Sniper Headshots

Post » Fri Apr 08, 2011 3:00 am

Okay, i watched an interview where one of the programers, (forget who) said that the Sniper Rifle won't offer one shot kills. Does that mean not even with headshots? i mean, seriously, i understand fun but i don't want frusterating. There would really be no point of a sniper if you can't save your buddy with a quick (well placed) pop to an enemy's head.
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Lisa Robb
 
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Post » Thu Apr 07, 2011 6:32 pm

The only bodytype which can be downed (NOT killed, OHKs are not possible) by one hit, is the light one. And probably only with a headshot while unbuffed (health) or with a buffed (damage) weapon. Also not with every weapon, of course, but rather Rifles only.
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Sunny Under
 
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Post » Thu Apr 07, 2011 11:12 pm

Uhg, why is it soo difficult to understand that some people don't want to get insta-killed, not even by uberprossniperheadshotsomgwtfbbq. Yes, I wish it's like in W:ET with atleast one headshot + one chest shot with a sniper.
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JESSE
 
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Post » Fri Apr 08, 2011 1:52 am

http://pic.phyrefile.com/e/ep/epp_b/2010/06/05/Oh_look__it_s_THIS_thread_again.jpg
There are headshots... just not instakill...
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loste juliana
 
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Post » Thu Apr 07, 2011 7:48 pm

HA!
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Jay Baby
 
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Post » Thu Apr 07, 2011 11:11 pm

The only bodytype which can be downed (NOT killed, OHKs are not possible) by one hit, is the light one. And probably only with a headshot while unbuffed (health) or with a buffed (damage) weapon. Also not with every weapon, of course, but rather Rifles only.


I keep hearing this OHK...whats it mean?
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Amy Siebenhaar
 
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Post » Fri Apr 08, 2011 5:17 am

I keep hearing this OHK...whats it mean?

OHK = one-hit kill. Headshots are an instance of this.
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Mr. Ray
 
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Post » Thu Apr 07, 2011 10:58 pm

Headshots won't OHK but they will still deal significant damage... and you gain XP for the amount of damage you deal, not for how many kills you get. Light rifles (snipers) are intended for support roles, more for softening up the enemy from further back whilst your allies beat them up in closer quarters.
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kat no x
 
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Post » Fri Apr 08, 2011 6:49 am

I guess the only way you can get a OHK is on a downed light-type, right?
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laila hassan
 
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Post » Thu Apr 07, 2011 9:04 pm

I guess the only way you can get a OHK is on a downed light-type, right?

Not necessarily, you can OHK a light body type in certain situations, but the light doesn't need to be knocked down. There might even be a rifle that OHKs an unbuffed, otherwise unharmed light.
We don't know because nothing that specific has been said, we don't know the stats of all the guns and how much the buffs affect and how much health everyone has, but it is possible to OHK a healthily running light.
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Kitana Lucas
 
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Post » Thu Apr 07, 2011 8:15 pm

Not necessarily, you can OHK a light body type in certain situations, but the light doesn't need to be knocked down. There might even be a rifle that OHKs an unbuffed, otherwise unharmed light.
We don't know because nothing that specific has been said, we don't know the stats of all the guns and how much the buffs affect and how much health everyone has, but it is possible to OHK a healthily running light.

he meant "downed" as being incapacitated. Another reason to avoid the term "OHK" in Brink is that when someone finally drops, they arent dead yet, they can still be revived. You have to kill them while they are downed if you want to prevent that person from being revived by a medic.
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Joanne Crump
 
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Post » Fri Apr 08, 2011 5:58 am

he meant "downed" as being incapacitated. Another reason to avoid the term "OHK" in Brink is that when someone finally drops, they arent dead yet, they can still be revived. You have to kill them while they are downed if you want to prevent that person from being revived by a medic.

