The problem is there is a bit of conflicting information out there, as well as information that seems to have no source. The Fallout wiki actually
has some misleading information.
They state that Silent running negates the armor penalty for movement, when it was actually supposed to
negate the sneak penalty for running, as opposed to walking. Armor weight is still a factor.
[DANGER] does not neccessarily mean they have discovered you, but have noticed a "detection event" and are proceeding
directly to the source. For example, if you fired a Gun, and they heard the sound, it will show [DANGER] and the enemy
will proceed directly to that spot. If they don't discover you within a few seconds and remain hidden, they will drop back into
[CAUTION] and begin a search pattern starting at your last known location, and any additional "detection event" locations.
Also, according from what I understand of the GECK and Oblivion CES faqs, each enemy has a "Detection level"
so the more alerted they are, the longer they are going to search for you, including any areas they had found you before.
So killing an enemy and wounding another and going into hiding can cause an enemy to search for you for around 3 minutes in
some cases. While a single wounding shot causes more like a 30 second search.
At least this is how I understand it
So I have a few questions.
1. It seems to be commonly accepted that wearing heavier armor makes sneaking harder, does an equipped weapon add to this weight rating?
2. Do enemies have a better chance of noticing you from the front instead of from behind?
3. Does a Silenced weapon reduce sound generated by shots to 0? Or just reduce it by a certain amount?
4. Where did people get the information saying that Sneak can be raised above its displayed 100 skill, but is tracked in the background? And is it true?