaul 1.4 which have some flaws). I'm in testing phase (My character level 36, Sneak, Security, Marksman = 82). So far most of the tweaks are working, except "Very Close Actors with a line of sight".
HUD Status Bars, good but some peoples may not find this immersive.
I tested "Very Close Actors with a line of sight" over and over, with NPCs and creatures. It always works in my game, so I don't know what went wrong on your side. Some things to keep in mind:
1. It will not work if you are invisible.
2. It may not work if you have a huge amount of chameleon.
3. There is a check for the light level on the player so I have to check for line of sight as few times as possible (since the function drains performance). If you character has more than 33% light level (which is not
that much) the script will not trigger since I figured that enemies would see you anyway in that case.
4. The distance at which it is triggered is very small, large creatures like Daedroths for example may not be able to trigger it since they will never come close enough.
Other than that I have no idea why it shouldn't work.