Snipers!

Post » Wed Mar 02, 2011 11:20 pm

But are we positive there are no zoom scopes? Perhaps only short rifles get them? Zoom scopes may be one of those "weapon specific" attachments.


Are we positive of course not. The long range weapons are assault rifles and short rifles would be the most likely canidate for such attachments.

This is really not seeming to help you so let me jump in here and quickly explain. Are there snipers? No. Why? Because Rahdo told us that they are discouraging anything that would lead to unfair gameplay, whether it be griefing or camping or just plain be a jerk. Also, because it's supposed to be 8v8 up-close in your face infantry action. Also, because our chararacters will look AWESOME. To also tackle some of the other things that may pop up, nothing relating to MW2. Now, as far as other weapons go, there are going to be short rifles instead. These are single fire weapons that have power and range. Are they snipers? No. They will not take out people nearly as fast, and you should think of them much more as a weapon to soften up enemies for your team mates to finish off. There will be scopes for them too, so they can fill any gap for people that feel they want to stay ranged.


Well said and quoted.

I agree, Snipers have no place in any FPS. Cod, Battlefeild or othewise.


I must firmly disagree with you sir.
"...it's very much used in combat/warfare"
Yes, but at what ranges? you don't see snipers making pot shots at 50m. If the enemy got that close, a real sniper would get the hell out of there and find a new position. Games often include snipers as a weapon in games, but very few games include the role. Firing a 10kg rifle with precision accuracy while standing? good luck. A scope that magically adjusts itself for wind, gravity, spin drift, temperature, and altitude? If they actually included all of the cons that snipers have, no one would play as one.


At least BFBC2 has bullet drop. Want hard but rewarding sniping try operation flashpoint.
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Paula Ramos
 
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Post » Wed Mar 02, 2011 12:32 pm

I don't firmly disagree with the statement that snipers to not belong in FPS games, however, they were implemented great in other SD games W:ET and ETQW at all levels of play (vanilla & competitive).

Should there be sniping in this game, that's going to be largely up to the maps, sure people will support other players from afar with the scoped short rifle (Sniping "role").
But they will not have the OHK stupidity that quick-scoping twits will want to spam servers with. Is what i think.
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Mandy Muir
 
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Post » Wed Mar 02, 2011 10:41 am

"...it's very much used in combat/warfare"
Yes, but at what ranges? you don't see snipers making pot shots at 50m. If the enemy got that close, a real sniper would get the hell out of there and find a new position. Games often include snipers as a weapon in games, but very few games include the role. Firing a 10kg rifle with precision accuracy while standing? good luck. A scope that magically adjusts itself for wind, gravity, spin drift, temperature, and altitude? If they actually included all of the cons that snipers have, no one would play as one.


Never played bad company 2 eh ?
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Lance Vannortwick
 
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Post » Wed Mar 02, 2011 7:25 pm

Bad Company 2 has bullet drop, that's it, on top of that you can snipe with a shotgun slug 1 km away because it has no drop in BC2, therefore is not a good example.
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Blackdrak
 
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Post » Wed Mar 02, 2011 3:15 pm

Slugs only really work if you use the iron sights of the shotgun.
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Adam
 
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Post » Wed Mar 02, 2011 4:23 pm

Bad Company 2 has bullet drop, that's it, on top of that you can snipe with a shotgun slug 1 km away because it has no drop in BC2, therefore is not a good example.


Yeah , but that was because the perks were completely unbalanced :) I remember having magnum ammo and tearing everything apart with a rex pistol :D
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Kelly James
 
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Post » Wed Mar 02, 2011 4:02 pm

Oh BC2 you guilty guilty pleasure you. Can't wait till Brink comes to call myself a real gamer again.
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Liv Staff
 
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Post » Wed Mar 02, 2011 3:48 pm

The problem with having perks that affect your weaponry and such, is that it takes the fine balance already in place and smashes it into the ground.
Much better like in brink, where you simply get your gun buffed by engineers, even new player get it, not just those that have been playing for quite a bit already.
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no_excuse
 
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Post » Wed Mar 02, 2011 8:59 am

The problem with having perks that affect your weaponry and such, is that it takes the fine balance already in place and smashes it into the ground.
Much better like in brink, where you simply get your gun buffed by engineers, even new player get it, not just those that have been playing for quite a bit already.


I think the devs ultimately want to create something that is friendly for newcomers yet still attractive for the more experiencend .
Something like an "easy to pick up , hard to master" philosophy..
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Marie Maillos
 
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Post » Wed Mar 02, 2011 1:41 pm

Yes, unlike ETQW hard to pick up, hard to master that turned so many people off.
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Skivs
 
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Post » Wed Mar 02, 2011 11:09 pm

Snipers don't deserve to be in a good game. Occasionally they sneak in, but they always get conquered. :)
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Bethany Short
 
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Post » Wed Mar 02, 2011 10:23 pm

Snipers don't deserve to be in a good game. Occasionally they sneak in, but they always get conquered. :)


Most of you must have no idea how to snipe,
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Kayla Oatney
 
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Post » Wed Mar 02, 2011 9:10 pm

Most of you must have no idea how to snipe,

Sniping is sitting back great distances getting a kill or 2 and then moving. This is especially annoying in games where spawns are out of bounds since there are snipers who decide to snipe from there. You can't tell me you think this takes a lot of skill.
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TIhIsmc L Griot
 
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Post » Wed Mar 02, 2011 9:08 pm

Most of you must have no idea how to snipe,

None of us have any idea how to snipe unless somone on these forums has received real sniper training. Anyone?...
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Doniesha World
 
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Post » Wed Mar 02, 2011 3:18 pm

I believe MW2 and BFBC2 both have maps that have decent distances for sniping.

