[Relz] Sneaking Detection Recalibrated (#10)

Post » Sun Mar 03, 2013 10:43 am

Voted FILE OF THE MONTH on the Oblivion Nexus for April, 2012
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Current version: v.5.0.0, as of December 20, 2012
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Latest News:
Currently working on version 5.1.0

Version 5.0.0 is now available on http://oblivion.nexusmods.com/downloads/file.php?id=37385 .

It is currently only available in a Wrye Bash Bain package format. There is no wizard this time around. I will probably add one later if there is a demand for it.

You have to use the new .ini, but feel free to refer to your old one as a reference, because many of the settings are still the same. But not *all* of them. So be careful.

Visit the http://saebel.net/sdr.php for complete details, download links, installation instructions, up-to-date .ini user guide, mod-conflict info, performance tips, and much much more!

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Sneaking Detection Recalibrated (SDR) - brief description:
This mod completely rewrites how sneaking/detection works. Complete details are on the main file site (see link above).
A brief list of the main features* are as follows:
  • Takes into account the light falling on the detector as well as the player
  • No skills are modified in any way
  • All penalties / bonuses are calculated separately for each detector-player relationship
  • Having a lit torch can cancel out any current or cast invisibility spell effects on the player.
  • Silence spells cast on the player will nullify sound penalties
  • Extended sneak attack bonuses up through Master Sneak.
  • Everything you have equipped impacts your sound penalties, not just boots.
  • Equipped gear takes into account, clothing, light armor, heavy armor, and weapon (if drawn).
  • Equipped gear penalties apply to player and NPCs.
  • Sneak Skill-up bonuses for undetected assassinations
  • Takes into account peripheral vision angles.
  • Sneaking NPCs become transparent if not invisible.
  • Chameleon refraction effects replaced with transparency.
  • Designed for Oblivion and Nehrim.
  • NPCs will actually cast Detect Life and Night-Eye spells and powers if they have them and are spooked.
  • SM Combat Hide mod by Strategy Master is adapted and built in (with permission).
  • New Perks, such as sneaking while sprinting and bypassing pressure plates and tripwires.
  • Patches / Compatibility for Real Sleep Extended, Basic Primary Needs, Bare Necessities, Oblivion X.P., Druid Mod Remade, and Thieves Arsenal.
  • Dynamically changing Night-Eye effect that changes in color and peripheral constraints depending on the lighting conditions.
  • Fully customizable to taste via .ini file settings.
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THE RULES:
1. If you are asking about how SDR works, you must read the .ini User Guide first before asking here.
2. I have decided to stop development on SDR. It's done. I am not taking any more requests, so if I don't respond, please don't think me rude.
3. If there is a problem, it is most likely one of three things:
  • The SDR OBSE plug-in is not installed correctly
  • Another mod is conflicting with one or more settings (usually disabling/changing an .ini setting in either of the mods will solve the problem)
  • There really is a problem with SDR (you must have tested SDR on its own with no other mods installed to claim this)
To properly trouble shoot an issue:
  • Read the documentation thoroughly first. It will most likely answer your question, or provide a method to solve your problem.
  • If there is a conflict with another mod or some other weird behavior, you may only need to change a setting in the .ini. See documentation.
  • Search this thread or previous ones to see if the issue has already been reported and solved.
If you still haven't solved the problem, I am more than happy to help. You must include the following information in your post:
  • A brief description of the issue
  • Which versions of SDR and OBSE you are using.
  • A detailed description of the issue
  • Your load order
  • Links to videos or images that might show more detail on the problem (if applicable/possible)
If you discover an issue and resolve it, please post the issue and the solution in this thread so that others may find it.

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Links to Previous Threads:
http://www.gamesas.com/topic/1391047-relz-sneaking-detection-recalibrated-9/
http://www.gamesas.com/topic/1363392-relz-sneaking-detection-recalibrated-8/
http://www.gamesas.com/topic/1336793-relz-sneaking-detection-recalibrated-7/
http://www.gamesas.com/topic/1275915-relz-sneaking-detection-recalibrated/page__view__findpost__p__19300031
http://www.gamesas.com/topic/1243335-relz-sdr-sneaking-detection-recalibrated-5/page__view__findpost__p__18873538
http://www.gamesas.com/topic/1230623-relz-sdr-sneaking-detection-recalibrated-4/page__view__findpost__p__18591528
http://www.gamesas.com/topic/1216515-relz-sdr-sneaking-detection-recalibrated-3/page__view__findpost__p__18237929
http://www.gamesas.com/topic/1194753-relz-sdr-sneaking-detection-recalibrated-2/page__view__findpost__p__17752443
http://www.gamesas.com/topic/1170938-relz-new-mod-sneaking-detection-recalibrated/page__view__findpost__p__17262286
User avatar
Shaylee Shaw
 
Posts: 3457
Joined: Wed Feb 21, 2007 8:55 pm

Post » Sun Mar 03, 2013 8:26 pm

Slowly but surely picking my way through v.5.1.0. Lots of "i"s to dot and "t"s to cross. But I'm feeling pretty good about it. This will probably be the last release in a very long time (if not forever), so I'm trying to be as thorough as possible so that I won't need to post any patches later.
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am


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