Sniping in Brink

Post » Thu Dec 30, 2010 11:06 am

http://www.gamesas.com/index.php?/topic/1178111-sniper-hate-in-brink/page__st__200

From here.

Anyway it seems that snipers in Brink are more support roles than the lone gunman we see in most games.

Discuss.
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Emmi Coolahan
 
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Post » Thu Dec 30, 2010 7:05 am

As long as there is a bolt action I'll be happy
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Prue
 
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Post » Thu Dec 30, 2010 7:27 am

http://www.gamesas.com/index.php?/topic/1178111-sniper-hate-in-brink/page__st__200

From here.

Anyway it seems that snipers in Brink are more support roles than the lone gunman we see in most games.

Discuss.


I'm all for the brink support snipers - I wouldn't play as one personally, but I certainly won't mind having someone watching my back and whittling down the enemy
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D LOpez
 
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Post » Thu Dec 30, 2010 7:29 am

As long as there is a bolt action I'll be happy

http://brink.wikia.com/wiki/Barrett_Light_Rifle.
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NEGRO
 
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Post » Thu Dec 30, 2010 10:52 am

true, they are support. but then, in teamwork, everyone is supporting everyone else. is that not so?
they are less effective, yes. but only in that there are no one hit kills. i believe the 'sniper' rifle can still kill in 2-3 good hits though. its just that you arent likely going to be able to camp, and you will not be able to dominate a scoreboard by doing so.
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Sheila Esmailka
 
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Post » Thu Dec 30, 2010 12:56 pm

Personally I like Using semi automatics but I do like snipers, I believe that the sniper class would be an engineer because they are more support than anything! And they can lay mines for protection
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Esther Fernandez
 
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Post » Thu Dec 30, 2010 12:39 am

I'm all for the brink support snipers - I wouldn't play as one personally, but I certainly won't mind having someone watching my back and whittling down the enemy


I'd much rather have a soldier with a damage shield on me chewing up firing lanes with a minigun supporting me than some light operative sniper that will infest most servers.
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Natalie J Webster
 
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Post » Thu Dec 30, 2010 2:39 am

I'm kind of curious to see how if there are. Any snipers how they'll do because if they sit still to long there going to get guy right up on them. But if there quick scopeing ( god i hope not) They may have a chance but i think that the snipers in Brink will learn you cant get off enough shots in time. That and i think heavy's will just run right threw them.
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mimi_lys
 
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Post » Thu Dec 30, 2010 5:54 am

true, they are support. but then, in teamwork, everyone is supporting everyone else. is that not so?
they are less effective, yes. but only in that there are no one hit kills. i believe the 'sniper' rifle can still kill in 2-3 good hits though. its just that you arent likely going to be able to camp, and you will not be able to dominate a scoreboard by doing so.


I doubt anyone will be able to dominate the scoreboard by concentrating on kills.

I'd much rather have a soldier with a damage shield on me chewing up firing lanes with a minigun supporting me than some light operative sniper that will infest most servers.


Well shame since that ability is gone for the soldier.
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jennie xhx
 
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Post » Thu Dec 30, 2010 5:47 am

Lack of power to OHI works out perfect really, since you get XP for dealing damage, not necessarily for instigating an incapacitation. If you shoot a guy and he gets away, at least you kept him preoccupied and got a little reward for it.

Really looking forward to using them.
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Kerri Lee
 
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Post » Thu Dec 30, 2010 5:57 am

5 shot bursts w/AR FTW, maps are 300m, 4x is fine
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Breautiful
 
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Post » Thu Dec 30, 2010 1:39 am

If you've played Bioshock 2, the Elephant Gun was the only sniper in the game, because Rapture isn't an open area, the same for Brink, I don't think they're going to be many snipers if not any.
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Daniel Lozano
 
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Post » Thu Dec 30, 2010 1:12 pm

i agree but i cant see a sniper camping and only takeing 1 shot and thats how people will say wow this game svcks. but i dont mind haveing sum as backups.
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Rinceoir
 
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Post » Thu Dec 30, 2010 2:29 am

@kaz050 then let the people who say this game svcks say it and leave the game. It would be better for them and the community who will play Brink.
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Star Dunkels Macmillan
 
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Post » Thu Dec 30, 2010 6:36 am

People aren't going to be camping one-shot snipers.

