Sniper Headshots

Post » Thu Apr 07, 2011 8:59 pm

Oh, and sniping isn't hard, just boring. I dislike it because of it's monotony, not because of its learning curve (which is rather small)

Not sure I agree, unless it's CoD then sniping tends to be the hardest of any playstyle to master to such a degree that you're competing against the top players in a match for XP/kills. It was certainly the case in MAG, at least.
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CArla HOlbert
 
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Post » Fri Apr 08, 2011 12:01 am

I have the solution- a MEDIUM or HEAVY SNIPER that reloads very slow but is very strong.
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Kortknee Bell
 
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Post » Fri Apr 08, 2011 8:21 am

I like the way these developers are thinking here and looking forward to real team play non-snipe non-grenade fest game. Many at my clan feel the same way this has the potential to be a major sleeper success game because still not to many know about this game coming out.


U do know that everyone has unlimited grenades, right? :P
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Vicki Blondie
 
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Post » Thu Apr 07, 2011 10:33 pm

I have the solution- a MEDIUM or HEAVY SNIPER that reloads very slow but is very strong.

Something like a 50-cal I guess? Makes sense, but that's ignoring the fact that SD didn't WANT there to be OHKs.
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Noraima Vega
 
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Post » Fri Apr 08, 2011 5:32 am

Something like a 50-cal I guess? Makes sense, but that's ignoring the fact that SD didn't WANT there to be OHKs.

Didn't somebody say there was a rifle that had OHK headshots on light/medium at PAX?
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Joe Bonney
 
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Post » Fri Apr 08, 2011 5:50 am

Didn't somebody say there was a rifle that had OHK headshots on light/medium at PAX?

This gives me hope.

Thats all I want.
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Ysabelle
 
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Post » Fri Apr 08, 2011 1:01 am

Didn't somebody say there was a rifle that had OHK headshots on light/medium at PAX?

unbuffed Lights can get incapacitated in one hit.
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Dina Boudreau
 
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Post » Fri Apr 08, 2011 12:59 am

unbuffed Lights can get incapacitated in one hit.

Headshots or bodyshots? For the head it's understandable.
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Siidney
 
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Post » Fri Apr 08, 2011 7:19 am

Didn't somebody say there was a rifle that had OHK headshots on light/medium at PAX?

It's just that little difference people probably don't even notice.

"No OHK" doesn't mean you can't get down in one hit. Which technically equals an OHK.
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ImmaTakeYour
 
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Post » Thu Apr 07, 2011 8:33 pm

It's just that little difference people probably don't even notice.

"No OHK" doesn't mean you can't get down in one hit. Which technically equals an OHK.

Wat?
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Kayleigh Mcneil
 
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Post » Fri Apr 08, 2011 3:35 am

I"No OHK" doesn't mean you can't get down in one hit. Which technically equals an OHK.



Paradox?
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Nathan Maughan
 
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Post » Fri Apr 08, 2011 4:59 am

i think Richard Ham mentioned abt removal of OHK, but he nvr said anything abt headshots or so... so u nvr knw wats in store for us...
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Kayla Oatney
 
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Post » Fri Apr 08, 2011 2:19 am

Wat?

Paradox?

You get one-hit-incapacitated.
Now for most players this will equal a "one-hit-kill", because you basicly wait for a respawn/revive.

However, for the developer it's not a kill, because some players might have the "Downed Fire" ability.


Get it? Technically it's the same like in Battlefield, where a medic can still zap-revive your corpse. But for the devs it's a great advertisemant-phrase.
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Jonny
 
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Post » Fri Apr 08, 2011 5:29 am

To most players, Incapacitated will equal Dead in their minds. The respawn timer will reinforce this.

If any weapon is capable of taking someone from full health to Incapacitated in one hit, even if it's a headshot, they should tweak it so it cannot.

Otherwise, Splash Damage is going to seem like a bunch of hypocrites when the game launches and so many Lights are lying on the ground from one Barret shot.
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Stefanny Cardona
 
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Post » Thu Apr 07, 2011 11:22 pm

Didn't somebody say there was a rifle that had OHK headshots on light/medium at PAX?

Cinna said that the "Barrett" (SR-93) was able to kill lights and mediums in one shot to the head, while buffed.

I personally am a bit dissapointed, because they made it seem like that would never happen, but at the very least its only headshots with a single weapon that has large drawbacks. At least i wont have to deal with snipers that are able to just aim for the torso. Because then anyone who is outclassed will tend to use it and hope for some lucky shots.
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Robert Bindley
 
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Post » Thu Apr 07, 2011 5:53 pm

I have the solution- a MEDIUM or HEAVY SNIPER that reloads very slow but is very strong.


