Sniper Rifle Game Play

Post » Sun Mar 06, 2011 12:22 am

I played MW2 online for probably like 3 days, before i was sick of how [censored] it was... I've been "sniped" at pointblank and it was blatantly obvious that they didnt even aim at me when they shot me. BTW i had a shotgun and he survived getting shot and i didnt... lol kk cuz thats balanced n stuff... This is just a small reason why MW2 is a disgusting game.
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Zualett
 
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Post » Sun Mar 06, 2011 1:25 am

Quickscoping is no easy feat, even with Modern Warfare 2's Sleight of Hand Pro. Therefore it is not cheap.

Just because something isn't easy to do, doesn't mean it isn't cheap. It's like counting cards, or this guy http://en.wikipedia.org/wiki/Michael_Larson

The fact that it involves "skill," is not the point. The point is that like the things I just mentioned, instead of playing the way it is intended, it exploits the system and bends it to work in your favor. It is a looked down upon tactic. Is it cheating, no, but that doesn't mean it is right or should be acceptable.

Besides, it's only hard to learn. After that, it's like second nature.
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Tyler F
 
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Post » Sun Mar 06, 2011 8:35 am

sniper running around the map, that's nooby, picking a good spot to snipe people is sniping...

and i actually tried quick-scoping, it isn't very easy. but still it's no fun being quick-scoped.
i prefer being shot from a long distance by a sniper rifle, than being shot with it from up close by people who don't want to use more than 1 bullet.

oh, and what's even worse is those snipers that use low recoil semi-automatic sniper rifles..



How is it nooby if it isn't easy?

Anyone can load up a building with Claymores and sit at the window for two minutes.

As opposed to having to imagine a dot in the center of your cross hairs, get an opponent's stomach or higher region into this imaginary dot, wait through the longest Aim Down Sight in the game, and pull the Right Trigger within a split second of the ADS being completed so that idle sway does not make your shot whiff. Also take into account imperfect hit detection, host advantage, overpowered Assault Rifles that kill in two hits with little to no recoil, and the map knowledge necessary to outflank/maneuver your opponents.

EDIT: Also Horse, it IS intended. Treyarch even reached out to quickscopers in their vicinity to try out their sniping systems in Black Ops and see if it keeps quickscoping viable. Also, some of the most looked-up-to members of the Call of Duty community are quickscopers. Maybe it's looked down upon by realism [censored]s, but most CoD players love it and recognize it's legitimacy.
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Allison C
 
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Post » Sun Mar 06, 2011 10:45 am

people who are a "little" disappointed at something, usually don't make multiple posts about it, and/or try to defend their points.

Oh my gosh. Why is everybody hating? I said in ONE post that I will a little disapointed. Then somebody asked me why it should be emphaized and I said it doesn't have to be. Then somebody else accused me of trying to get this game to emphasize it and I'm not. So, what did I do wrong? All, I did was say i was a little disappointed. :banghead:
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Shannon Marie Jones
 
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Post » Sun Mar 06, 2011 5:35 am

How is it nooby if it isn't easy?

Anyone can load up a building with Claymores and sit at the window for two minutes.

As opposed to having to imagine a dot in the center of your cross hairs, get an opponent's stomach or higher region into this imaginary dot, wait through the longest Aim Down Sight in the game, and pull the Right Trigger within a split second of the ADS being completed so that idle sway does not make your shot whiff. Also take into account imperfect hit detection, host advantage, overpowered Assault Rifles that kill in two hits with little to no recoil, and the map knowledge necessary to outflank/maneuver your opponents.

EDIT: Also Horse, it IS intended. Treyarch even reached out to quickscopers in their vicinity to try out their sniping systems in Black Ops and see if it keeps quickscoping viable. Also, some of the most looked-up-to members of the Call of Duty community are quickscopers. Maybe it's looked down upon by realism [censored]s, but most CoD players love it and recognize it's legitimacy.