You'll have to be mobile, willing to reposition to take objectives, and good at bailing when you're taking fire.

And when you actually take the shot, you have to pick a target who is 1. weakened, and 2. important - no sniping the Soldier at the beginning of the fight - wait until the rest of the team's running low on ammo and due for resupply, THEN finish him off. Hit the Medic early, and try to make sure your teammates finish him if you can't. Getting rid of Engies to debuff weapons is a good idea too.
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Marcus Jordan
 
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Post » Thu Dec 30, 2010 4:11 am

http://www.gamesas.com/index.php?/topic/1178111-sniper-hate-in-brink/page__st__200

From here.

Anyway it seems that snipers in Brink are more support roles than the lone gunman we see in most games.

Discuss.


They are in a lot of games support, they are just fire support.
A sniper is the ideal fighter to give cover to friendly units from range.
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Shae Munro
 
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Post » Thu Dec 30, 2010 3:31 pm

When I play as a sniper in games like CoD I usually watch over objectives from a distance instead of just run out for kills. There's only a few times that I'll watch high traffic areas for kills
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kitten maciver
 
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Post » Thu Dec 30, 2010 2:36 am

They are in a lot of games support, they are just fire support.
A sniper is the ideal fighter to give cover to friendly units from range.


But the idea behind BRINK is for a mobile battlefield but most if not all of the team based abilities per kit require you to be near or at least semi-close to a team mate to use them. A Light Engie Sniper is going to be able to fulfil none of those roles and even in the maps BRINK is planning to have that focus on keeping the squad together, if your Sniper pal is all the way at the other end of a hallway you guys just cleared out and your in the enemy territory with their wave spawn about to hit if it hasn't already. That means your Sniper teammate by giving you supporting fire but not staying at the front and just slightly behind you now risk dying very early into a spawn wave.

What I am trying to say here is that we cannot look at a BRINK squad as a individual machines all doing their own job. The integrity of the squad as a whole will largely be deterioration by its ability to stick together and acting similarly as opposed to just staying at the back and pot shotting.
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rheanna bruining
 
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Post » Thu Dec 30, 2010 2:25 am

When I play as a sniper in games like CoD I usually watch over objectives from a distance instead of just run out for kills. There's only a few times that I'll watch high traffic areas for kills

same. in mw2 i would always watch the objective in SnD and get kills of the planting. i think in a since you could do the same. if you snipe a guy he is likely to shoot u dead. but if they are hacking a CP and u snipe them in the head and then in the body and then they stop capturing and u get 1 more shot off to finish him before he fires a shot at u. also if the engineers shoot behind there turret and ASSISTING there turret and there team i think they could get kills.
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Tessa Mullins
 
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Post » Thu Dec 30, 2010 10:16 am

But the idea behind BRINK is for a mobile battlefield but all if not most of the team based abilities per kit require you to be near or at least semi-close to a team mate to use them. A Light Engie Sniper is going to be able to fulfil none of those roles and even in the maps BRINK is planning to have that focus on keeping the squad together, if your Sniper pal is all the way at the other end of a hallway you guys just cleared out and your in the enemy territory with their wave spawn about to hit if it hasn't already. That means your Sniper teammate by giving you supporting fire bu not staying at the front and just slightly behind you now risk dying very early into a spawn wave.

What I am trying to say here is that we cannot look at a BRINK squad as a individual machines all doing their own job. The integrity of the squad as a whole will largely be deterioration by its ability to stick together and acting similarly as opposed to just staying at the back and pot shotting.


Thats true for most classes in Brink but whats with the operative ?
Its defined as "working behind enemy lines" so its at least partly the lone wolf thing, because behind enemy lines your alone.
I for my part want to play exactly that kind of style, silent and always there where nobody awaits you.
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John Moore
 
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Post » Thu Dec 30, 2010 1:09 pm

Thats true for most classes in Brink but whats with the operative ?
Its defined as "working behind enemy lines" so its at least partly the lone wolf thing, because behind enemy lines your alone.
I for my part want to play exactly that kind of style, silent and always there where nobody awaits you.