Aah, I guess something else could be used, but I find it easy to just keep using OHK, because even in games where you have that state where you can get revived, it's always referred as "killing" when you shoot someone. Then gibbing would be the act of forcing them to respawn.
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Hannah Barnard
 
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Post » Fri Apr 08, 2011 2:45 am

Okay, i watched an interview where one of the programers, (forget who) said that the Sniper Rifle won't offer one shot kills. Does that mean not even with headshots? i mean, seriously, i understand fun but i don't want frusterating. There would really be no point of a sniper if you can't save your buddy with a quick (well placed) pop to an enemy's head.

You can, that headshot form a sniper rifle may weaken the enemy just enough for your buddy to win the firefight.
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Ria dell
 
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Post » Fri Apr 08, 2011 4:50 am

Not to mention that if your buddy is in a situation where he hasn't even done enough damage for your headshot to kill and is already in trouble, then he has either done something wrong or is very out-classed.
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Luna Lovegood
 
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Post » Fri Apr 08, 2011 5:27 am

So Snipers are only to be feared in the sense of that they will weaken you in a fire fight...What if you wanted to snipe and get kills... if one head shot won't get a kill then will a person sniping be no better then damage support? I think Brink will be an amazing game and I bet the developers will think of something.

Last little note. Maybe if a sniper gets a head shot they should get a % of chance for a 1hit Kill or not.... like, someone needs support from a distance and the sniper that replies to the call, gets a head shot... maybe because of his rifle customization gives him a better % of getting a kill with headshots.. yet slows down reload speed or fire rate or something.... Please let me know what you guys think.
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Trevor Bostwick
 
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Post » Fri Apr 08, 2011 6:11 am

Uhg, why is it soo difficult to understand that some people don't want to get insta-killed, not even by uberprossniperheadshotsomgwtfbbq. Yes, I wish it's like in W:ET with atleast one headshot + one chest shot with a sniper.


Keep in mind that its hard enough as it is to get a head shot seeing as:
1) SMART will keep everyone moving pretty fast
2) Alot of the maps look really unopen (at least what ive seen)
3) Pretty much everyones heads are skinny lol

Of course people arent going to be moving all the time lol but whats wrong with giving the sniper something to snipe for.
It would be by far more frustrating pulling off a head shot and just see the guy keep on running than getting head shot-ed and die.
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Sarah Kim
 
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Post » Fri Apr 08, 2011 12:14 am

So Snipers are only to be feared in the sense of that they will weaken you in a fire fight...What if you wanted to snipe and get kills... if one head shot won't get a kill then will a person sniping be no better then damage support? I think Brink will be an amazing game and I bet the developers will think of something.

Last little note. Maybe if a sniper gets a head shot they should get a % of chance for a 1hit Kill or not.... like, someone needs support from a distance and the sniper that replies to the call, gets a head shot... maybe because of his rifle customization gives him a better % of getting a kill with headshots.. yet slows down reload speed or fire rate or something.... Please let me know what you guys think.

Keep in mind that the Short Rifles are a light weapon, to be used either as a main weapon for the weakest bodytype or a sidearm for the medium bodytype. Giving the light bodytype a weapon that has the potential to kill faster than any other weapon would really unbalance things. At the same time, being able to use a marksman's weapon with the acrobatic bodytype makes the most sense. This way, there is a compromise.

Also keep in mind that there is a lot more time required to kill someone than in most modern games, and if you are starting a firefight with someone as a sniper knocks you down to half health, you're suddenly in a very bad position.

Lastly, SD have stated that they have no interest in including OHK anything (except possibly in rare occasions). That is because its just not fun to die before you have a chance to shoot back or even struggle. Dieing before you have a chance to realize you're in trouble, and having to wait for a revive or respawn is really anti-climactic and boring.
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Carys
 
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Post » Fri Apr 08, 2011 5:50 am

Keep in mind that the Short Rifles are a light weapon, to be used either as a main weapon for the weakest bodytype or a sidearm for the medium bodytype. Giving the light bodytype a weapon that has the potential to kill faster than any other weapon would really unbalance things. At the same time, being able to use a marksman's weapon with the acrobatic bodytype makes the most sense. This way, there is a compromise.

