» Tue Feb 09, 2010 7:37 am
anyway, my suggestions for a sniper build, hardcoe mode
S 5 -> 6 with implant
6 meets the requirement for the sniper rifle. in addition more strength can easily gained by the use of certain foods and chems, if needed
P 5 -> 6 with implant
you need this at 6, since some very useful perks require that
E 5
that is enough, since you'll be relying on distance, and 5 implants are sufficient to cover your needs
C 5
when playing on hardcoe, your companions can die. this stat determines your companions armor and damage output. so better don't set it 1
I 7 -> 8 IT perk at lvl 2, as the other perks there aren't that useful
that will give you enough skillpoints
A 6-7 -> 7-8 with implant
you need it at least to be at 6 to get some very useful perk, it also determines your reloading speed, and it provides AP.
L 6-7 -> 8-9, definitely get the implant here, i also took another rank of IT at level 6, again not much useful perks for a sniper at this moment(actually there are 2, but they have certain skill requirements you aren't likely to meet that early).
for each point of luck you get 1% base critical hit chance, and what a real sniper wants is a high crit chance, since your preferred weapons will have a x5 multiplier, thus resulting every further point of luck into an increase of 5%. also it will help a lot when gambling.
traits: bulit to destroy (+3% crit chance, ratslayer and the sniper rifle will make that 15%) is almost a given, another useful trait would be four eyes.
i went with wild wastelands for the lulz though
overall useful perks
comprehension (if you're not to be bothered with searching for skill books, stick with education)
travel light - makes you running 10% faster with light armor, and as a sniper you usually stay out the heat, so sticking with a reinforced leather armor will do fine.
if the going gets really tough, you can always add 50% damage resistance by just taking med-x and slasher
finesse - +5% base critical chance, again, your tools will make that a 25% increase
silent running - very useful for a sneaky sniper
hand loader - enables the crafting of .308 JSP ammo, +50% damage for your sniper rifle
better criticals - +50% critical hit damage, no brainer
meltdown - if you are also going the energy weapon route, this perk will get marvelous
if you are using VATS
sniper
grim reapers sprint
action boy