Where did I hear that???
Nothing equipped in that slot.GetInvObj 0 >> SL - Ruined Elven Shield 43011bc4 (TESObjectARMO@@)GetEquippedObject 16 >> C - Dwemer Shortsword (00035dd3)
Nothing equipped in that slot.GetInvObj 0 >> SL - Ruined Elven Shield 43011bc4 (TESObjectARMO@@)GetEquippedObject 16 >> C - Dwemer Shortsword (00035dd3)Doesn't always happen so I'm having difficulty tracking down where it's from, wondering if it's something from SDR.
static bool Cmd_GetInventoryItemType_Execute(COMMAND_ARGS){*result = 0;// easy out if we don't have an objectif(!thisObj) return true;UInt32 objIdx = 0;if(!ExtractArgs(paramInfo, arg1, opcodeOffsetPtr, thisObj, arg3, scriptObj, eventList, &objIdx)) return true;EnterCriticalSection(g_extraListMutex);TESForm * type = GetItemByIdx(thisObj, objIdx, NULL);if(type){ UInt32 id = type->refID; if (*g_bConsoleMode) Console_Print("GetInvObj %d >> %s %08x (%s)", objIdx, GetFullName(type), id, GetObjectClassName(type)); *((UInt32 *)result) = id;}else{ //Console_Print("couldn't get item");}LeaveCriticalSection(g_extraListMutex);return true;}
static bool Cmd_GetInventoryItemType_Execute(COMMAND_ARGS){*result = 0;// easy out if we don't have an objectif(!thisObj) return true;UInt32 objIdx = 0;if(!ExtractArgs(paramInfo, arg1, opcodeOffsetPtr, thisObj, arg3, scriptObj, eventList, &objIdx)) return true;EnterCriticalSection(g_extraListMutex);TESForm * type = GetItemByIdx(thisObj, objIdx, NULL);if(type){ UInt32 id = type->refID; if (*g_bConsoleMode) Console_Print("GetInvObj %d >> %s %08x (%s)", objIdx, GetFullName(type), id, GetObjectClassName(type)); *((UInt32 *)result) = id;}else{ //Console_Print("couldn't get item");}LeaveCriticalSection(g_extraListMutex);return true;}