This is not entirely true.
In Bad Company 2 you can be sniped by SMGs at any sniper-distance.
In Modern Warfare 2 (and Black Ops) the large scale maps which allow "proper" sniping are just as big to still leave the assault rifles as most effective long range weapon.


Bad Company 2 has bullet drop, that's it, on top of that you can snipe with a shotgun slug 1 km away because it has no drop in BC2, therefore is not a good example.

Bad Company 2 has bullet travel tracking (instead of hit detection). You also have to lead the shot at greater distances. Which I find makes sniping quite hard in BC2.
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Penny Wills
 
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Post » Wed Mar 02, 2011 10:11 pm

Sniping is sitting back great distances getting a kill or 2 and then moving. This is especially annoying in games where spawns are out of bounds since there are snipers who decide to snipe from there. You can't tell me you think this takes a lot of skill.


No but snipers who sit back in a spawn and don't help their team are useless. Sniper cover if great for supporting a team advance. I remember time in Bad Company where we had three sniper progressing a little ways behind the main line. We covered the frontline with fire and radar balls (so nothing could sneak up on the team.

Also I tend to get lots of knife kills as a sniper because your supposed to be stealthy.

None of us have any idea how to snipe unless somone on these forums has received real sniper training. Anyone?...


I meant being an effective sniper in a game.



Bad Company 2 has bullet travel tracking (instead of hit detection). You also have to lead the shot at greater distances. Which I find makes sniping quite hard in BC2.


Agreed.
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Jamie Moysey
 
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Post » Wed Mar 02, 2011 6:18 pm

No but snipers who sit back in a spawn and don't help their team are useless. Sniper cover if great for supporting a team advance. I remember time in Bad Company where we had three sniper progressing a little ways behind the main line. We covered the frontline with fire and radar balls (so nothing could sneak up on the team.

Also I tend to get lots of knife kills as a sniper because your supposed to be stealthy.



I meant being an effective sniper in a game.




Agreed.
If you were experienced with Bad Company you'd know that any other kit has the capability to be much more useful. The majority of snipers are totally useless, and the ones who aren't generally could be more useful. Don't even try to argue with me about Bad Company.

http://badcompany.ea.com/Default.aspx?SysPage=myprofile&xbox=M40wnag3
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SexyPimpAss
 
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Post » Wed Mar 02, 2011 9:47 pm

If you were experienced with Bad Company you'd know that any other kit has the capability to be much more useful. The majority of snipers are totally useless, and the ones who aren't generally could be more useful. Don't even try to argue with me about Bad Company.

http://badcompany.ea.com/Default.aspx?SysPage=myprofile&xbox=M40wnag3


I won''t agree the most snipers are useless due to overabundance and lack of skill and teamwork.

What's your point besides pointing out the obvious?
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Mark Churchman
 
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Post » Wed Mar 02, 2011 9:13 am

I won''t agree the most snipers are useless due to overabundance and lack of skill and teamwork.

What's your point besides pointing out the obvious?

My point is that snipers would be much more useful as a different class. You can do much more as others. The only times worth sniping i can think of in Bad Co. is VSS against a helicopter. You could just go Bam420 though and make it so they aren't at all a threat. In BC2 Isla Innocentes is somewhat useful if you spawnkill blawk, but an engineer can easily take more targets out quickly.
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Dean
 
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Post » Wed Mar 02, 2011 3:25 pm

But that's simply for the reason that weapon-balance in Bad Company 2 is atrocious.
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Reven Lord
 
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Post » Wed Mar 02, 2011 5:02 pm

My point is that snipers would be much more useful as a different class. You can do much more as others. The only times worth sniping i can think of in Bad Co. is VSS against a helicopter. You could just go Bam420 though and make it so they aren't at all a threat. In BC2 Isla Innocentes is somewhat useful if you spawnkill blawk, but an engineer can easily take more targets out quickly.


That's only in BFBC2. Also people are allowed to play what they want to play which is why Brink is going to be awesome. Agreed that too many people attempt to snipe in game where more than two snipers on a team is a considerable waste.
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sally R
 
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Post » Wed Mar 02, 2011 3:36 pm

But that's simply for the reason that weapon-balance in Bad Company 2 is atrocious.

How is an engineer doing more against vehicles than a sniper atrocious? I am actually quite happy with the balance. Will you point out to me where you believe the balance is off?

Compared to what games wraith?
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Heather beauchamp
 
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Post » Wed Mar 02, 2011 9:02 pm

How is an engineer doing more against vehicles than a sniper atrocious? I am actually quite happy with the balance. Will you point out to me where you believe the balance is off?

Compared to what games wraith?

I have no preference you experience in BF leads you to believe that snipers shouldn't be in any games and just disagree with you.
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Melanie Steinberg
 
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Post » Wed Mar 02, 2011 6:12 pm

I have no preference you experience in BF leads you to believe that snipers shouldn't be in any games and just disagree with you.

:down:
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mishionary
 
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Post » Wed Mar 02, 2011 5:05 pm

:down:

:toughninja:
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Eliza Potter
 
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