Also keep in mind that there is a lot more time required to kill someone than in most modern games, and if you are starting a firefight with someone as a sniper knocks you down to half health, you're suddenly in a very bad position.

Lastly, SD have stated that they have no interest in including OHK anything (except possibly in rare occasions). That is because its just not fun to die before you have a chance to shoot back or even struggle. Dieing before you have a chance to realize you're in trouble, and having to wait for a revive or respawn is really anti-climactic and boring.


I completely agree! Again I'm glad that theres a game that allows you to acutely shoot someone, before you die!
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Andrea Pratt
 
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Post » Thu Apr 07, 2011 11:33 pm

Keep in mind that its hard enough as it is to get a head shot seeing as:
1) SMART will keep everyone moving pretty fast
2) Alot of the maps look really unopen (at least what ive seen)
3) Pretty much everyones heads are skinny lol

Of course people arent going to be moving all the time lol but whats wrong with giving the sniper something to snipe for.
It would be by far more frustrating pulling off a head shot and just see the guy keep on running than getting head shot-ed and die.


i totally agree, i mean, i understand xp is given for damage, but it's still gonna be apain trying to help out your friend about to get flanked when you can't down the guy in one hit with a bolt action. by the time it gets cocked, you look through the scope and, "oh, my friend's dead and baddy's gone." If you can lead a sprinting target enough to get a headshot, it should be at least a down. still stoked for the game, just not really seeing the greatness in the sniper role.
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Rudy Paint fingers
 
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Post » Thu Apr 07, 2011 11:38 pm

http://pic.phyrefile.com/e/ep/epp_b/2010/06/05/Oh_look__it_s_THIS_thread_again.jpg
There are headshots... just not instakill...


Dude save that link. also i was recently playing Black Ops to pass the time waiting for my gamefly game to come. anyway i cannot tel lyou how many imes i have shot a guy to mere centimeters of life, him go aroudn the corner, and come back land 2 shots and im dead. This happens the opposite to me. i run aorund a corner and one [censored] im ded. not sure if its just the Cheap @$$ game or if the stats dont mean anything. This is why i htink BRIK will be slightly unbalanced in this area. with all the shots to kill someone it gives less room to playing and is more confining to kill this person, and give away your position. I think this is the longest post ever by me... wait no the other oen on the HUD anolysis thread nvrm
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Jason Rice
 
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Post » Thu Apr 07, 2011 11:17 pm

If there are no OHK for the sake of the Brink developers it would be nice that the bullets from these light rifles (which are quite massive by the way) would throw a target back or stun him or something if he is shot in the head. It would have to be an unpredictable fall so that there is a chance that the one hit can escape but at the same time removing him as a threat which is not as lame as an OHK but would give some incentive to use the light rifles.
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Dan Stevens
 
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Post » Fri Apr 08, 2011 12:04 am

I said this before in another topic but how is this balanced with snipers being "support" weapons while grenade launchers (secondary weapons) are OHK? This makes no sense! It should be the other way around. Why snipe? Why are they doing this?
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Casey
 
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Post » Thu Apr 07, 2011 7:13 pm

If there are no OHK for the sake of the Brink developers it would be nice that the bullets from these light rifles (which are quite massive by the way) would throw a target back or stun him or something if he is shot in the head. It would have to be an unpredictable fall so that there is a chance that the one hit can escape but at the same time removing him as a threat which is not as lame as an OHK but would give some incentive to use the light rifles.


Ok sorry I did not mean to say "lame" about the OHK for snipers, I do think that they can not be OHK in this game because the heavies would get picked on so hard core because they can not move around very fast. And I think you are right that Grenade launchers should not turn into noob tubes and would have a similar kick back to take someone out of a fight like the sniper with out necessarily killing him with one shot.
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keri seymour
 
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Post » Fri Apr 08, 2011 2:58 am

HA!
Hmmm your name seems familiar....
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Alyna
 
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Post » Thu Apr 07, 2011 11:53 pm

hmmm maybe because theres the irish in both of your names
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CArla HOlbert
 
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