[Relz] Sneaking Detection Recalibrated #6

Post » Wed May 09, 2012 3:19 am

I can't think of any mod doing that, Supreme Magicka has an invisibility dispel feature if the NPC has active detect life, but that only happens when an enchanted item provides it; or if it is a vampire. I assume it is best to deactivate that feature from SM when using your mod, since SM uses a very 'blunt' method: if you are within range of the detect life radius of such a NPC, your invisiblity effects gets dispelled, whereas your mods takes many more things into account.

Maybe a little mod that equips tokens with a variable magnitude detect life enchantment on NPCs depending on chance and his mysticism skill could be a good complement to SDR then? I may do such a mod when I get Oblivion to work again.

That's the one; I never knew how it worked, but yeah it seems to mainly work on vampires for me. I don't think there's anything that makes NPC's actually cast a detect life spells. If you made something I'd love to try it out. :thumbsup:
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Liii BLATES
 
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Post » Wed May 09, 2012 2:48 am

There was a mod someone started making a while back, I think they got pretty far with it, beta release at least. I want to say it was called "Enemy Actors Use Powers," but that could have just been a descriptive subtitle. Anyway, that'd be the place to look for vampires actually casting Detect Life, I think.
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Lance Vannortwick
 
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Post » Wed May 09, 2012 12:07 am

Sorry for the delay. Just uploaded a 4.0.3 update that should fix the carrion rat / missing mesh issue created by the sdr Token upon the death of a NPC/creature.

I added the ring mesh/texture back in, as well as OnDeath handler. So hopefully that should do it.

It's available on http://www.tesnexus.com/downloads/file.php?id=37385 in the files/Update section.

Just overwrite the existing file, and continue to play.

Let me know if it works, and then I'll update the main files as well.
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James Smart
 
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Post » Wed May 09, 2012 12:48 am

Hi, saebel.

Thanx mucho for the update. :thumbsup: In addition to getting my carrion rats back, it will allow me to get rid of my "no carrion rats" .esp, and open up a slot in my topped out load order. :biggrin:

May take a few days before I can test out the update and get back to you on the results.
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Ernesto Salinas
 
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Post » Wed May 09, 2012 3:37 am

http://www.tesnexus.com/downloads/file.php?id=33248 has been released. It's not really a beta anymore - I should have made a formal release of this months ago - but at this point I don't think it matters.

Anyway, this should resolve the problems people have been having with OSR, specifically where Ability effects on the player were not being loaded properly. The problem was a bug on my end, something that was apparently masked by the vanilla Oblivion heap manager.
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adam holden
 
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Post » Wed May 09, 2012 5:20 am

Heh, seems my carrion rats no longer carry the missing mesh plague. Thanks!
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Jonathan Braz
 
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Post » Wed May 09, 2012 12:22 am

http://www.tesnexus.com/downloads/file.php?id=33248 has been released. It's not really a beta anymore - I should have made a formal release of this months ago - but at this point I don't think it matters.

Anyway, this should resolve the problems people have been having with OSR, specifically where Ability effects on the player were not being loaded properly. The problem was a bug on my end, something that was apparently masked by the vanilla Oblivion heap manager.
Sweet JR! Thanks for the update! :clap:

And thank you Saebel as well!! :icecream:
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Red Sauce
 
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Post » Tue May 08, 2012 3:23 pm

w00t yes thanks JR and saebel, I finally can use SDR 4.0.3 with no issues. ^_^
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adam holden
 
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Post » Wed May 09, 2012 2:02 am

FYI, anyone who has been using the old version of SDR/AAV with RBP / OSR may still have the corrupted save data. There hust won't be any issues going forward. I'm working with a user over on the RBP forum thread to see if there is a way to restore the missing abilities.
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Amy Melissa
 
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Post » Tue May 08, 2012 8:53 pm

FYI, anyone who has been using the old version of SDR/AAV with RBP / OSR may still have the corrupted save data. There hust won't be any issues going forward. I'm working with a user over on the RBP forum thread to see if there is a way to restore the missing abilities.
Find out the ability formID and do a RemoveSpell + AddSpell in the console. Bad idea.

I'll look into a script to fix this.

EDIT: Even better, I think. I've uploaded a new version of AAV that will automatically detect and fix corrupted avCodes from v1.beta4. This should repair any stats that were affected by the bug, even if you've already resaved your game with v1.beta5.
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Laura Elizabeth
 
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Post » Wed May 09, 2012 12:16 am

When using AddActorValues with SDR do we need to install the esp that comes with AAV?
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Brittany Abner
 
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Post » Tue May 08, 2012 9:48 pm

When using AddActorValues with SDR do we need to install the esp that comes with AAV?
No. That is an example piece for mod makers.
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IM NOT EASY
 
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Post » Tue May 08, 2012 8:06 pm

Does anyone have the same issue, or just mod conflicts?
I can open all inventories(even check NPCs' gear) while sneaking.
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SUck MYdIck
 
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Post » Tue May 08, 2012 6:23 pm

Does anyone have the same issue, or just mod conflicts?
I can open all inventories(even check NPCs' gear) while sneaking.
When you are in sneak mode, and you are close to an NPC, the cursor probably changes to a red hand when you click on the NPC. That means you are "pick pocketing". So yes, you can see an NPCs inventory of anything that they do not have equipped. But if you take anything, you may get caught!
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yessenia hermosillo
 