To be noobs use something that is easy to get quick kills. I will say that quickscoping is an acquired skill. How the problem for me is that its OP. I like games with balance, sniper rifles are intended to be used for sniping. AKA long range support. Defending an objective with a rifle and even camping in some instances is useful to a team. Running around quickscoping negatives the sniper's primary weakness. If sniper rifles are support to be the ultimate in range support why in certain games do they become the ultimate close range weapon as well?
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James Potter
 
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Post » Sun Mar 06, 2011 3:10 pm

As opposed to having to imagine a dot in the center of your cross hairs, get an opponent's stomach or higher region into this imaginary dot, wait through the longest Aim Down Sight in the game, and pull the Right Trigger within a split second of the ADS being completed so that idle sway does not make your shot whiff. Also take into account imperfect hit detection, host advantage, overpowered Assault Rifles that kill in two hits with little to no recoil, and the map knowledge necessary to outflank/maneuver your opponents.

You don't have to "imagine" anything. It's as simple as putting tape on your screen and drawing a dot on it - it's not rocket science, and a lot of people do it.

EDIT: Also Horse, it IS intended. Treyarch even reached out to quickscopers in their vicinity to try out their sniping systems in Black Ops and see if it keeps quickscoping viable. Also, some of the most looked-up-to members of the Call of Duty community are quickscopers. Maybe it's looked down upon by realism [censored]s, but most CoD players love it and recognize it's legitimacy.


lol, "but most CoD players love it and recognize it's legitimacy." Yes, because COD is the only FPS ever made. There you have it, it MUST be looked up upon.....I also like who you bring up Treyarch and not the actual developers of COD. TO be more accurate, it should say "but most post Modern Warfare players love it and recognize it's legitimacy," because that [censored] wouldn't fly in the originals.
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Rhi Edwards
 
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Post » Sun Mar 06, 2011 3:48 am

You don't have to "imagine" anything. It's as simple as putting tape on your screen and drawing a dot on it - it's not rocket science, and a lot of people do it.



lol, "but most CoD players love it and recognize it's legitimacy." Yes, because COD is the only FPS ever made. There you have it, it MUST be looked up upon.....I also like who you bring up Treyarch and not the actual developers of COD. TO be more accurate, it should say "but most post Modern Warfare players love it and recognize it's legitimacy," because that [censored] wouldn't fly in the originals.


Uh.... wat?

Infinity Ward made CoDs 1, 2, 4, and MW2. Treyarch made 3, WaW, and this year they are developing Black Ops. Their publisher, Activision, decided that they wanted a CoD every year to rake in cash, so they alternate. CoD isn't the only FPS ever made, true. But if we're talking about CoD, quickscoping is perfectly fine.

And even if you can have the tape trick, that's only one of the vast amount of reasons that I put in that it takes skill.

Also, what the heck? Quickscoping is not nearly as effective as an SMG or Shotgun, or even an AR at close range. I've explained why already, not perfect hit detection when you only have one shot, host advantage, overpowered ARs and the UMP.

What constitutes unfairness isn't something that kills quickly, it's something that kills without skill.

Your ignorance is astounding.

EDIT: And one last thing, quickscoping originated in CoD2.
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Ezekiel Macallister
 
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Post » Sun Mar 06, 2011 10:34 am

To be noobs use something that is easy to get quick kills. I will say that quickscoping is an acquired skill. How the problem for me is that its OP. I like games with balance, sniper rifles are intended to be used for sniping. AKA long range support. Defending an objective with a rifle and even camping in some instances is useful to a team. Running around quickscoping negatives the sniper's primary weakness. If sniper rifles are support to be the ultimate in range support why in certain games do they become the ultimate close range weapon as well?


