Sneaking a step back from Skyrim?

Post » Sat Feb 27, 2016 9:16 am

Does anyone else just feel like the sneaking in Skyrim was much better? You could roll, there were animations for cutting peoples throats and dispatching of them silently, and there were even weapons like bows that allowed you to be silent without having to use a suppressed weapon, in Fallout 4 it's very awkward especially on a melee character, you kind of just slash them and unrealistically a random limb flies off.

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Hussnein Amin
 
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Post » Sat Feb 27, 2016 3:36 am

And everyone and there mom noted how OP stealth was in Skyrim because of above points, so I guess they wanted to scale it down to not be such a method of mass destruction.
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Lyndsey Bird
 
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Post » Fri Feb 26, 2016 8:35 pm

Didn't sneaking become too easy in Skyrim though? I remember falling on to the lap of a seated enemy and awkwardly jumping over him, and he didn't manage to work out I was there. Hilarious, but silly.

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Amber Hubbard
 
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Post » Sat Feb 27, 2016 1:18 am

I know what you mean, but I'd say it's just a case of shifted priorities. I mean, they don't just take Skyrim and slap some new textures on it to make it Fallout (despite all the Skyrim With Guns arguments that would suggest otherwise). As far as I'm aware they tend to build each game up from scratch and start fresh.



The team probably had a board of things that they wanted to do with the game, and refining the sneak and assassination aspects obviously just got over-stepped by something else. Whereas in Skyrim, assassination and sneaking is one of the 'core' three playstyles (The Warrior, The Mage, The Thief), with multiple entire skill-lines and actual lore based mythology devoted to the art - poisons, illusion spells, Gods of Treachery and Deceit etc etc. So I can kind of see how/why it got more attention and polish.



Can't say I've tried a melee sneak build in Fallout, but yeah I can imagine it to be pretty awkward. Swinging a sword is awkward enough as it is. Every time I see it I just go ... "That's not how this works, that's not how ANY of this works!" *facepalm*

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Laura Wilson
 
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Post » Sat Feb 27, 2016 5:01 am

Just doesn't make sense, if dialogue was obviously put on the back burner, and so were quests, and so was sneak, then what exactly was capitalized upon?

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lilmissparty
 
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Post » Fri Feb 26, 2016 10:26 pm

I'm pretty sure you can still get killcams, you just gotta power attack. That's how killcams are activated now.

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Myles
 
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Post » Sat Feb 27, 2016 12:07 am



...I Beth's bragging over how long they did voicework for the game I dont think dialogue was on there back burner, despite what cynics might think about the dialogue system
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Tanya
 
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Post » Sat Feb 27, 2016 12:21 am

A bond style kill animation with Deliverer would have been cool, grab them from behind and put 3 through the back.

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Michael Korkia
 
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Post » Sat Feb 27, 2016 3:04 am

My first 250 hours (all side missions and 1 main story completion) were played through without once perking up on sneak. I would sneak all the time and even though they may have "heard me" they never could "find me". Needless to say, Beth could use a hand in fine-tuning this department. This is not to take away from an amazing game though!

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Felix Walde
 
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Post » Sat Feb 27, 2016 2:56 am

You might be surprised how much Skyrim and Fallout 4 have in common.


All of the magic support is still in there, as far as I am aware.


If the engine supported it in Skyrim, it probably does in Fallout 4 also. I am sure Scenes will be there.


One of the biggest changes (not counting actual building) are the changes to records to support modded firearms.

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Damien Mulvenna
 
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Post » Sat Feb 27, 2016 8:42 am

Cynics? The dialogue system is a step back, I like the dialogue wheel, and I love the voiced protagonist, but when the vast majority of the time your choices mean absolutely nothing something is wrong. Most of the time the choices lead to the exact same response.

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Richus Dude
 
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Post » Fri Feb 26, 2016 10:24 pm



Point still remains, it was not something Beth put on any back burner.
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vicki kitterman
 
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Post » Sat Feb 27, 2016 2:51 am

OP obviously isn't a BLITZ character.

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Evaa
 
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Post » Fri Feb 26, 2016 6:45 pm

The Sneaking is visually less fancy, but overall more realistic: the AI will guess where you are and shoot at that location, even if the don't actually see you. They will also remain more alert, so they will become even more cautious if they suspect noticing you again.



There are other things as well, but generally Beth seems to have put visual flare on back-burner in order to focus on making sneaking itself a better mechanic. The AI definitely doesn't act as stupidly as in Skyrim.

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Mr. Ray
 
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Post » Fri Feb 26, 2016 10:17 pm

Yep, I've done it.

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Javier Borjas
 
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Post » Fri Feb 26, 2016 8:20 pm

I actually am, and that's why, I hate just teleporting to people and skimming them, I want animations for every kill

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Tinkerbells
 
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Post » Sat Feb 27, 2016 4:39 am

OP? lol have you seen the fallout 4 teleportation 1 shot backstab, or 1 shot stealth sniper build? :lmao:

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OJY
 
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Post » Sat Feb 27, 2016 12:36 am

I love using melee in Skyrim with sneak. Melee sneak did take a step back but bow sneak is probably worse then using a sniper rifle.

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Katie Samuel
 
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Post » Fri Feb 26, 2016 7:02 pm

Fallout sneaking was never that great anyway.
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Britney Lopez
 
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Post » Sat Feb 27, 2016 6:54 am

Yes, but a 400-yd single-shot bow & arrow kill was one of the most satisfying feels a videogame has provided me. Ever. Full Stop.



*draw bowstring*: eerrrk-k-k



*release arrow*: BFWT



*Arrow arcs gracefully into target's head, he goes down like sack of potatoes*



(drums): BADABOOM



Then you get up close, and find you got him IN THE DAMN EYE! Just delicious. Fun as it is, NOTHING in FO4 comes anywhere near the "Yes, I'm a badass" feeling that long-range bow kills in ES games can evoke.

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Craig Martin
 
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Post » Sat Feb 27, 2016 7:15 am

I always felt stealth in Bethesda games was a little OP in general; find a place where you can shoot at enemies where you can back out of their vision, wait until your hidden, and repeat. There should be a way that if the hostile NPCs know that there's definitely an assailant around, like finding a dead body or hearing the bullets go by, they should be put in a permanent caution state when as long as your in the same cell. Maybe in this state, sneak attacks do a reduced amount of damage, but still more than attacking them normally.

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Raymond J. Ramirez
 
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Post » Fri Feb 26, 2016 5:28 pm

Skyrim they added those animations later. Also dlc weapons, crossbow, bow darts.


Syringer Rifle needs a Huge Buff. 80+ enemies always immune to Berserk, which is super Lame..
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Rik Douglas
 
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Post » Sat Feb 27, 2016 12:12 am

my favorite is the sneak attack animation where you do a onehanded swing holding the tip of a supersledge
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sally coker
 
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