I'm kind of digging that idea. Like a big elephant gun that you need to reload after each shot and has very high recoil.
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Nice one
 
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Post » Fri Apr 08, 2011 7:14 am

i think Richard Ham mentioned about removal of OHK, but he never said anything about headshots or so... so you never knew whats in store for us...

FIXED (text speak causes eye cancer, please refrain)

For as long as I have been here, OHKs have been gone. And they did mention "[censored] snipers" and they're instant kill headshots ruining the game.
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Danel
 
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Post » Thu Apr 07, 2011 11:20 pm

Honestly, I'm pleased that you'll be able to OHI lights and mediums. We're talking a large caliber rifle to the head. But, given how fast lights and mediums are moving, it'll be hard to get hits like that. And, you should be rewarded if you do manage to get a headshot on a light or medium if they're moving fast/using S.M.A.R.T.

And, just to make it clear, I intend to play light operative/soldier/engy all the way. I love the speed and agility (that's why I main scout, spy and engy in TF2).
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Pumpkin
 
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Post » Fri Apr 08, 2011 5:04 am

Even if there aren't any one hit kills, the people playing will be constantly shot at.. so those being shot at will be easy pickin's for those who choose to snipe.
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Eddie Howe
 
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Post » Fri Apr 08, 2011 1:00 am

Even if there aren't any one hit kills, the people playing will be constantly shot at.. so those being shot at will be easy pickin's for those who choose to snipe.

How effective can sniping be when people are constantly moving across the map? Your team would have to stop them at an objective just to get the chance to snipe but they will run around and kill the sniper anway........
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laila hassan
 
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Post » Fri Apr 08, 2011 5:22 am

How effective can sniping be when people are constantly moving across the map? Your team would have to stop them at an objective just to get the chance to snipe but they will run around and kill the sniper anway........

Good point. And I am now going to agree with you. I don't snipe anyway. I never have in any game. Your point is more than valid. These close quarter maps and ability to scale most terrain will pretty much kill snipers.
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glot
 
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Post » Thu Apr 07, 2011 6:44 pm

Good point. And I am now going to agree with you. I don't snipe anyway. I never have in any game. Your point is more than valid. These close quarter maps and ability to scale most terrain will pretty much kill snipers.

^_^ So your going to be a Heavy soldier? What weapon combo?
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Ana Torrecilla Cabeza
 
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Post » Fri Apr 08, 2011 3:59 am

How effective can sniping be when people are constantly moving across the map? Your team would have to stop them at an objective just to get the chance to snipe but they will run around and kill the sniper anway........

Should be really effective on attack/defend maps. Defense knows that the enemy is going to be coming to a certain point, and can wait at the end of common paths, as well as cover the objective. Kinda hard to get the objective done if a sniper can pop out from cover and pop the guy in the head whenever he tried to plant the bomb, hack the terminal, repair the bot, etc.

Attacking can also use sniping tactics to great effect, by picking off campers. Stationary targets are quite easy to hit in the head, especially when you know where they are hiding, but they don't know what direction you will fire from. For example, I can hardly think of a better tool for getting rid of the players using the machine gun nests.
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Killer McCracken
 
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Post » Fri Apr 08, 2011 9:41 am

Should be really effective on attack/defend maps. Defense knows that the enemy is going to be coming to a certain point, and can wait at the end of common paths, as well as cover the objective. Kinda hard to get the objective done if a sniper can pop out from cover and pop the guy in the head whenever he tried to plant the bomb, hack the terminal, repair the bot, etc.

Attacking can also use sniping tactics to great effect, by picking off campers. Stationary targets are quite easy to hit in the head, especially when you know where they are hiding, but they don't know what direction you will fire from. For example, I can hardly think of a better tool for getting rid of the players using the machine gun nests.

Still skeptical of it's effectivness. Especially since it takes 3-6 shots depending on what you're shooting....
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Vahpie
 
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Post » Thu Apr 07, 2011 8:44 pm

Still skeptical of it's effectivness. Especially since it takes 3-6 shots depending on what you're shooting....

1-2 headshots, depending on bodytype, with the Barrett. Even if you just do one headshot, that makes it an easy kill for someone else. Bringing a machine gunner down to 20% is probably gonna make him put the gun down and step back to heal up. Killing him in one shot is even better for your team. And shooting a guy in the head while he is using a stationary turret isn't that hard.

Edit: http://www.youtube.com/watch?v=cTGKYMIRf20#t=456
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Ashley Tamen
 
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