Agreed I as well like games with balance and like you stated when you take a gun inteded for long range support and enable its weaknesses to be its strengths allowing it to be as dangerous in close quarters as it is at long ranges wheres the balance in that? How can you complain about AR being OP when they are being used the way there intended to be used when your running around trying to quicksope with a sniper rifle?
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Hope Greenhaw
 
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Post » Sat Mar 05, 2011 11:18 pm

Infinity Ward made CoDs 1, 2, 4, and MW2. Treyarch made 3, WaW, and this year they are developing Black Ops. Their publisher, Activision, decided that they wanted a CoD every year to rake in cash, so they alternate. CoD isn't the only FPS ever made, true. But if we're talking about CoD, quickscoping is perfectly fine.

I'm not talking about COD, I'm talking about quuickscoping in general, across all FPS games.

And even if you can have the tape trick, that's only one of the vast amount of reasons that I put in that it takes skill.

I not debating that it takes skill, I'm saying that regardless that it does, it's still a cheesy tactic. You're using a weapon intended for long range, and removing all it's downfalls.

Also, what the heck? Quickscoping is not nearly as effective as an SMG or Shotgun, or even an AR at close range. I've explained why already, not perfect hit detection when you only have one shot, host advantage, overpowered ARs and the UMP.

Host advantage is a console only problem (well, not in MW2, since IW really dikeed over the PC community) and the other weapons only come in to play if they shoot first.

What constitutes unfairness isn't something that kills quickly, it's something that kills without skill.
Your ignorance is astounding

It's not ignorance, it's seeing it for what it is - an exploit. According to you, if it involves skill, it can't be "unfair." It takes skill to be a good conman, to count cards, and to beat out a game show, like I showed earlier. I guess they are all "fair." And quickscoping does kill quickly - why else would they use it? Because it's inefficient?
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RaeAnne
 
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Post » Sun Mar 06, 2011 9:22 am

you could compare quickscoping to the dreaded mw2 launching.
only at launching it requires less skill, but on the other hand, it's got less ammunition to start with
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K J S
 
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Post » Sun Mar 06, 2011 4:39 am

I don't care about quick scopers, they feed my tar-21, my mini uzi, spas, striker and even my barret. Or whatever other gun I have be using. Sniping with an EBR/WA2000 is not cheap. WA2000 actually rewards precision greatly if you are trying to one hit kill with it. Most quickscopers svck anyway.

If you are good with a sniper, you don't have to camp. You can go around the edge of the map or move building to building. Works well for me.
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Sunnii Bebiieh
 
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Post » Sun Mar 06, 2011 7:33 am

I'm not talking about COD, I'm talking about quuickscoping in general, across all FPS games.


I not debating that it takes skill, I'm saying that regardless that it does, it's still a cheesy tactic. You're using a weapon intended for long range, and removing all it's downfalls.


Host advantage is a console only problem (well, not in MW2, since IW really dikeed over the PC community) and the other weapons only come in to play if they shoot first.


It's not ignorance, it's seeing it for what it is - an exploit. According to you, if it involves skill, it can't be "unfair." It takes skill to be a good conman, to count cards, and to beat out a game show, like I showed earlier. I guess they are all "fair." And quickscoping does kill quickly - why else would they use it? Because it's inefficient?


1) Well, that depends on the game. In Brink it may not be a good idea or fair, but in CoD it is, that is what I'm talking about.

2) What you don't seem to realize is, you ARE NOT REMOVING IT'S DOWNFALLS. In fact, YOU ADD MORE. I'm not gonna lie, quickscoping is an effective tactic, it has it's advantages over using an SMG or Shotgun, but it has enough disadvantages to balance it out. That's exaclty WHY quickscoping takes skill, and is not like counting cards.

3) Again, I'm talking about CoD. Different things are fair for different games. Jetpacks are fine in Halo: Reach, but put them in CoD4 and the game is ruined.

4) Games and real life are two different things. In a game, anything that takes skill is fair, especially when it is intended by the developers, as I pointed out with Black Ops. In real life, morality comes into play. In games, skill and morality are one and the same. In real life, they are seperate.

