Sniper Headshots

Post » Fri Apr 08, 2011 4:11 am

Or it could be that they both have an i in their name
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Emily Rose
 
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Post » Fri Apr 08, 2011 9:07 am

I said this before in another topic but how is this balanced with snipers being "support" weapons while grenade launchers (secondary weapons) are OHK? This makes no sense! It should be the other way around. Why snipe? Why are they doing this?

Were grenades ever confirmed to be OHK?
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jennie xhx
 
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Post » Thu Apr 07, 2011 11:33 pm

I think Richard Ham put it best when he said this in a recent interview:

“One hit kills – when you’re some [censored] sniper up on a hill whose been camping there all game, having a great time - Having the time of your life, just kill, after kill, after kill, you know what? For the good time you’re having, you’re making five, ten people MISERABLE. That is a really bad ratio for us as developers. We would much rather say, “sorry sniper guy, there’s plenty of other games you can play, we’d like everybody else to have a good time now.”

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Andrea P
 
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Post » Fri Apr 08, 2011 2:04 am

Uhg, why is it soo difficult to understand that some people don't want to get insta-killed, not even by uberprossniperheadshotsomgwtfbbq. Yes, I wish it's like in W:ET with atleast one headshot + one chest shot with a sniper.


Denial is a powerful thing.

Keep in mind that the Short Rifles are a light weapon, to be used either as a main weapon for the weakest bodytype or a sidearm for the medium bodytype. Giving the light bodytype a weapon that has the potential to kill faster than any other weapon would really unbalance things. At the same time, being able to use a marksman's weapon with the acrobatic bodytype makes the most sense. This way, there is a compromise.

Also keep in mind that there is a lot more time required to kill someone than in most modern games, and if you are starting a firefight with someone as a sniper knocks you down to half health, you're suddenly in a very bad position.

Lastly, SD have stated that they have no interest in including OHK anything (except possibly in rare occasions). That is because its just not fun to die before you have a chance to shoot back or even struggle. Dieing before you have a chance to realize you're in trouble, and having to wait for a revive or respawn is really anti-climactic and boring.


Well said.


I said this before in another topic but how is this balanced with snipers being "support" weapons while grenade launchers (secondary weapons) are OHK? This makes no sense! It should be the other way around. Why snipe? Why are they doing this?


They aren't also too many games to mention making sniping too easy. Brink is not those games.

Hmmm your name seems familiar....


Where did all the Irish come from? It must be March.

hmmm maybe because theres the irish in both of your names


Where would we be without Capt Obvious?

Were grenades ever confirmed to be OHK?


No

I think Richard Ham put it best when he said this in a recent interview:


Thanks for saving the day,
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Gavin Roberts
 
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Post » Fri Apr 08, 2011 1:33 am

Keep in mind that its hard enough as it is to get a head shot seeing as:
1) SMART will keep everyone moving pretty fast
2) Alot of the maps look really unopen (at least what ive seen)
3) Pretty much everyones heads are skinny lol

Of course people arent going to be moving all the time lol but whats wrong with giving the sniper something to snipe for.
It would be by far more frustrating pulling off a head shot and just see the guy keep on running than getting head shot-ed and die.

1) W:ET was faster and no one complained about sniping.
2) since it's close quarters, there are no real snipers.
3) it's far more frustrating to get shot in the head and instantly die. It's also far more rewarding to kill someone in a close quarter battle than long range.
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Richard
 
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Post » Fri Apr 08, 2011 7:54 am

The only bodytype which can be downed (NOT killed, OHKs are not possible) by one hit, is the light one. And probably only with a headshot while unbuffed (health) or with a buffed (damage) weapon. Also not with every weapon, of course, but rather Rifles only.