They may kind of be the lone wolf, but they also provide battlefield intelligence. You cant disguise and spy on the enemy if you have a medic right behind you healing you. You know what I mean? But you don't necessarily need to be a lone wolf to use operative effectively. You could have your team back you up while you interrogate or while your hacking objectives. They just give players the option of going silently so that you don't bring attention to yourself.
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Rachel Hall
 
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Post » Thu Dec 30, 2010 6:22 am

The operative may be a lone wolf but his objectives open back doors for the team giving the other seven players an advantage. They are working to help the team but since they use the sneaky sneaky they need to help the team by themselves.

As for sniping, with the fast paced action and parkour, I see being a sniper as a supporter who has to shoot and then relocate. Unless you are picking targets who are being attacked that first shot will only injure the player who, if he's smart, will relay that information to his team who will overwhelm you. A traditional gaming sniper just picking off players with BOOM head shots has to deal with that there are no one hit kills, small narrow areas, and fast moving targets that can get out of the way or to their position before they can reload and line up another shot. Also, if someone is just racking up kills instead of completing objectives they are robbing themselves of experience and robbing the team of a player to help them push forward.

Still, as a supporter staying behind the team he can weaken Heavies and soften up the opposition. He just has to keep in mind that Lone Wolfing will be more difficult and, to me, hindering the team from completing its objective.
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JUDY FIGHTS
 
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Post » Thu Dec 30, 2010 10:12 am

As for sniping, with the fast paced action and parkour, I see being a sniper as a supporter who has to shoot and then relocate.


You dont do that normally ?
Shhoting and relocating is in a lot o games needed, otherwise people soon know where you are....nades or rockets then finish you off.
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Alexxxxxx
 
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Post » Thu Dec 30, 2010 3:21 am

True, but in many games the opponent can't mantle to where you are, slide for cover, or has more than one or two entry ways to where you are. With my experience with BFBC2, a sniper could stay in a place and was not rushed from an emplacement because as long as he had his eyes open he could see far enough away where a non-sniper character was and deal with the situation as he needed to.

In Brink, with its closed corridors and lack of instant kills, the lone sniper is not as advantaged as he is in other first person shooters.

"Shhoting and relocating" are important but in Brink I imagine the "sniper" will try to stay close to his team instead of setting up an emplacement to rack up kills. I imagine the game would move fast enough that setting up a sniping position would be ineffective depending on the side and objective.

Until I play the game though I do not know how effective sniping will be. I would think you would get more exp and be more useful all around then just staying put and "cappin' fools in the cranium."
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Kara Payne
 
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Post » Thu Dec 30, 2010 6:06 am

My basic Support Sniper strategy:

I'll be carrying a Machine Pistol and Long Rifle. When I'm heading for my chosen (behind enemy lines) objective, I'll be carrying the Pistol, ready to burst-fire anyone that gets in my way. I'll be highly mobile, and any enemy I encounter WILL be flanked, and dealt with quickly, efficiently, and quietly. Target goes down, I can use my abilities to give the team a moment of radar support - while still progressing towards an out-of-the-way objective. This will probably be an isolated CP, which I can capture, and Firewall for added security. I'll then be able to move on from there into a sniping role, getting into a position looking over the enemy forces - from BEHIND, or from a FLANKING position - they'll engage our main force, and while everyone's in the middle of the chaotic, fast-paced combat, my shots won't draw as much attention to me, thus allowing me relative freedom to finish wounded enemies (focusing, of course, on Medics and Engineers first). I'll also, from my high-ground position, be able to follow enemy movements in the area - watching for Lights to move out of the main fight for sneaky actions - and ready to disrupt their plans with a well-placed bullet from my Drognav.

Once the battle has turned far enough towards my team, I'll move to the next objective, before the fighting ends, but when it's clear that I'm no longer needed in a direct combat role. At this stage, I'll be switching back to my Pistol.
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Emma-Jane Merrin
 
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