Hitler took over an entire nation and came closer than anyone else to world domination (not to mention almost crippling a religion.) That takes skill, no one can deny that. But obviously, he was wrong.
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Ezekiel Macallister
 
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Post » Sun Mar 06, 2011 3:29 pm

I don't care about quick scopers, they feed my tar-21, my mini uzi, spas, striker and even my barret. Or whatever other gun I have be using. Sniping with an EBR/WA2000 is not cheap. WA2000 actually rewards precision greatly if you are trying to one hit kill with it. Most quickscopers svck anyway.

If you are good with a sniper, you don't have to camp. You can go around the edge of the map or move building to building. Works well for me.


No good sniper will camp since people will figure out where you are and waste you. You always keep moving. However it should be on the away from the main fighting and provide cover fire for your team kinda like how I think it will be in Brink. Since you can't single handedly OHK the entire team.

In fact the entire quickscope has no merit in brink since it can't OHK.
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Sweets Sweets
 
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Post » Sun Mar 06, 2011 12:53 am

3) Again, I'm talking about CoD. Different things are fair for different games. Jetpacks are fine in Halo: Reach, but put them in CoD4 and the game is ruined.

Jetpacks are item that everyone can use. You pick it, you use it, everyones happy. Quickscoping is not something you select from a menu, it's not even something everyone knows about. It is a tactic you CHOOSE to learn.THIS is a prime reason why it is an exploit and why it is unfair.

4) Games and real life are two different things. In a game, anything that takes skill is fair,

No, it's not. Programming an aimbot or wallhack takes skill. finding and exploiting glitches on a map can take skill.

In real life, morality comes into play. In games, skill and morality are one and the same. In real life, they are seperate.

Morality comes into play all the time when I play games, and it definitely has nothing to do with skill. This is why I play Alliance on WoW, I only play Heroes on City of Heroes/Villains, and I never play Sith on Star Wars games. In shooters, I never quickscope (yes, I know how) and never use in game exploits, like this http://www.youtube.com/watch?v=6CUgxG3eC44 even though I know about them.
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katie TWAVA
 
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Post » Sun Mar 06, 2011 11:06 am

Ya know, i learned a combo in soul caliber where i rigged up 2 moves on individual buttons. It took awhile, but if you pressed them in the right order, and timed it perfectly, you could kill any one and they could never stop you from spamming it over and over... period... Oh and its drawback was if you were even a fraction off it failed... So thats fair right? i mean i spent probably the better part part of the game figuring it out and mastering it... I guess i'm just that l33t...

Oh yea, and every one must have really loved when i used it too, because they couldnt seem to stop talkin about how i owned them so badly... =P
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Tinkerbells
 
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Post » Sun Mar 06, 2011 1:54 am

Jetpacks are item that everyone can use. You pick it, you use it, everyones happy. Quickscoping is not something you select from a menu, it's not even something everyone knows about. It is a tactic you CHOOSE to learn.THIS is a prime reason why it is an exploit and why it is unfair.


No, it's not. Programming an aimbot or wallhack takes skill. finding and exploiting glitches on a map can take skill.


Morality comes into play all the time when I play games, and it definitely has nothing to do with skill. This is why I play Alliance on WoW, I only play Heroes on City of Heroes/Villains, and I never play Sith on Star Wars games. In shooters, I never quickscope (yes, I know how) and never use in game exploits, like this http://www.youtube.com/watch?v=6CUgxG3eC44 even though I know about them.


1) Nononono. Exactly the opposite. Quickscoping takes practice to succeed with. Setting up a class with OMA/DC GLs does not. I have no idea why something taking skill and practice to learn is an exploit, especially when I've already said that it is intended.

2) Creating an aimbot or wallhack is something that you do outside of the game (real life) to affect the inside of the game. Therefore real life rules apply. Also, as I said before, quickscoping IS intended in CoD. When it was first seen in CoD2, that may have been an accidental imbalance (not a glitch, but they programmed it so that the scope came up obscenely quickly), but from CoD4 and on, IW and Treyarch intended for there to be that option to quickscope if you please. It isn't a glitch, it isn't an exploit, they meant for you to be able to quickscope.

