Snipers!

Post » Wed Mar 02, 2011 12:10 pm

I used to really like snipers... Then something occurred to me. Why did i pay 50-60$$ for a point and click game when i could be doing the same thing on a flash game.
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Charlotte Lloyd-Jones
 
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Post » Wed Mar 02, 2011 1:03 pm

I used to really like snipers... Then something occurred to me. Why did i pay 50-60$$ for a point and click game when i could be doing the same thing on a flash game.

so so very true
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Unstoppable Judge
 
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Post » Thu Mar 03, 2011 2:01 am

The way I see it, all the "sniper rifles" will be like FN FAL's with ACOG's on them (I'm sure that only makes sense if you've ever played CoD).

This is only partly correct.
At current we assume that there is an assault rifle inspired by the M14, so most likely semi-automatic like COD's FN FAL.
Also at least one of the snipers is semi-automatic (and looks like the Intervention from COD). It can briefly be seen in some airport-gameplay, iirc.
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Amy Siebenhaar
 
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Post » Wed Mar 02, 2011 7:22 pm

Yes, but at what ranges? you don't see snipers making pot shots at 50m. If the enemy got that close, a real sniper would get the hell out of there and find a new position. Games often include snipers as a weapon in games, but very few games include the role. Firing a 10kg rifle with precision accuracy while standing? good luck. A scope that magically adjusts itself for wind, gravity, spin drift, temperature, and altitude? If they actually included all of the cons that snipers have, no one would play as one.


I agree. anyone shooting a sniper rifle of high caliber would miss because of the amount of recoil they would have. Maybe if it was a sniper from WWII but still. the amount of adjusting you would have to do to pull of the shot from 100km... no way.
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Oscar Vazquez
 
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Post » Wed Mar 02, 2011 7:33 pm

I agree. anyone shooting a sniper rifle of high caliber would miss because of the amount of recoil they would have. Maybe if it was a sniper from WWII but still. the amount of adjusting you would have to do to pull of the shot from 100km... no way.

100km? what are you talking about? that would be like firing from half of a state away.

I was saying that the ranges you see in games are way too close. Modern snipers can hit from a mile or two away. The longest shots are taken with high caliber rifles because they retain more energy after traveling so far.

Why would you think that WW2 rifles are more accurate than modern ones though?
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kevin ball
 
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Post » Thu Mar 03, 2011 4:13 am

I want to snipe from half a state away. :)
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Alister Scott
 
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Post » Wed Mar 02, 2011 9:51 pm

I disagree. If you're going to have pistols, revolvers, assault rifles, machine guns, shot guns, etc....it only makes sense to add Sniper Rifles as well. It's a weapon, it's very much used in combat/warfare, and it has it's advantages and disadvantages like any other weapon. The problem isn't that developesr add snipers to games...it's that they make them way too easy to use. Sniping is extremely difficult ESPECIALLY when the target is moving. Developers just have to figure out how to incorporate them into games to make it a more balanced experience.


Agreed,snipers should be ingame,but should be realistic like shaking and stuff like that ya know?,however,it should only weaken opponents to balance things out
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Valerie Marie
 
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Post » Wed Mar 02, 2011 6:40 pm

People who want snipers in brink are a minority, so it ain't happening no matter what.
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Blackdrak
 
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Post » Wed Mar 02, 2011 11:55 am

100km? what are you talking about? that would be like firing from half of a state away.

I was saying that the ranges you see in games are way too close. Modern snipers can hit from a mile or two away. The longest shots are taken with high caliber rifles because they retain more energy after traveling so far.

Why would you think that WW2 rifles are more accurate than modern ones though?



Time to blow your mind.

The longest recorded killshot in history was a mile and a half shot from a jury rigged .50 cal machine gun. In Vietnam.
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His Bella
 
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Post » Wed Mar 02, 2011 7:51 pm

if someone don't know,in brink will be the barret call 50 :twirl:
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Sarah Kim
 
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Post » Wed Mar 02, 2011 7:01 pm

Time to blow your mind.

The longest recorded killshot in history was a mile and a half shot from a jury rigged .50 cal machine gun. In Vietnam.

