You're clearly of a set bias.We're just establishing generally trends - no harm in that.
.45ACP, what are the numbers at 0 or 50 yards?
Yeah I didn't expect a straight answer, you gave a similar response when you were wrong about ceramic plating.
Also, I believe it's stated in game that the vast majority of the ammo and firearms are produced by the gun runners... so, really, what basis do current factory loads have in FO:NV? Zip.
EDIT: His post originally said; "The rest of your post isn't worth answering "
I don't really have a bias towards any weapons *in the game*. My only thoughts on balance are that the game is too easy once you get a few levels under your belt. I wish the game scaled enemies like Oblivion.
'nother EDIT: Thinking about it some more, if I were in charge, I'd:
-Nerf every other weapon tree's weapons down to explosives/Melee level to make the game more challenging.
-Give the AMR about twice as much damage as a base brush gun with about a quarter of the fire rate.
-Nerf the cowboy repeater's base fire rate by about 15%.
-Split the melee/explosives bonus' in cowboy and cut the firearms bonus in half.
Obviously just very rough estimates on the numbers, but it's my general thoughts on weapon balance.