3) ..... wat? That's taking it literally. I'm talking about the competitive nature of games. In a game's story, yes, there are good guys and bad guys. But when you're talking about the multiplayer aspect (of CoD), if it's intended in the game (like it is in CoD), and takes skill (like it does), then it is fair. Also note that when I say "skill," it encompasses the fact that there are disadvantages that balance out the positives.
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Jordyn Youngman
 
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Post » Sun Mar 06, 2011 3:58 am

tbh, i can't see how skill comes into a CoD, know the lay of the land, know where the center of your screen is, know the buttons.
voila
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Courtney Foren
 
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Post » Sun Mar 06, 2011 6:26 am

I have no idea why something taking skill and practice to learn is an exploit, especially when I've already said that it is intended.

Like I've already mentioned, like counting cards. And for something that is "intended," it seems awfully underground...it's not like you see "quickscoping 101" tutorials on the main menu.
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Damien Mulvenna
 
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Post » Sun Mar 06, 2011 6:37 am



2) Creating an aimbot or wallhack is something that you do outside of the game (real life) to affect the inside of the game. Therefore real life rules apply. Also, as I said before, quickscoping IS intended in CoD. When it was first seen in CoD2, that may have been an accidental imbalance (not a glitch, but they programmed it so that the scope came up obscenely quickly), but from CoD4 and on, IW and Treyarch intended for there to be that option to quickscope if you please. It isn't a glitch, it isn't an exploit, they meant for you to be able to quickscope.




Still some of us likes games that have balance, which a certain game is known to lack utterly.
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Shirley BEltran
 
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Post » Sun Mar 06, 2011 10:18 am

Still some of us likes games that have balance, which a certain game is known to lack utterly.

yea, even now the akimbo models have been severely decreased it's still way unbalanced
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Shiarra Curtis
 
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Post » Sun Mar 06, 2011 2:51 pm

Sniping is for chumps!! Come and face me like a real man with a shotgun and a funny grin!
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Milad Hajipour
 
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Post » Sun Mar 06, 2011 9:22 am

Sniping is for chumps!! Come and face me like a real man with a shotgun and a funny grin!


Just for that I hope you get quickscoped! :spotted owl:
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~Sylvia~
 
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Post » Sun Mar 06, 2011 7:52 am

Still some of us likes games that have balance, which a certain game is known to lack utterly.


Modern Warfare 2 is a broken game. I know this. Everyone knows this. But it is not because of quickscoping. Quickscoping is in CoD4 and WaW, and both are very balanced games. In fact, when people complain about quickscoping in the CoD community, they complain about people quickscoping when it would be more efficient to hardscope.

Like I've already mentioned, like counting cards. And for something that is "intended," it seems awfully underground...it's not like you see "quickscoping 101" tutorials on the main menu.
'

Like I've said oh so long ago, Treyarch is even reaching out to quickscopers near them to see if they've preserved quickscoping in Black Ops. They acknowledge it. The players acknowledge it. The entire damn community recognizes that it is fair and balanced. Quickscoping is not some all-destroying super tactic, that's OMA/DC GLs and MLC. It has flaws, disadvantages, situations where you should just hardscope. It's not an exploit.
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John N
 
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Post » Sun Mar 06, 2011 4:07 pm

The entire damn community recognizes that it is fair and balanced.

The ENTIRE community...somehow, I doubt that.
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Doniesha World
 
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Post » Sun Mar 06, 2011 2:55 pm


Like I've said oh so long ago, Treyarch is even reaching out to quickscopers near them to see if they've preserved quickscoping in Black Ops. They acknowledge it. The players acknowledge it. The entire damn community recognizes that it is fair and balanced. Quickscoping is not some all-destroying super tactic, that's OMA/DC GLs and MLC. It has flaws, disadvantages, situations where you should just hardscope. It's not an exploit.


Yes a community of 12 year olds. JK I really don't see what this has to do with Brink?
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LittleMiss
 
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