Well, if I put a scope on my Grenade Launcher, I'll remember that...
And I wish you luck with that sir...
No, it happens in practically EVERY game that has sniper rifle. Like the sea of useless snipers on BC2.
This was true when the game first came out. And unless you're playing BC2 in a parallel universe where everyone is amazing at sniping, It's rare to see more than 4 snipers snipers on a single team now-a-days. games where sniping isn't just pointing a scope at a body weed out the weaklings fairly quick and the weaklings who still try suffer by getting no where. I mean you even said it your self,
And these people will fail. They will either return to a game they are good at it, or continue to fail in Brink.
And they can continue to snipe in Brink - just with no one-shot kills. Didn't you say something about spotting and calling out targets? They can still do that. They just might be getting a lot of assists instead of kills.
Let's be honest, do you snipe JUST to spot targets and go for assists? You snipe to act as an overseer for your comrades and to take out enemies they can't. When you cant take out an enemy you give out there location, or if a teammate is in a tight situation, try to take the weight off of them by taking out of couple of enemies for them. I've done it multiple times when trying to destroy objectives in BC2.
The key thing to notice is, the number of these types of players, will be less than say BC2 or MW2.
You may be right, we'll just have to see when the game comes out. Brink might have explosive spammers instead of campers
"Picking off scraps" is one tactic that "snipers" in Brink will be using - they will either be killing the weak, or weakening players for teammates to finish off.
I agree with this philosphy, I just don't agree with the reasoning behind headshots. Like I mentioned earlier, if they make it so the required amount of headshots is different for each weight class I'll be fine.
BC2 is based around tickets - if your team can kill 75 people before they complete the objective, you win, putting a very high emphasis on kill and avoid being killed, like TDM. Also, kills give what, like 50xp per kill?That's a descent amount of xp. And there are global leaderboards, and K/D ratio. which further have players emphasizing on kills.
Well I can almost guarantee there will be leaderboards by the time this game comes out. People like to compare the skill to others.
Also, that's the defensive team completes their objective: Protecting the objective by depleting the enemies reinforcements
Brink is based around time limits - your team could kill 1000 players, if there's still time left, it doesn't mean anything. Also, killing awards one of the lowest forms of XP, especially kills in the middle of nowhere, unlike BC2, which gives a generous xp reward for killing. To put in perspective - healing someone in Brink, will give more xp than killing someone - much more.
A time limit isn't any different than Tickets. "Oh, we have countless reinforcements ready for battle but because the sun is setting we should leave." In fact, if handle improperly, its worse than a ticket system. I remember when Gears of War 2 first got its EXP system. People would go into King of the Hill matches and treat them like team deathmatch because; even though the XP value for kills in KotH were way less than in Warzone, in 20 minutes you could almost double the score of a KotH match and easily Triple a Warzone match if you spent the entire time killing each other.
Also there are times where I've scored over 3000 points in BC2 by playing medic only with reviving and healing making up almost 80% of my score.
So no one-shot kills + low xp for kills + no global leaderboards + maps not designed for long range combat = significantly less snipers, and less practicality to even have them.
I think SMART will play a bigger role in less snipers than maps and leaderbaords.
Even on maps in BC2 where the objectives are close to each other and there aren't vast areas for sniping I still find it quite easy to get the edge on the opponent
Again, I'm not a fan of One-Shot kills ( its why I don't play MW2 all the time), I just believe that there's a reason why high powered rifles kill in one head shot in almost all successful shooters.
They're not "nerfing" anything, it's just played differently. It's comparing Quake 3 and and CoD - they are both shooters, but they play completely different.
I agree that games can play completely different, but there's a reason why headshots and sniper rifles are synonymous. A faster kill is the reward for being able to get a single bullet into some weakling's head from a distance more than 20 feet away.
Like I said, if they just turn it into a system where health is the determining factor for a headshot I'm fine. That means I can pick-off lights, leave Mediums for dead, and assist in killing a Heavy.