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Post » Wed May 09, 2012 5:58 am

When you are in sneak mode, and you are close to an NPC, the cursor probably changes to a red hand when you click on the NPC. That means you are "pick pocketing". So yes, you can see an NPCs inventory of anything that they do not have equipped. But if you take anything, you may get caught!
Good, but might this conflict with Lock Bash?
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Peetay
 
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Post » Wed May 09, 2012 2:48 am

Good, but might this conflict with Lock Bash?
Pick pocketing is a standard feature of Oblivion. SDR has nothing to do with it. Lock Bash is merely a method to break open a locked chest with melee attacks instead of the lock picking game. So, I can't imagine how there would be any conflict. Pick pocketing works on people, bashing works on objects. Well, I suppose bashing works on people too, but that's just plain old combat.
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Ally Chimienti
 
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Post » Wed May 09, 2012 5:34 am

Pick pocketing is a standard feature of Oblivion. SDR has nothing to do with it. Lock Bash is merely a method to break open a locked chest with melee attacks instead of the lock picking game. So, I can't imagine how there would be any conflict. Pick pocketing works on people, bashing works on objects. Well, I suppose bashing works on people too, but that's just plain old combat.
I'm using OOO and SDR, as it said, "You don't have enough bash to open the ...", I hit the chest again and again, but still failed to open it. Accidentally, I changed to sneak mode, then I opened the chest at once. :o
Seems like I can open that chest easily in sneak mode, so I guess they might conflict. Well, I'll test more next time.
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james tait
 
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Post » Wed May 09, 2012 12:29 am

I'm using OOO and SDR, as it said, "You don't have enough bash to open the ...", I hit the chest again and again, but still failed to open it. Accidentally, I changed to sneak mode, then I opened the chest at once. :o
Seems like I can open that chest easily in sneak mode, so I guess they might conflict. Well, I'll test more next time.
Was the chest locked in the first place? I haven't used lock bash yet, so I don't know how it works. But I am fairly certain that these are two entirely independent things. SDR doesn't have a single script or feature that deals with opening locks, whether picking or bashing them.
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Johnny
 
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Post » Wed May 09, 2012 1:35 am

I'm using OOO and SDR, as it said, "You don't have enough bash to open the ...", I hit the chest again and again, but still failed to open it. Accidentally, I changed to sneak mode, then I opened the chest at once. :o
Seems like I can open that chest easily in sneak mode, so I guess they might conflict. Well, I'll test more next time.

With Lock Bash, if you go into sneak mode and click on a chest, the chest works like normal vanilla oblivion -- if it's locked it should pop up with the lockpicking mini game. If you have your weapon out and aren't in sneak mode, and you click on a chest, that's when it should turn purple and you can start bashing away. What you're describing doesn't have anything to do with SDR. The only thing I can think of is that there's sometimes quite a delay between when you bash the chest and when the container inventory pops up. You might have dropped into sneak mode right at the moment when your bash actually succeeded. If it happens repeatedly, I'd ask in the OOO thread, but seems like a one time glitch or coincidence to me.
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Laura Elizabeth
 
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Post » Wed May 09, 2012 6:25 am

With Lock Bash, if you go into sneak mode and click on a chest, the chest works like normal vanilla oblivion -- if it's locked it should pop up with the lockpicking mini game. If you have your weapon out and aren't in sneak mode, and you click on a chest, that's when it should turn purple and you can start bashing away. What you're describing doesn't have anything to do with SDR. The only thing I can think of is that there's sometimes quite a delay between when you bash the chest and when the container inventory pops up. You might have dropped into sneak mode right at the moment when your bash actually succeeded. If it happens repeatedly, I'd ask in the OOO thread, but seems like a one time glitch or coincidence to me.
Oops, I didn't read OOO readme carefully. :facepalm:
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Aman Bhattal
 
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Post » Wed May 09, 2012 5:43 am

Any new ideas what could solve my issue with the actor values not being created?
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DAVId MArtInez
 
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Post » Wed May 09, 2012 5:13 am

Any new ideas what could solve my issue with the actor values not being created?
Yes, it was posted a few posts back. There is a new AAV version up that is supposed to detect and correct corrupted values created by being in combo with OSR heap replacement.

http://www.tesnexus.com/downloads/file.php?id=33248, and let me know how it goes.
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Bird
 
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Post » Wed May 09, 2012 4:03 am

The new AAV version did not change anything for me. And there is no indication that my issue is related to OSR. I use it on another computer, too and SDR is working there, so it must be something else, but I run out of ideas what to try.
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Charles Weber
 
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Post » Wed May 09, 2012 3:42 am

The new AAV version did not change anything for me. And there is no indication that my issue is related to OSR. I use it on another computer, too and SDR is working there, so it must be something else, but I run out of ideas what to try.
Could you post your mod load order as well as your current set of OBSE plugins, as well as a list of which values are wrong, what their value is currently and what they should be? We'll figure something out.
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Kari Depp
 
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Post » Tue May 08, 2012 11:38 pm

Could you post your mod load order as well as your current set of OBSE plugins, as well as a list of which values are wrong, what their value is currently and what they should be? We'll figure something out

You can find both on page 5, I get Not Found for all of your new actor values that I have tried. The strange thing is that I can deactivate my entire load order and remove all OBSE plugins that are not required for SDR and it still doesn't work. :sad:
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Nadia Nad
 
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