Perhaps its not all clear to you, Lets take time back to let say sniping in counter strike, Back then getting a headshot was only (regular) possible for 1 or 2 players out of 100.
It was even unpossible to get an accidental headshot with another gun then a rifle. If Brink brings back this fact, They got my blessing.

to me it sounds a bit you cant stand to be outclassed in a game. A good sniper is a good sniper!
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Tasha Clifford
 
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Post » Fri Apr 08, 2011 6:01 am

Wow. Two pages. Thank you everyone, my question is answered and i'm definatly buying the game now. Again, thanks.
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Christine Pane
 
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Post » Fri Apr 08, 2011 5:48 am

Perhaps its not all clear to you, Lets take time back to let say sniping in counter strike, Back then getting a headshot was only (regular) possible for 1 or 2 players out of 100.
It was even unpossible to get an accidental headshot with another gun then a rifle. If Brink brings back this fact, They got my blessing.

to me it sounds a bit you cant stand to be outclassed in a game. A good sniper is a good sniper!


Hmmm maybe headshots towards medium body types should knock them down temporarily, while heavies are not affected.
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Sophie Morrell
 
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Post » Fri Apr 08, 2011 8:48 am

Wow. Two pages. Thank you everyone, my question is answered and i'm definatly buying the game now. Again, thanks.

Prepare for more pages, because I'm pretty sure that a topic like this will continue for another while ^^
Good that your question is answered though. ^^
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Kill Bill
 
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Post » Fri Apr 08, 2011 8:15 am

Hmmm maybe headshots towards medium body types should knock them down temporarily, while heavies are not affected.


That sounds like a terrible idea.
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electro_fantics
 
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Post » Fri Apr 08, 2011 5:43 am

1) SMART will keep everyone moving pretty fast

Well, no.
SMART will allow people to move different than in most other games, but not faster. They will be as fast (medium) or slightly faster (light)/slower (heavy) as a sprinting character in Battlefield, but they won't stop dead when coming close to a railing.

I said this before in another topic but how is this balanced with snipers being "support" weapons while grenade launchers (secondary weapons) are OHK? This makes no sense! It should be the other way around. Why snipe? Why are they doing this?

Despite the fact that Grenade Launchers can not kill in one hit and are also unlikely to incapacitate a player in one hit, why do you consider them secondary weapons?

Lights can't use grenade launchers at all.
Mediums can only use a single-shot grenade launcher as a a primary.
Heavys (only) can use a single-shot grenade launcher as a primary and/or a full-auto grenade launcher as a primary.

Perhaps its not all clear to you, Lets take time back to let say sniping in counter strike, Back then getting a headshot was only (regular) possible for 1 or 2 players out of 100.

Or people got an AWM.
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Cheville Thompson
 
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Post » Thu Apr 07, 2011 6:26 pm

hmmm maybe because theres the irish in both of your names

No way man, the links to their profiles are the same colour. Has to be it.
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Barbequtie
 
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Post » Fri Apr 08, 2011 9:17 am

1) W:ET was faster and no one complained about sniping.
2) since it's close quarters, there are no real snipers.
3) it's far more frustrating to get shot in the head and instantly die. It's also far more rewarding to kill someone in a close quarter battle than long range.


i actually feel that it is going to be more rewarding for me to get a lot of kills mid range to long distance head shots due to the fact it isn't OHK. i am going to be weary of corners in this game more than the bushwookies in B:BC2 . i would hate to try and sneak to capture a command post and find out their is a engineer with a mossington already lined up for a THI (Two Hit Incapacitate).
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Schel[Anne]FTL
 
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Post » Thu Apr 07, 2011 5:30 pm

For anyone complaining about the lack of headshot kills, look at it this way - is the DRM effective in Halo Reach? That is basically how the "sniper rifles" in Brink will work.
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Anna Beattie
 
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Post » Thu Apr 07, 2011 10:39 pm

For anyone complaining about the lack of headshot kills, look at it this way - is the DRM effective in Halo Reach? That is basically how the "sniper rifles" in Brink will work.


Want to make that easier to understand for those of us who've never played Halo?
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Kathryn Medows
 
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Post » Fri Apr 08, 2011 1:17 am

Want to make that easier to understand for those of us who've never played Halo?