Only because "recorded killshots" have to be verified, and when you are shooting 2 miles into enemy territory, there is no one to verify that the guy is dead. Your information is out of date as well, there are 3 shots since then that top the one made by Carlos Hathcock with a Browning MG.

There's also the issue that modern wars have mostly happened in urban areas, so shots over a half a mile just aren't attempted. Yours is a very misleading statistic, even if it was true, and does not actually show that snipers are less accurate now than in ww2.

The cheytac intervention is the most accurate rifle I know of, able to shoot 19 inch groups at 2100 yards. In WW2, firing at ranges longer than 1500 yards had a large degree of luck.
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Brooke Turner
 
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Post » Thu Mar 03, 2011 3:39 am

if someone don't know,in brink will be the barret call 50 :twirl:


I know he said he recorded the sounds for it ''sounded like god coughing'' and so on, but does that really mean they will add it in? They scrap alot, and add alot, I mean, every developer doesn't use all their sound files.

But one can hope?

However.. I just think if they use those sounds, they will just slap them on a light rifle
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sally R
 
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Post » Wed Mar 02, 2011 10:19 pm

if someone don't know,in brink will be the barret call 50 :twirl:


This

It has been comfirmed... I will only be a sniper in Brink!
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Myles
 
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Post » Wed Mar 02, 2011 9:15 pm

This

It has been comfirmed... I will only be a sniper in Brink!


Good luck not getting the sides of your head caved in by everyone else on the map as your periphs are like zilch. And me and wraith are also scouring the forums and making our list and checking it twice.
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Bek Rideout
 
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Post » Wed Mar 02, 2011 5:40 pm

Are you PSN, PC, or XBox?
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My blood
 
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Post » Wed Mar 02, 2011 1:10 pm

This

It has been comfirmed... I will only be a sniper in Brink!


Barret .50 cal have'nt been confirmed for [censored], Sebor13 :P
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Conor Byrne
 
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Post » Wed Mar 02, 2011 5:36 pm

Are you PSN, PC, or XBox?

Sneaky Bastard Gentlemen's Club transcends hardware.
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Paula Rose
 
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Post » Wed Mar 02, 2011 3:53 pm

Are you PSN, PC, or XBox?

Doesn't matter. People like them are everywhere! EVERYWHERE!!!

---

Also concerning that whole sniper-debate: Despite it being a terrible movie, I think http://www.youtube.com/watch?v=Wa2ENgXVrvg still got the sniping right.
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john page
 
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Post » Wed Mar 02, 2011 5:59 pm

As far as sniper movies go, the movie 'Sniper' (duh) was always one I liked.
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Monique Cameron
 
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Post » Thu Mar 03, 2011 1:21 am

They recorded the sound of a barett, but never said that it was in.
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jennie xhx
 
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Post » Wed Mar 02, 2011 2:33 pm

It's in the trailer and E3 demo also... Why scrap it!?
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Nauty
 
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Post » Wed Mar 02, 2011 8:31 pm

It's in the trailer and E3 demo also... Why scrap it!?
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Mark
 
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Post » Wed Mar 02, 2011 7:49 pm

It's in the trailer and E3 demo also... Why scrap it!?

There is a sniper in the render-trailer. And there is one of the short rifles in the gameplay-videos.
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Jennifer Rose
 
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Post » Wed Mar 02, 2011 1:59 pm

It's in the trailer and E3 demo also... Why scrap it!?

It's not scrapped. It just was not there. The one you saw in the trailer is a short rifle with a scope, just like what you saw in the gameplay. They said that they didn't want real snipers because that didn't fit into the game nor into their mentality. They want you to see the white of the enemies' eyes.
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Sxc-Mary
 
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Post » Wed Mar 02, 2011 12:57 pm

I keep a little note pad on my coffee table that has the words "Bastard Snipers" scrawled across it. I keep track of them and follow them to keep them in check. I am considering publishing a list. The really good ones I leave alone. The ones that svck and just sit there camping. You will feel my steel. :angry:
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Mr. Ray
 
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