A semi-auto marksman rifle. Like the T88 or SVU for Recons in Bad Company 2.
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CxvIII
 
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Post » Fri Apr 08, 2011 2:59 am

i actually feel that it is going to be more rewarding for me to get a lot of kills mid range to long distance head shots due to the fact it isn't OHK.

Ok, I can understand that ^^ Tbh, I never feel pumped when killing someone from long range, I rather win clutch fights in narrow corridors and then get scared because someone kills you in the back just after you won your initial fight. Only W:ET ever scared me when I got shot in the back or when someone came around a corner without expecting him. It's the only game that gave me some kind of "adrenaline boost" while playing.
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Katy Hogben
 
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Post » Thu Apr 07, 2011 8:58 pm

to me it sounds a bit you cant stand to be outclassed in a game. A good sniper is a good sniper!

A sniper in BRINK would totally ruin the point of the close-quarters combat ideal BRINK is headed for. All you will have is 8v8 sniper matches and no one will want to do objectives because they know they'll get picked off.
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Syaza Ramali
 
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Post » Fri Apr 08, 2011 1:28 am

That's whats great about being a game developer they get to make it the way they want the game to be played not by others opinions. If after 6 months of game play and this game is still going strong then all pro-sniper people will be wrong, however if numbers are down and sales are down then the developers will have to rethink their sniper strategy. I like the way these developers are thinking here and looking forward to real team play non-snipe non-grenade fest game. Many at my clan feel the same way this has the potential to be a major sleeper success game because still not to many know about this game coming out.
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Noraima Vega
 
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Post » Fri Apr 08, 2011 9:43 am

A sniper in BRINK would totally ruin the point of the close-quarters combat ideal BRINK is headed for. All you will have is 8v8 sniper matches and no one will want to do objectives because they know they'll get picked off.


Except Brink won't have 8 v 8 sniper matches.
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Yonah
 
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Post » Fri Apr 08, 2011 6:35 am

Except Brink won't have 8 v 8 sniper matches.

Exactly.
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Claire Jackson
 
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Post » Fri Apr 08, 2011 2:00 am

A sniper in BRINK would totally ruin the point of the close-quarters combat ideal BRINK is headed for. All you will have is 8v8 sniper matches and no one will want to do objectives because they know they'll get picked off.


And you also forgot that with the addition of S.M.A.R.T. it will be HELLUVA hard to get a headshot on somebody or plink their health down enough to where you can actually kill them before you're either spotted yourself and killed, or your target runs around a corner / dives over a nearby barricade to break LoS.
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Juan Suarez
 
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Post » Thu Apr 07, 2011 9:31 pm

For anyone complaining about the lack of headshot kills, look at it this way - is the DRM effective in Halo Reach? That is basically how the "sniper rifles" in Brink will work.


technically it is supposed to be DMR which stands for Designated Marksman Rifleman, a position not a weapon, Halo took the idea and put in the game taking the battle rifle and changing it to a semi instead of 3 rd burst. the battle rifle would be a better term or a marksman rifle due to the fact no one is "designated" (end of technical skadouche spiel)

you are correct how the light rifles will work, anyone complaining is that they want the devs to give them a handout in kills instead of working for it. in "realistic" games it is expected to be OHK for a head shot, but in games like brink where they don't push for realism, it isn't a big problem for head shots not being OHK. :goodjob:
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josie treuberg
 
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Post » Fri Apr 08, 2011 3:02 am

you are correct how the light rifles will work, anyone complaining is that they want the devs to give them a handout in kills instead of working for it. in "realistic" games it is expected to be OHK for a head shot, but in games like brink where they don't push for realism, it isn't a big problem for head shots not being OHK. :goodjob:

Exactly.
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Adam Baumgartner
 
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Post » Fri Apr 08, 2011 3:25 am

All I can say for people who want sniper OHKs... go to ANY OTHER FPS out there and let us be. Please. You guys have plenty of other games. Let us have our one.
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Kevin S
 
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